diff --git a/src/duckstation-qt/consolesettingswidget.cpp b/src/duckstation-qt/consolesettingswidget.cpp index 6163ab4a9..219ab041e 100644 --- a/src/duckstation-qt/consolesettingswidget.cpp +++ b/src/duckstation-qt/consolesettingswidget.cpp @@ -36,13 +36,31 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW false); dialog->registerWidgetHelp( - m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"), - tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some " - "cases also eliminates stutter when games initiate audio track playback.")); + m_ui.region, tr("Region"), tr("Auto-Detect"), + tr("Determines the emulated hardware type.")); + dialog->registerWidgetHelp( + m_ui.cpuExecutionMode, tr("Execution Mode"), tr("Recompiler (Fastest)"), + tr("Determines how the emulated CPU executes instructions.")); + dialog->registerWidgetHelp( + m_ui.enableCPUClockSpeedControl, tr("Enable Clock Speed Control (Overclocking/Underclocking)"), tr("Unchecked"), + tr("When this option is chosen, the clock speed set below will be used.")); + dialog->registerWidgetHelp( + m_ui.cpuClockSpeed, tr("Overclocking Percentage"), tr("100%"), + tr("Selects the percentage of the normal clock speed the emulated hardware will run at.")); dialog->registerWidgetHelp( m_ui.cdromReadSpeedup, tr("CDROM Read Speedup"), tr("None (Double Speed)"), tr("Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio " "is playing. May improve loading speeds in some games, at the cost of breaking others.")); + dialog->registerWidgetHelp( + m_ui.cdromReadThread, tr("Use Read Thread (Asynchronous)"), tr("Checked"), + tr("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.")); + dialog->registerWidgetHelp( + m_ui.cdromRegionCheck, tr("Enable Region Check"), tr("Checked"), + tr("Simulates the region check present in original, unmodified consoles.")); + dialog->registerWidgetHelp( + m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"), + tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some " + "cases also eliminates stutter when games initiate audio track playback.")); m_ui.cpuClockSpeed->setEnabled(m_ui.enableCPUClockSpeedControl->checkState() == Qt::Checked); m_ui.cdromReadSpeedup->setCurrentIndex(m_host_interface->GetIntSettingValue("CDROM", "ReadSpeedup", 1) - 1); diff --git a/src/duckstation-qt/displaysettingswidget.cpp b/src/duckstation-qt/displaysettingswidget.cpp index 5bdddfb25..f81d92d64 100644 --- a/src/duckstation-qt/displaysettingswidget.cpp +++ b/src/duckstation-qt/displaysettingswidget.cpp @@ -113,6 +113,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW dialog->registerWidgetHelp( m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"), tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage.")); + dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"), + tr("Shows the resolution of the game in the top-right corner of the display.")); #ifdef _WIN32 { @@ -255,4 +257,4 @@ void DisplaySettingsWidget::onGPUFullscreenModeIndexChanged() m_host_interface->SetStringSettingValue("GPU", "FullscreenMode", m_ui.fullscreenMode->currentText().toUtf8().constData()); -} \ No newline at end of file +} diff --git a/src/duckstation-qt/generalsettingswidget.cpp b/src/duckstation-qt/generalsettingswidget.cpp index a9d56c227..3621501c3 100644 --- a/src/duckstation-qt/generalsettingswidget.cpp +++ b/src/duckstation-qt/generalsettingswidget.cpp @@ -67,6 +67,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"), tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should " "leave this option enabled except when testing enhancements with incompatible games.")); + dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"), + tr("Automatically loads and applies cheats on game start.")); dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"), qApp->translate("ControllerInterface", ControllerInterface::GetBackendName( ControllerInterface::GetDefaultBackend())),