CMake: Reference shaderc/spirv-cross unconditionally
Should fix build with Vulkan disabled.
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@ -38,19 +38,17 @@ if(ENABLE_WAYLAND)
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find_package(Wayland REQUIRED Egl)
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endif()
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if(ENABLE_VULKAN)
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find_package(Shaderc REQUIRED)
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find_package(spirv_cross_c_shared REQUIRED)
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find_package(Shaderc REQUIRED)
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find_package(spirv_cross_c_shared REQUIRED)
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if(LINUX)
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# We need to add the rpath for shaderc to the executable.
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get_target_property(SHADERC_LIBRARY Shaderc::shaderc_shared IMPORTED_LOCATION)
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get_filename_component(SHADERC_LIBRARY_DIRECTORY ${SHADERC_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SHADERC_LIBRARY_DIRECTORY})
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get_target_property(SPIRV_CROSS_LIBRARY spirv-cross-c-shared IMPORTED_LOCATION)
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get_filename_component(SPIRV_CROSS_LIBRARY_DIRECTORY ${SPIRV_CROSS_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SPIRV_CROSS_LIBRARY_DIRECTORY})
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endif()
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if(LINUX AND NOT (ALLOW_INSTALL AND INSTALL_SELF_CONTAINED))
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# We need to add the rpath for shaderc to the executable.
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get_target_property(SHADERC_LIBRARY Shaderc::shaderc_shared IMPORTED_LOCATION)
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get_filename_component(SHADERC_LIBRARY_DIRECTORY ${SHADERC_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SHADERC_LIBRARY_DIRECTORY})
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get_target_property(SPIRV_CROSS_LIBRARY spirv-cross-c-shared IMPORTED_LOCATION)
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get_filename_component(SPIRV_CROSS_LIBRARY_DIRECTORY ${SPIRV_CROSS_LIBRARY} DIRECTORY)
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list(APPEND CMAKE_BUILD_RPATH ${SPIRV_CROSS_LIBRARY_DIRECTORY})
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endif()
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if(LINUX)
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@ -168,12 +168,10 @@ if(ENABLE_VULKAN)
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target_link_libraries(util PUBLIC vulkan-headers)
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endif()
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if(ENABLE_VULKAN OR APPLE)
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# shaderc/spirv-cross is loaded dynamically to reduce module loads on startup.
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get_target_property(SHADERC_INCLUDE_DIR Shaderc::shaderc_shared INTERFACE_INCLUDE_DIRECTORIES)
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get_target_property(SPIRV_CROSS_INCLUDE_DIR spirv-cross-c-shared INTERFACE_INCLUDE_DIRECTORIES)
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target_include_directories(util PUBLIC ${SHADERC_INCLUDE_DIR} ${SPIRV_CROSS_INCLUDE_DIR})
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endif()
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# shaderc/spirv-cross is loaded dynamically to reduce module loads on startup.
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get_target_property(SHADERC_INCLUDE_DIR Shaderc::shaderc_shared INTERFACE_INCLUDE_DIRECTORIES)
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get_target_property(SPIRV_CROSS_INCLUDE_DIR spirv-cross-c-shared INTERFACE_INCLUDE_DIRECTORIES)
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target_include_directories(util PUBLIC ${SHADERC_INCLUDE_DIR} ${SPIRV_CROSS_INCLUDE_DIR})
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if(NOT ANDROID)
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target_sources(util PRIVATE
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