GPU/HW: Add more details to debug window
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@ -946,11 +946,55 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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if (ImGui::CollapsingHeader("Renderer Statistics", ImGuiTreeNodeFlags_DefaultOpen))
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const auto& stats = m_last_renderer_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f * ImGui::GetIO().DisplayFramebufferScale.x);
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ImGui::TextUnformatted("Resolution Scale:");
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ImGui::NextColumn();
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ImGui::Text("%u (VRAM %ux%u)", m_resolution_scale, VRAM_WIDTH * m_resolution_scale,
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VRAM_HEIGHT * m_resolution_scale);
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ImGui::NextColumn();
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ImGui::TextUnformatted("Effective Display Resolution:");
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ImGui::NextColumn();
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ImGui::Text("%ux%u", m_crtc_state.display_vram_width * m_resolution_scale,
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m_crtc_state.display_vram_height * m_resolution_scale);
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ImGui::NextColumn();
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ImGui::TextUnformatted("True Color:");
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ImGui::NextColumn();
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ImGui::TextColored(m_true_color ? active_color : inactive_color, m_true_color ? "Enabled" : "Disabled");
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ImGui::NextColumn();
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ImGui::TextUnformatted("Scaled Dithering:");
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ImGui::NextColumn();
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ImGui::TextColored(m_scaled_dithering ? active_color : inactive_color, m_scaled_dithering ? "Enabled" : "Disabled");
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ImGui::NextColumn();
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ImGui::TextUnformatted("Texture Filtering:");
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ImGui::NextColumn();
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ImGui::TextColored(m_texture_filtering ? active_color : inactive_color,
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m_texture_filtering ? "Enabled" : "Disabled");
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ImGui::NextColumn();
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ImGui::TextUnformatted("PGXP:");
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ImGui::NextColumn();
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ImGui::TextColored(g_settings.gpu_pgxp_enable ? active_color : inactive_color, "Geom");
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ImGui::SameLine();
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ImGui::TextColored((g_settings.gpu_pgxp_enable && g_settings.gpu_pgxp_culling) ? active_color : inactive_color,
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"Cull");
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ImGui::SameLine();
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ImGui::TextColored(
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(g_settings.gpu_pgxp_enable && g_settings.gpu_pgxp_texture_correction) ? active_color : inactive_color, "Tex");
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ImGui::SameLine();
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ImGui::TextColored((g_settings.gpu_pgxp_enable && g_settings.gpu_pgxp_vertex_cache) ? active_color : inactive_color,
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"Cache");
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ImGui::NextColumn();
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ImGui::TextUnformatted("Batches Drawn:");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_batches);
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