UI: Add missing register widget help (#1515)
* Update displaysettingswidget.cpp * Update generalsettingswidget.cpp * Update consolesettingswidget.cpp
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@ -36,13 +36,31 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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false);
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dialog->registerWidgetHelp(
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m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
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tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
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"cases also eliminates stutter when games initiate audio track playback."));
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m_ui.region, tr("Region"), tr("Auto-Detect"),
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tr("Determines the emulated hardware type."));
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dialog->registerWidgetHelp(
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m_ui.cpuExecutionMode, tr("Execution Mode"), tr("Recompiler (Fastest)"),
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tr("Determines how the emulated CPU executes instructions."));
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dialog->registerWidgetHelp(
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m_ui.enableCPUClockSpeedControl, tr("Enable Clock Speed Control (Overclocking/Underclocking)"), tr("Unchecked"),
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tr("When this option is chosen, the clock speed set below will be used."));
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dialog->registerWidgetHelp(
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m_ui.cpuClockSpeed, tr("Overclocking Percentage"), tr("100%"),
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tr("Selects the percentage of the normal clock speed the emulated hardware will run at."));
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dialog->registerWidgetHelp(
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m_ui.cdromReadSpeedup, tr("CDROM Read Speedup"), tr("None (Double Speed)"),
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tr("Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio "
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"is playing. May improve loading speeds in some games, at the cost of breaking others."));
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dialog->registerWidgetHelp(
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m_ui.cdromReadThread, tr("Use Read Thread (Asynchronous)"), tr("Checked"),
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tr("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."));
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dialog->registerWidgetHelp(
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m_ui.cdromRegionCheck, tr("Enable Region Check"), tr("Checked"),
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tr("Simulates the region check present in original, unmodified consoles."));
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dialog->registerWidgetHelp(
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m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
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tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
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"cases also eliminates stutter when games initiate audio track playback."));
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m_ui.cpuClockSpeed->setEnabled(m_ui.enableCPUClockSpeedControl->checkState() == Qt::Checked);
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m_ui.cdromReadSpeedup->setCurrentIndex(m_host_interface->GetIntSettingValue("CDROM", "ReadSpeedup", 1) - 1);
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@ -113,6 +113,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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dialog->registerWidgetHelp(
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m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
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tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
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tr("Shows the resolution of the game in the top-right corner of the display."));
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#ifdef _WIN32
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{
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@ -255,4 +257,4 @@ void DisplaySettingsWidget::onGPUFullscreenModeIndexChanged()
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m_host_interface->SetStringSettingValue("GPU", "FullscreenMode",
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m_ui.fullscreenMode->currentText().toUtf8().constData());
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}
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}
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@ -67,6 +67,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"),
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tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"),
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qApp->translate("ControllerInterface", ControllerInterface::GetBackendName(
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ControllerInterface::GetDefaultBackend())),
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