FullscreenUI: Support renderer swapping without restart

This commit is contained in:
Stenzek 2024-12-23 14:37:38 +10:00
parent 406cd1b6a1
commit f3f99f7eac
No known key found for this signature in database
7 changed files with 88 additions and 73 deletions

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@ -592,23 +592,21 @@ bool FullscreenUI::Initialize()
!LoadResources()) !LoadResources())
{ {
DestroyResources(); DestroyResources();
ImGuiFullscreen::Shutdown(); Shutdown(true);
s_state.tried_to_initialize = true; s_state.tried_to_initialize = true;
return false; return false;
} }
s_state.initialized = true; s_state.initialized = true;
s_state.current_main_window = MainWindowType::None;
s_state.current_pause_submenu = PauseSubMenu::None;
s_state.pause_menu_was_open = false;
s_state.was_paused_on_quick_menu_open = false;
s_state.about_window_open = false;
s_state.hotkey_list_cache = InputManager::GetHotkeyList(); s_state.hotkey_list_cache = InputManager::GetHotkeyList();
Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(true); }); Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(true); });
if (!GPUThread::HasGPUBackend() && !GPUThread::IsGPUBackendRequested()) if (s_state.current_main_window == MainWindowType::None && !GPUThread::HasGPUBackend() &&
!GPUThread::IsGPUBackendRequested())
{
SwitchToLanding(); SwitchToLanding();
}
UpdateRunIdleState(); UpdateRunIdleState();
ForceKeyNavEnabled(); ForceKeyNavEnabled();
@ -799,27 +797,37 @@ void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
QueueResetFocus(FocusResetType::ViewChanged); QueueResetFocus(FocusResetType::ViewChanged);
} }
void FullscreenUI::Shutdown() void FullscreenUI::Shutdown(bool clear_state)
{ {
Achievements::ClearUIState(); if (clear_state)
ClearInputBindingVariables(); {
CloseSaveStateSelector(); s_state.current_main_window = MainWindowType::None;
s_state.cover_image_map.clear(); s_state.current_pause_submenu = PauseSubMenu::None;
std::memset(s_state.controller_macro_expanded, 0, sizeof(s_state.controller_macro_expanded)); s_state.pause_menu_was_open = false;
s_state.game_list_sorted_entries = {}; s_state.was_paused_on_quick_menu_open = false;
s_state.game_list_directories_cache = {}; s_state.about_window_open = false;
s_state.game_patch_list = {};
s_state.enabled_game_patch_cache = {}; Achievements::ClearUIState();
s_state.game_cheats_list = {}; ClearInputBindingVariables();
s_state.enabled_game_cheat_cache = {}; CloseSaveStateSelector();
s_state.game_cheat_groups = {}; s_state.cover_image_map.clear();
s_state.postprocessing_stages = {}; std::memset(s_state.controller_macro_expanded, 0, sizeof(s_state.controller_macro_expanded));
s_state.fullscreen_mode_list_cache = {}; s_state.game_list_sorted_entries = {};
s_state.graphics_adapter_list_cache = {}; s_state.game_list_directories_cache = {};
s_state.hotkey_list_cache = {}; s_state.game_patch_list = {};
s_state.current_game_subtitle = {}; s_state.enabled_game_patch_cache = {};
s_state.game_cheats_list = {};
s_state.enabled_game_cheat_cache = {};
s_state.game_cheat_groups = {};
s_state.postprocessing_stages = {};
s_state.fullscreen_mode_list_cache = {};
s_state.graphics_adapter_list_cache = {};
s_state.hotkey_list_cache = {};
s_state.current_game_subtitle = {};
}
DestroyResources(); DestroyResources();
ImGuiFullscreen::Shutdown(); ImGuiFullscreen::Shutdown(clear_state);
if (s_state.initialized) if (s_state.initialized)
Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(false); }); Host::RunOnCPUThread([]() { Host::OnFullscreenUIStartedOrStopped(false); });
@ -4318,7 +4326,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
else else
bsi->SetStringValue("GPU", "Adapter", value); bsi->SetStringValue("GPU", "Adapter", value);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
ShowToast(std::string(), FSUI_STR("GPU adapter will be applied after restarting."), 10.0f);
CloseChoiceDialog(); CloseChoiceDialog();
}; };
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_MICROCHIP, "GPU Adapter"), false, std::move(options), std::move(callback)); OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_MICROCHIP, "GPU Adapter"), false, std::move(options), std::move(callback));

