From f1435dcf6784a7b7d6bda646c85fa4bd3e2b92ab Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 30 Nov 2024 14:04:55 +1000 Subject: [PATCH] Settings: Bump maximum hash cache size Hopefully mobile will be okay with it.. I know Adreno GL craps out around 8,000 texture objects. --- src/core/settings.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/settings.h b/src/core/settings.h index 1a1b25db8..d63345e7b 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -234,7 +234,7 @@ struct Settings { struct Configuration { - static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 500; + static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 1200; static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048; static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512;