ImGuiOverlays: Move debug state to auxiliary windows
This commit is contained in:
parent
b2a4010661
commit
c14ff03d5f
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@ -3809,18 +3809,10 @@ const std::string* CDROM::LookupFileMap(u32 lba, u32* start_lba, u32* end_lba)
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return &iter->second.second;
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}
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void CDROM::DrawDebugWindow()
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void CDROM::DrawDebugWindow(float scale)
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const float framebuffer_scale = ImGuiManager::GetGlobalScale();
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ImGui::SetNextWindowSize(ImVec2(800.0f * framebuffer_scale, 580.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("CDROM State", nullptr))
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{
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ImGui::End();
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return;
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}
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// draw voice states
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if (ImGui::CollapsingHeader("Media", ImGuiTreeNodeFlags_DefaultOpen))
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@ -3916,7 +3908,7 @@ void CDROM::DrawDebugWindow()
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else
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{
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const float end_y = ImGui::GetCursorPosY();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 120.0f * framebuffer_scale);
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 120.0f * scale);
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ImGui::SetCursorPosY(start_y);
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if (ImGui::Button("Show Current File"))
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s_state.show_current_file = true;
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@ -4081,6 +4073,4 @@ void CDROM::DrawDebugWindow()
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ImGui::Text("Audio FIFO Size: %u frames", s_state.audio_fifo.GetSize());
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}
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ImGui::End();
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}
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@ -37,7 +37,7 @@ void WriteRegister(u32 offset, u8 value);
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void DMARead(u32* words, u32 word_count);
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// Render statistics debug window.
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void DrawDebugWindow();
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void DrawDebugWindow(float scale);
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void SetReadaheadSectors(u32 readahead_sectors);
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@ -910,33 +910,24 @@ TickCount DMA::TransferDeviceToMemory(u32 address, u32 increment, u32 word_count
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return Bus::GetDMARAMTickCount(word_count);
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}
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void DMA::DrawDebugStateWindow()
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void DMA::DrawDebugStateWindow(float scale)
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{
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static constexpr u32 NUM_COLUMNS = 10;
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static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
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{"#", "Req", "Direction", "Chopping", "Mode", "Busy", "Enable", "Priority", "IRQ", "Flag"}};
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static constexpr std::array<const char*, 4> sync_mode_names = {{"Manual", "Request", "LinkedList", "Reserved"}};
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const float framebuffer_scale = ImGuiManager::GetGlobalScale();
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ImGui::SetNextWindowSize(ImVec2(850.0f * framebuffer_scale, 250.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("DMA State", nullptr))
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{
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ImGui::End();
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return;
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}
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ImGui::Columns(NUM_COLUMNS);
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ImGui::SetColumnWidth(0, 100.0f * framebuffer_scale);
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ImGui::SetColumnWidth(1, 50.0f * framebuffer_scale);
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ImGui::SetColumnWidth(2, 100.0f * framebuffer_scale);
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ImGui::SetColumnWidth(3, 150.0f * framebuffer_scale);
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ImGui::SetColumnWidth(4, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(5, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(6, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(7, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(8, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(9, 80.0f * framebuffer_scale);
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ImGui::SetColumnWidth(0, 100.0f * scale);
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ImGui::SetColumnWidth(1, 50.0f * scale);
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ImGui::SetColumnWidth(2, 100.0f * scale);
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ImGui::SetColumnWidth(3, 150.0f * scale);
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ImGui::SetColumnWidth(4, 80.0f * scale);
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ImGui::SetColumnWidth(5, 80.0f * scale);
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ImGui::SetColumnWidth(6, 80.0f * scale);
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ImGui::SetColumnWidth(7, 80.0f * scale);
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ImGui::SetColumnWidth(8, 80.0f * scale);
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ImGui::SetColumnWidth(9, 80.0f * scale);
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for (const char* title : column_names)
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{
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@ -984,7 +975,6 @@ void DMA::DrawDebugStateWindow()
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}
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ImGui::Columns(1);
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ImGui::End();
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}
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// Instantiate channel functions.