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@ -35,7 +35,7 @@ void ReturnToPreviousWindow();
void SetStandardSelectionFooterText(bool back_instead_of_cancel); void SetStandardSelectionFooterText(bool back_instead_of_cancel);
#endif #endif
void Shutdown(); void Shutdown(bool clear_state);
void Render(); void Render();
void InvalidateCoverCache(); void InvalidateCoverCache();
void TimeToPrintableString(SmallStringBase* str, time_t t); void TimeToPrintableString(SmallStringBase* str, time_t t);

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@ -68,8 +68,8 @@ static bool IsCommandFIFOEmpty();
static void WakeGPUThread(); static void WakeGPUThread();
static bool SleepGPUThread(bool allow_sleep); static bool SleepGPUThread(bool allow_sleep);
static bool CreateDeviceOnThread(RenderAPI api, bool fullscreen, Error* error); static bool CreateDeviceOnThread(RenderAPI api, bool fullscreen, bool clear_fsui_state_on_failure, Error* error);
static void DestroyDeviceOnThread(); static void DestroyDeviceOnThread(bool clear_fsui_state);
static void ResizeDisplayWindowOnThread(u32 width, u32 height, float scale); static void ResizeDisplayWindowOnThread(u32 width, u32 height, float scale);
static void UpdateDisplayWindowOnThread(bool fullscreen); static void UpdateDisplayWindowOnThread(bool fullscreen);
static void DisplayWindowResizedOnThread(); static void DisplayWindowResizedOnThread();
@ -610,7 +610,7 @@ bool GPUThread::IsGPUBackendRequested()
return s_state.requested_renderer.has_value(); return s_state.requested_renderer.has_value();
} }
bool GPUThread::CreateDeviceOnThread(RenderAPI api, bool fullscreen, Error* error) bool GPUThread::CreateDeviceOnThread(RenderAPI api, bool fullscreen, bool clear_fsui_state_on_failure, Error* error)
{ {
DebugAssert(!g_gpu_device); DebugAssert(!g_gpu_device);
@ -686,7 +686,7 @@ bool GPUThread::CreateDeviceOnThread(RenderAPI api, bool fullscreen, Error* erro
{ {
ERROR_LOG("Failed to initialize ImGuiManager: {}", create_error.GetDescription()); ERROR_LOG("Failed to initialize ImGuiManager: {}", create_error.GetDescription());
Error::SetStringFmt(error, "Failed to initialize ImGuiManager: {}", create_error.GetDescription()); Error::SetStringFmt(error, "Failed to initialize ImGuiManager: {}", create_error.GetDescription());
FullscreenUI::Shutdown(); FullscreenUI::Shutdown(clear_fsui_state_on_failure);
ImGuiManager::Shutdown(); ImGuiManager::Shutdown();
g_gpu_device->Destroy(); g_gpu_device->Destroy();
g_gpu_device.reset(); g_gpu_device.reset();
@ -707,14 +707,14 @@ bool GPUThread::CreateDeviceOnThread(RenderAPI api, bool fullscreen, Error* erro
return true; return true;
} }
void GPUThread::DestroyDeviceOnThread() void GPUThread::DestroyDeviceOnThread(bool clear_fsui_state)
{ {
if (!g_gpu_device) if (!g_gpu_device)
return; return;
const bool has_window = g_gpu_device->HasMainSwapChain(); const bool has_window = g_gpu_device->HasMainSwapChain();
FullscreenUI::Shutdown(); FullscreenUI::Shutdown(clear_fsui_state);
ImGuiManager::Shutdown(); ImGuiManager::Shutdown();
INFO_LOG("Destroying {} GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI())); INFO_LOG("Destroying {} GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
@ -749,12 +749,12 @@ void GPUThread::HandleGPUDeviceLost()
// Device lost, something went really bad. // Device lost, something went really bad.
// Let's just toss out everything, and try to hobble on. // Let's just toss out everything, and try to hobble on.
DestroyGPUBackendOnThread(); DestroyGPUBackendOnThread();
