GPU/HW: Implement automatic resolution scale from window size
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@ -57,6 +57,8 @@ void GPU::UpdateSettings()
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UpdateCRTCDisplayParameters();
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}
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void GPU::UpdateResolutionScale() {}
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void GPU::Reset()
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{
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SoftReset();
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@ -154,12 +154,15 @@ public:
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/// Returns true if a raster scanline or command execution is pending.
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bool IsCommandCompletionPending() const;
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// Synchronizes the CRTC, updating the hblank timer.
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/// Synchronizes the CRTC, updating the hblank timer.
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void SynchronizeCRTC();
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// Recompile shaders/recreate framebuffers when needed.
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/// Recompile shaders/recreate framebuffers when needed.
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virtual void UpdateSettings();
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/// Updates the resolution scale when it's set to automatic.
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virtual void UpdateResolutionScale();
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// gpu_hw_d3d11.cpp
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static std::unique_ptr<GPU> CreateHardwareD3D11Renderer();
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@ -7,8 +7,8 @@
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#include "pgxp.h"
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#include "settings.h"
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#include "system.h"
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#include <sstream>
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#include <cmath>
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#include <sstream>
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#include <tuple>
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Log_SetChannel(GPU_HW);
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@ -38,18 +38,11 @@ bool GPU_HW::Initialize(HostDisplay* host_display)
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if (!GPU::Initialize(host_display))
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return false;
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m_resolution_scale = g_settings.gpu_resolution_scale;
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m_resolution_scale = CalculateResolutionScale();
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m_render_api = host_display->GetRenderAPI();
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m_true_color = g_settings.gpu_true_color;
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m_scaled_dithering = g_settings.gpu_scaled_dithering;
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m_texture_filtering = g_settings.gpu_texture_filtering;
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if (m_resolution_scale < 1 || m_resolution_scale > m_max_resolution_scale)
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{
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g_host_interface->AddFormattedOSDMessage(5.0f, "Invalid resolution scale %ux specified. Maximum is %u.",
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m_resolution_scale, m_max_resolution_scale);
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m_resolution_scale = std::clamp<u32>(m_resolution_scale, 1u, m_max_resolution_scale);
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}
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PrintSettingsToLog();
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return true;
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}
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@ -90,13 +83,35 @@ void GPU_HW::UpdateSettings()
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{
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GPU::UpdateSettings();
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m_resolution_scale = std::clamp<u32>(g_settings.gpu_resolution_scale, 1, m_max_resolution_scale);
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m_resolution_scale = CalculateResolutionScale();
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m_true_color = g_settings.gpu_true_color;
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m_scaled_dithering = g_settings.gpu_scaled_dithering;
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m_texture_filtering = g_settings.gpu_texture_filtering;
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PrintSettingsToLog();
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}
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u32 GPU_HW::CalculateResolutionScale() const
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{
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if (g_settings.gpu_resolution_scale != 0)
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return std::clamp<u32>(g_settings.gpu_resolution_scale, 1, m_max_resolution_scale);
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// auto scaling
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const s32 height = (m_crtc_state.display_height != 0) ? static_cast<s32>(m_crtc_state.display_height) : 480;
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const s32 preferred_scale =
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static_cast<s32>(std::ceil(static_cast<float>(m_host_display->GetWindowHeight()) / height));
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Log_InfoPrintf("Height = %d, preferred scale = %d", height, preferred_scale);
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return static_cast<u32>(std::clamp<s32>(preferred_scale, 1, m_max_resolution_scale));
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}
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void GPU_HW::UpdateResolutionScale()
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{
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GPU::UpdateResolutionScale();
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if (CalculateResolutionScale() != m_resolution_scale)
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UpdateSettings();
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}
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void GPU_HW::PrintSettingsToLog()
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{
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Log_InfoPrintf("Resolution Scale: %u (%ux%u), maximum %u", m_resolution_scale, VRAM_WIDTH * m_resolution_scale,
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@ -35,6 +35,7 @@ public:
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virtual void Reset() override;
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virtual bool DoState(StateWrapper& sw) override;
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virtual void UpdateSettings() override;
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virtual void UpdateResolutionScale() override;
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protected:
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enum : u32
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@ -167,6 +168,8 @@ protected:
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virtual void UploadUniformBuffer(const void* uniforms, u32 uniforms_size) = 0;
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virtual void DrawBatchVertices(BatchRenderMode render_mode, u32 base_vertex, u32 num_vertices) = 0;
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u32 CalculateResolutionScale() const;
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void SetFullVRAMDirtyRectangle()
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{
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m_vram_dirty_rect.Set(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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@ -425,7 +425,10 @@ void QtHostInterface::onHostDisplayWindowResized(int width, int height)
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// re-render the display, since otherwise it will be out of date and stretched if paused
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if (!System::IsShutdown())
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{
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g_gpu->UpdateResolutionScale();
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renderDisplay();
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}
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}
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void QtHostInterface::redrawDisplayWindow()
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@ -538,7 +541,12 @@ void QtHostInterface::updateDisplayState()
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Panic("Failed to make device context current after updating");
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connectDisplaySignals(display_widget);
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redrawDisplayWindow();
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if (!System::IsShutdown())
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{
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g_gpu->UpdateResolutionScale();
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redrawDisplayWindow();
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}
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UpdateSpeedLimiterState();
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}
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@ -370,6 +370,10 @@ bool SDLHostInterface::SetFullscreen(bool enabled)
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int window_width, window_height;
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SDL_GetWindowSize(m_window, &window_width, &window_height);
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m_display->ResizeRenderWindow(window_width, window_height);
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if (!System::IsShutdown())
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g_gpu->UpdateResolutionScale();
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m_fullscreen = enabled;
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return true;
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}
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@ -523,6 +527,9 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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{
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m_display->ResizeRenderWindow(event->window.data1, event->window.data2);
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UpdateFramebufferScale();
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if (!System::IsShutdown())
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g_gpu->UpdateResolutionScale();
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}
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else if (event->window.event == SDL_WINDOWEVENT_MOVED)
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{
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