GPU/Vulkan: Display shader compiling message

This commit is contained in:
Connor McLaughlin 2020-07-26 21:53:23 +10:00
parent 7c54129409
commit cdab84e210
1 changed files with 2 additions and 0 deletions

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@ -570,6 +570,8 @@ bool GPU_HW_Vulkan::CompilePipelines()
{VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST}};
static constexpr std::array<VkPolygonMode, 2> polygon_mode_mapping = {{VK_POLYGON_MODE_LINE, VK_POLYGON_MODE_FILL}};
m_system->GetHostInterface()->DisplayLoadingScreen("Compiling Shaders...");
VkDevice device = g_vulkan_context->GetDevice();
VkPipelineCache pipeline_cache = g_vulkan_shader_cache->GetPipelineCache();