DestroyDeviceOnThread(); DestroyDeviceOnThread(false);
Error error; Error error;
if (!CreateDeviceOnThread( if (!CreateDeviceOnThread(
Settings::GetRenderAPIForRenderer(s_state.requested_renderer.value_or(g_gpu_settings.gpu_renderer)), Settings::GetRenderAPIForRenderer(s_state.requested_renderer.value_or(g_gpu_settings.gpu_renderer)),
is_fullscreen, &error) || is_fullscreen, true, &error) ||
(s_state.requested_renderer.has_value() && (s_state.requested_renderer.has_value() &&
!CreateGPUBackendOnThread(s_state.requested_renderer.value(), true, &error))) !CreateGPUBackendOnThread(s_state.requested_renderer.value(), true, &error)))
{ {
@ -832,7 +832,7 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
if (!cmd->renderer.has_value() && !s_state.requested_fullscreen_ui) if (!cmd->renderer.has_value() && !s_state.requested_fullscreen_ui)
{ {
DestroyGPUBackendOnThread(); DestroyGPUBackendOnThread();
DestroyDeviceOnThread(); DestroyDeviceOnThread(true);
return; return;
} }
@ -864,10 +864,10 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
if (cmd->force_recreate_device || !GPUDevice::IsSameRenderAPI(current_api, expected_api)) if (cmd->force_recreate_device || !GPUDevice::IsSameRenderAPI(current_api, expected_api))
{ {
const bool fullscreen = cmd->fullscreen.value_or(Host::IsFullscreen()); const bool fullscreen = cmd->fullscreen.value_or(Host::IsFullscreen());
DestroyDeviceOnThread(); DestroyDeviceOnThread(false);
Error local_error; Error local_error;
if (!CreateDeviceOnThread(expected_api, fullscreen, &local_error)) if (!CreateDeviceOnThread(expected_api, fullscreen, false, &local_error))
{ {
Host::AddIconOSDMessage( Host::AddIconOSDMessage(
"DeviceSwitchFailed", ICON_FA_PAINT_ROLLER, "DeviceSwitchFailed", ICON_FA_PAINT_ROLLER,
@ -877,7 +877,7 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
Host::OSD_CRITICAL_ERROR_DURATION); Host::OSD_CRITICAL_ERROR_DURATION);
Host::ReleaseRenderWindow(); Host::ReleaseRenderWindow();
if (current_api == RenderAPI::None || !CreateDeviceOnThread(current_api, fullscreen, &local_error)) if (current_api == RenderAPI::None || !CreateDeviceOnThread(current_api, fullscreen, true, &local_error))
{ {
if (cmd->error_ptr) if (cmd->error_ptr)
*cmd->error_ptr = local_error; *cmd->error_ptr = local_error;
@ -895,7 +895,8 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
} }
else if (s_state.requested_fullscreen_ui) else if (s_state.requested_fullscreen_ui)
{ {
if (!g_gpu_device && !CreateDeviceOnThread(expected_api, cmd->fullscreen.value_or(false), cmd->error_ptr)) const bool had_gpu_device = static_cast<bool>(g_gpu_device);
if (!g_gpu_device && !CreateDeviceOnThread(expected_api, cmd->fullscreen.value_or(false), true, cmd->error_ptr))
{ {
*cmd->out_result = false; *cmd->out_result = false;
return; return;
@ -905,12 +906,16 @@ void GPUThread::ReconfigureOnThread(GPUThreadReconfigureCommand* cmd)
g_gpu_device->SetGPUTimingEnabled(false); g_gpu_device->SetGPUTimingEnabled(false);
if (!(*cmd->out_result = FullscreenUI::IsInitialized() || FullscreenUI::Initialize())) if (!(*cmd->out_result = FullscreenUI::IsInitialized() || FullscreenUI::Initialize()))
{
Error::SetStringView(cmd->error_ptr, "Failed to initialize FullscreenUI."); Error::SetStringView(cmd->error_ptr, "Failed to initialize FullscreenUI.");
if (!had_gpu_device)
DestroyDeviceOnThread(true);
}
} }
else else
{ {
// Device is no longer needed. // Device is no longer needed.
DestroyDeviceOnThread(); DestroyDeviceOnThread(true);
} }
} }