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@ -35,6 +35,6 @@ void WriteRegister(u32 offset, u32 value);
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void SetRequest(Channel channel, bool request);
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void DrawDebugStateWindow();
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void DrawDebugStateWindow(float scale);
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} // namespace DMA
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@ -2759,17 +2759,8 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
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return image.SaveToFile(filename);
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}
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void GPU::DrawDebugStateWindow()
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void GPU::DrawDebugStateWindow(float scale)
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{
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const float framebuffer_scale = ImGuiManager::GetGlobalScale();
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ImGui::SetNextWindowSize(ImVec2(450.0f * framebuffer_scale, 550.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("GPU", nullptr))
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{
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ImGui::End();
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return;
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}
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DrawRendererStats();
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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@ -2824,8 +2815,6 @@ void GPU::DrawDebugStateWindow()
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cs.display_width - cs.display_vram_width - cs.display_origin_left,
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cs.display_height - cs.display_vram_height - cs.display_origin_top);
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}
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ImGui::End();
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}
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void GPU::DrawRendererStats()
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@ -103,7 +103,7 @@ public:
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virtual void RestoreDeviceContext();
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// Render statistics debug window.
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void DrawDebugStateWindow();
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void DrawDebugStateWindow(float scale);
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void GetStatsString(SmallStringBase& str);
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void GetMemoryStatsString(SmallStringBase& str);
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void ResetStatistics();
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@ -446,6 +446,7 @@ void Host::ReleaseGPUDevice()
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if (!g_gpu_device)
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return;
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ImGuiManager::DestroyAllDebugWindows();
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ImGuiManager::DestroyOverlayTextures();
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FullscreenUI::Shutdown();
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ImGuiManager::Shutdown();
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "imgui_overlays.h"
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#include "achievements.h"
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#include "cdrom.h"
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#include "controller.h"
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#include "cpu_core_private.h"
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@ -37,6 +38,7 @@
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#include "imgui.h"
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#include "imgui_internal.h"
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <cmath>
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@ -47,12 +49,43 @@
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LOG_CHANNEL(ImGuiManager);
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namespace ImGuiManager {
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namespace {
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#ifndef __ANDROID__
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struct DebugWindowInfo
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{
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const char* name;
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const char* window_title;
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const char* icon_name;
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void (*draw_func)(float);
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u32 default_width;
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u32 default_height;
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};
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#endif
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} // namespace
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static void FormatProcessorStat(SmallStringBase& text, double usage, double time);
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static void DrawPerformanceOverlay(float& position_y, float scale, float margin, float spacing);
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static void DrawMediaCaptureOverlay(float& position_y, float scale, float margin, float spacing);
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static void DrawFrameTimeOverlay(float& position_y, float scale, float margin, float spacing);
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static void DrawEnhancementsOverlay();
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static void DrawInputsOverlay();
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static constexpr size_t NUM_DEBUG_WINDOWS = 6;
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static constexpr const char* DEBUG_WINDOW_CONFIG_SECTION = "DebugWindows";
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static constexpr const std::array<DebugWindowInfo, NUM_DEBUG_WINDOWS> s_debug_window_info = {{
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{"SPU", "SPU State", ":icons/applications-system.png", &SPU::DrawDebugStateWindow, 800, 915},
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{"CDROM", "CD-ROM State", ":icons/applications-system.png", &CDROM::DrawDebugWindow, 800, 540},
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{"GPU", "GPU State", ":icons/applications-system.png", [](float sc) { g_gpu->DrawDebugStateWindow(sc); }, 450, 550},
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{"DMA", "DMA State", ":icons/applications-system.png", &DMA::DrawDebugStateWindow, 860, 180},
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{"MDEC", "MDEC State", ":icons/applications-system.png", &MDEC::DrawDebugStateWindow, 300, 350},
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{"Timers", "Timers State", ":icons/applications-system.png", &Timers::DrawDebugStateWindow, 800, 95},
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}};
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static std::array<ImGuiManager::AuxiliaryRenderWindowState, NUM_DEBUG_WINDOWS> s_debug_window_state = {};
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} // namespace ImGuiManager
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static std::tuple<float, float> GetMinMax(std::span<const float> values)
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@ -170,23 +203,71 @@ void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/,
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ImGui::NewFrame();
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}
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void ImGuiManager::UpdateDebugWindowConfig()
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{
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#ifndef __ANDROID__
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const bool block_all = Achievements::IsHardcoreModeActive();
