From d871c17f3f491855621d95d2caae9e07efafe423 Mon Sep 17 00:00:00 2001
From: Stenzek <stenzek@gmail.com>
Date: Wed, 11 Dec 2024 14:54:17 +1000
Subject: [PATCH] Settings: Set sprite texture filter on reset

---
 src/core/settings.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 61733ff60..75d0f86f3 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -553,9 +553,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
   si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
   si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
   si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
-  si.SetStringValue(
-    "GPU", "SpriteTextureFilter",
-    (gpu_sprite_texture_filter != gpu_texture_filter) ? GetTextureFilterName(gpu_sprite_texture_filter) : "");
+  si.SetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_sprite_texture_filter));
   si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
   si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
   si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);