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@ -1093,7 +1093,7 @@ void Settings::FixIncompatibleSettings(const SettingsInterface& si, bool display
bool Settings::AreGPUDeviceSettingsChanged(const Settings& old_settings) const bool Settings::AreGPUDeviceSettingsChanged(const Settings& old_settings) const
{ {
return (gpu_use_debug_device != old_settings.gpu_use_debug_device || return (gpu_adapter != old_settings.gpu_adapter || gpu_use_debug_device != old_settings.gpu_use_debug_device ||
gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache || gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend || gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch || gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||

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@ -4577,7 +4577,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
if (GPUThread::IsFullscreenUIRequested()) if (GPUThread::IsFullscreenUIRequested())
{ {
// handle device setting updates as well // handle device setting updates as well
if (g_settings.AreGPUDeviceSettingsChanged(old_settings)) if (g_settings.gpu_renderer != old_settings.gpu_renderer || g_settings.AreGPUDeviceSettingsChanged(old_settings))
GPUThread::UpdateSettings(false, true); GPUThread::UpdateSettings(false, true);
if (g_settings.display_vsync != old_settings.display_vsync || if (g_settings.display_vsync != old_settings.display_vsync ||

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@ -216,7 +216,7 @@ bool ImGuiFullscreen::Initialize(const char* placeholder_image_path)
return true; return true;
} }
void ImGuiFullscreen::Shutdown() void ImGuiFullscreen::Shutdown(bool clear_state)
{ {
if (s_state.texture_load_thread.joinable()) if (s_state.texture_load_thread.joinable())
{ {
@ -235,33 +235,36 @@ void ImGuiFullscreen::Shutdown()
s_state.texture_cache.Clear(); s_state.texture_cache.Clear();
s_state.notifications.clear(); if (clear_state)
s_state.background_progress_dialogs.clear(); {
s_state.fullscreen_footer_text.clear(); s_state.notifications.clear();
s_state.last_fullscreen_footer_text.clear(); s_state.background_progress_dialogs.clear();
s_state.fullscreen_text_change_time = 0.0f; s_state.fullscreen_footer_text.clear();
CloseInputDialog(); s_state.last_fullscreen_footer_text.clear();
CloseMessageDialog(); s_state.fullscreen_text_change_time = 0.0f;
s_state.choice_dialog_open = false; CloseInputDialog();
s_state.choice_dialog_checkable = false; CloseMessageDialog();
s_state.choice_dialog_title = {}; s_state.choice_dialog_open = false;
s_state.choice_dialog_options.clear(); s_state.choice_dialog_checkable = false;
s_state.choice_dialog_callback = {}; s_state.choice_dialog_title = {};
s_state.enum_choice_button_id = 0; s_state.choice_dialog_options.clear();
s_state.enum_choice_button_value = 0; s_state.choice_dialog_callback = {};
s_state.enum_choice_button_set = false; s_state.enum_choice_button_id = 0;
s_state.file_selector_open = false; s_state.enum_choice_button_value = 0;
s_state.file_selector_directory = false; s_state.enum_choice_button_set = false;
s_state.file_selector_title = {}; s_state.file_selector_open = false;
s_state.file_selector_callback = {}; s_state.file_selector_directory = false;
s_state.file_selector_current_directory = {}; s_state.file_selector_title = {};
s_state.file_selector_filters.clear(); s_state.file_selector_callback = {};
s_state.file_selector_items.clear(); s_state.file_selector_current_directory = {};
s_state.message_dialog_open = false; s_state.file_selector_filters.clear();
s_state.message_dialog_title = {}; s_state.file_selector_items.clear();
s_state.message_dialog_message = {}; s_state.message_dialog_open = false;
s_state.message_dialog_buttons = {}; s_state.message_dialog_title = {};
s_state.message_dialog_callback = {}; s_state.message_dialog_message = {};
s_state.message_dialog_buttons = {};
s_state.message_dialog_callback = {};
}
} }
void ImGuiFullscreen::SetSmoothScrolling(bool enabled) void ImGuiFullscreen::SetSmoothScrolling(bool enabled)

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@ -130,7 +130,7 @@ void SetFonts(ImFont* medium_font, ImFont* large_font);
bool UpdateLayoutScale(); bool UpdateLayoutScale();
/// Shuts down, clearing all state. /// Shuts down, clearing all state.
void Shutdown(); void Shutdown(bool clear_state);
/// Texture cache. /// Texture cache.
const std::shared_ptr<GPUTexture>& GetPlaceholderTexture(); const std::shared_ptr<GPUTexture>& GetPlaceholderTexture();