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for (size_t i = 0; i < NUM_DEBUG_WINDOWS; i++)
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{
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AuxiliaryRenderWindowState& state = s_debug_window_state[i];
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const DebugWindowInfo& info = s_debug_window_info[i];
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const bool current = (state.window_handle != nullptr);
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const bool enabled = (!block_all && Host::GetBaseBoolSettingValue(DEBUG_WINDOW_CONFIG_SECTION, info.name, false));
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if (enabled == current)
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continue;
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if (!enabled)
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{
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DestroyAuxiliaryRenderWindow(&state, DEBUG_WINDOW_CONFIG_SECTION, info.name);
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}
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else
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{
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Error error;
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if (!CreateAuxiliaryRenderWindow(&state, info.window_title, info.icon_name, DEBUG_WINDOW_CONFIG_SECTION,
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info.name, info.default_width, info.default_height, &error))
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{
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ERROR_LOG("Failed to create aux render window for {}: {}", info.name, error.GetDescription());
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}
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}
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}
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#endif
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}
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void ImGuiManager::RenderDebugWindows()
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{
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if (System::IsValid())
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#ifndef __ANDROID__
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for (size_t i = 0; i < NUM_DEBUG_WINDOWS; i++)
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{
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if (g_settings.debugging.show_gpu_state)
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g_gpu->DrawDebugStateWindow();
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if (g_settings.debugging.show_cdrom_state)
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CDROM::DrawDebugWindow();
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if (g_settings.debugging.show_timers_state)
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Timers::DrawDebugStateWindow();
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if (g_settings.debugging.show_spu_state)
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SPU::DrawDebugStateWindow();
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if (g_settings.debugging.show_mdec_state)
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MDEC::DrawDebugStateWindow();
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if (g_settings.debugging.show_dma_state)
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DMA::DrawDebugStateWindow();
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AuxiliaryRenderWindowState& state = s_debug_window_state[i];
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if (!state.window_handle)
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continue;
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if (!RenderAuxiliaryRenderWindow(&state, s_debug_window_info[i].draw_func))
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{
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// window was closed, destroy it and update the configuration
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const DebugWindowInfo& info = s_debug_window_info[i];
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DestroyAuxiliaryRenderWindow(&state, DEBUG_WINDOW_CONFIG_SECTION, info.name);
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Host::SetBaseBoolSettingValue(DEBUG_WINDOW_CONFIG_SECTION, info.name, false);
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Host::CommitBaseSettingChanges();
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}
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}
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#endif
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}
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void ImGuiManager::DestroyAllDebugWindows()
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{
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#ifndef __ANDROID__
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for (size_t i = 0; i < NUM_DEBUG_WINDOWS; i++)
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{
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AuxiliaryRenderWindowState& state = s_debug_window_state[i];
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if (!state.window_handle)
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continue;
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ImGuiManager::DestroyAuxiliaryRenderWindow(&state, DEBUG_WINDOW_CONFIG_SECTION, s_debug_window_info[i].name);
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}
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#endif
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}
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void ImGuiManager::RenderTextOverlays()
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@ -10,6 +10,8 @@
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namespace ImGuiManager {
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void RenderTextOverlays();
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void RenderDebugWindows();
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void UpdateDebugWindowConfig();
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void DestroyAllDebugWindows();
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void RenderOverlayWindows();
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void DestroyOverlayTextures();
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@ -1125,17 +1125,8 @@ void MDEC::SetScaleMatrix(const u16* values)
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}
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}
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void MDEC::DrawDebugStateWindow()
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void MDEC::DrawDebugStateWindow(float scale)
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{
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const float framebuffer_scale = ImGuiManager::GetGlobalScale();
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ImGui::SetNextWindowSize(ImVec2(300.0f * framebuffer_scale, 350.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("MDEC State", nullptr))
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{
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ImGui::End();
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return;
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}
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static constexpr std::array<const char*, 5> state_names = {
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{"None", "Decoding Macroblock", "Writing Macroblock", "SetIqTab", "SetScale"}};
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static constexpr std::array<const char*, 4> output_depths = {{"4-bit", "8-bit", "24-bit", "15-bit"}};
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@ -1163,6 +1154,4 @@ void MDEC::DrawDebugStateWindow()
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ImGui::Text("Parameter Words Remaining: %d",
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static_cast<s32>(SignExtend32(s_state.status.parameter_words_remaining.GetValue())));
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}
