Settings: Bump maximum hash cache size

Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
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Stenzek 2024-11-30 14:04:55 +10:00
parent 53008eb34a
commit f1435dcf67
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1 changed files with 1 additions and 1 deletions

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@ -234,7 +234,7 @@ struct Settings
{ {
struct Configuration struct Configuration
{ {
static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 500; static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 1200;
static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048; static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048;
static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512; static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512;