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ImGui::End();
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}
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@ -21,6 +21,6 @@ void WriteRegister(u32 offset, u32 value);
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void DMARead(u32* words, u32 word_count);
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void DMAWrite(const u32* words, u32 word_count);
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void DrawDebugStateWindow();
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void DrawDebugStateWindow(float scale);
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} // namespace MDEC
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@ -438,13 +438,6 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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debugging.gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
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#endif
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debugging.show_gpu_state = si.GetBoolValue("Debug", "ShowGPUState");
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debugging.show_cdrom_state = si.GetBoolValue("Debug", "ShowCDROMState");
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debugging.show_spu_state = si.GetBoolValue("Debug", "ShowSPUState");
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debugging.show_timers_state = si.GetBoolValue("Debug", "ShowTimersState");
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debugging.show_mdec_state = si.GetBoolValue("Debug", "ShowMDECState");
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debugging.show_dma_state = si.GetBoolValue("Debug", "ShowDMAState");
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texture_replacements.enable_texture_replacements =
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si.GetBoolValue("TextureReplacements", "EnableTextureReplacements", false);
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texture_replacements.enable_vram_write_replacements =
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@ -712,13 +705,6 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("Debug", "EnableGDBServer", debugging.enable_gdb_server);
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si.SetUIntValue("Debug", "GDBServerPort", debugging.gdb_server_port);
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#endif
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si.SetBoolValue("Debug", "ShowGPUState", debugging.show_gpu_state);
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si.SetBoolValue("Debug", "ShowCDROMState", debugging.show_cdrom_state);
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si.SetBoolValue("Debug", "ShowSPUState", debugging.show_spu_state);
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si.SetBoolValue("Debug", "ShowTimersState", debugging.show_timers_state);
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si.SetBoolValue("Debug", "ShowMDECState", debugging.show_mdec_state);
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si.SetBoolValue("Debug", "ShowDMAState", debugging.show_dma_state);
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}
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si.SetBoolValue("TextureReplacements", "EnableTextureReplacements", texture_replacements.enable_texture_replacements);
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@ -1035,12 +1021,6 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
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}
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g_settings.debugging.enable_gdb_server = false;
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g_settings.debugging.show_vram = false;
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g_settings.debugging.show_gpu_state = false;
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g_settings.debugging.show_cdrom_state = false;
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g_settings.debugging.show_spu_state = false;
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g_settings.debugging.show_timers_state = false;
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g_settings.debugging.show_mdec_state = false;
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g_settings.debugging.show_dma_state = false;
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g_settings.debugging.dump_cpu_to_vram_copies = false;
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g_settings.debugging.dump_vram_to_cpu_copies = false;
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}
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@ -219,22 +219,14 @@ struct Settings
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struct DebugSettings
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{
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#ifndef __ANDROID__
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u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
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bool enable_gdb_server : 1 = false;
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#endif
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bool show_vram : 1 = false;
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bool dump_cpu_to_vram_copies : 1 = false;
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bool dump_vram_to_cpu_copies : 1 = false;
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#ifndef __ANDROID__
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bool enable_gdb_server : 1 = false;
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u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
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#endif
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// Mutable because the imgui window can close itself.
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mutable bool show_gpu_state = false;
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mutable bool show_cdrom_state = false;
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mutable bool show_spu_state = false;
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mutable bool show_timers_state = false;
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mutable bool show_mdec_state = false;
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mutable bool show_dma_state = false;
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} debugging;
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// texture replacements
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@ -2516,27 +2516,18 @@ void SPU::UpdateEventInterval()
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s_state.tick_event.Schedule(downcount);
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}
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void SPU::DrawDebugStateWindow()
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void SPU::DrawDebugStateWindow(float scale)
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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||||
const float framebuffer_scale = ImGuiManager::GetGlobalScale();
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(800.0f * framebuffer_scale, 800.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("SPU State", nullptr))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// status
|
||||
if (ImGui::CollapsingHeader("Status", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
static constexpr std::array<const char*, 4> transfer_modes = {
|
||||
{"Transfer Stopped", "Manual Write", "DMA Write", "DMA Read"}};
|
||||
const std::array<float, 6> offsets = {{100.0f * framebuffer_scale, 200.0f * framebuffer_scale,
|
||||
300.0f * framebuffer_scale, 420.0f * framebuffer_scale,
|
||||
500.0f * framebuffer_scale, 600.0f * framebuffer_scale}};
|
||||
const std::array<float, 6> offsets = {
|
||||
{100.0f * scale, 200.0f * scale, 300.0f * scale, 420.0f * scale, 500.0f * scale, 600.0f * scale}};
|
||||
|
||||
ImGui::Text("Control: ");
|
||||
ImGui::SameLine(offsets[0]);
|
||||
|
@ -2698,6 +2689,4 @@ void SPU::DrawDebugStateWindow()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ void DMARead(u32* words, u32 word_count);
|
|||
void DMAWrite(const u32* words, u32 word_count);
|
||||
|
||||
// Render statistics debug window.
|
||||
void DrawDebugStateWindow();
|
||||
void DrawDebugStateWindow(float scale);
|
||||
|
||||
// Executes the SPU, generating any pending samples.
|
||||
void GeneratePendingSamples();
|
||||
|
|
|
@ -1227,6 +1227,9 @@ bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_device, bool
|
|||
TimingEvents::DoState(sw);
|
||||
}
|
||||
|
||||
if (force_recreate_device)
|
||||
ImGuiManager::UpdateDebugWindowConfig();
|
||||
|
||||
// fix up vsync etc
|
||||
UpdateSpeedLimiterState();
|
||||
return true;
|
||||
|
@ -1873,6 +1876,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
|
|||
PauseSystem(true);
|
||||
|
||||
UpdateSpeedLimiterState();
|
||||
ImGuiManager::UpdateDebugWindowConfig();
|
||||
ResetPerformanceCounters();
|
||||
return true;
|
||||
}
|
||||
|
@ -1981,6 +1985,8 @@ void System::DestroySystem()
|
|||
if (s_media_capture)
|
||||
StopMediaCapture();
|
||||
|
||||
ImGuiManager::DestroyAllDebugWindows();
|
||||
|
||||
s_undo_load_state.reset();
|
||||
|
||||
#ifdef ENABLE_GDB_SERVER
|
||||
|
@ -4507,6 +4513,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
|
||||
PostProcessing::UpdateSettings();
|
||||
|
||||
ImGuiManager::UpdateDebugWindowConfig();
|
||||
|
||||
#ifdef ENABLE_GDB_SERVER
|
||||
if (g_settings.debugging.enable_gdb_server != old_settings.debugging.enable_gdb_server ||
|
||||
g_settings.debugging.gdb_server_port != old_settings.debugging.gdb_server_port)
|
||||
|
@ -5670,7 +5678,9 @@ bool System::PresentDisplay(bool explicit_present, u64 present_time)
|
|||
|
||||
// Debug windows are always rendered, otherwise mouse input breaks on skip.
|
||||
ImGuiManager::RenderOverlayWindows();
|
||||
ImGuiManager::RenderDebugWindows();
|
||||
|
||||
if (IsValid())
|
||||
ImGuiManager::RenderDebugWindows();
|
||||
|
||||
const GPUDevice::PresentResult pres =
|
||||
g_gpu_device->HasMainSwapChain() ?
|
||||
|
|
|
@ -488,7 +488,7 @@ void Timers::UpdateSysClkEvent()
|
|||
s_state.sysclk_event.Schedule(GetTicksUntilNextInterrupt());
|
||||
}
|
||||
|
||||
void Timers::DrawDebugStateWindow()
|
||||
void Timers::DrawDebugStateWindow(float scale)
|
||||
{
|
||||
static constexpr u32 NUM_COLUMNS = 10;
|
||||
static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
|
||||
|
@ -500,26 +500,17 @@ void Timers::DrawDebugStateWindow()
|
|||
{{"SysClk", "HBlank", "SysClk", "HBlank"}},
|
||||
{{"SysClk", "DotClk", "SysClk/8", "SysClk/8"}}}};
|
||||
|
||||
const float framebuffer_scale = ImGuiManager::GetGlobalScale();
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(800.0f * framebuffer_scale, 115.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Timer State", nullptr))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Columns(NUM_COLUMNS);
|
||||
ImGui::SetColumnWidth(0, 20.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(1, 50.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(2, 50.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(3, 100.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(4, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(5, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(6, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(7, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(8, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(9, 80.0f * framebuffer_scale);
|
||||
ImGui::SetColumnWidth(0, 20.0f * scale);
|
||||
ImGui::SetColumnWidth(1, 50.0f * scale);
|
||||
ImGui::SetColumnWidth(2, 50.0f * scale);
|
||||
ImGui::SetColumnWidth(3, 100.0f * scale);
|
||||
ImGui::SetColumnWidth(4, 80.0f * scale);
|
||||
ImGui::SetColumnWidth(5, 80.0f * scale);
|
||||
ImGui::SetColumnWidth(6, 80.0f * scale);
|
||||
ImGui::SetColumnWidth(7, 80.0f * scale);
|
||||
ImGui::SetColumnWidth(8, 80.0f * scale);
|
||||
ImGui::SetColumnWidth(9, 80.0f * scale);
|
||||
|
||||
for (const char* title : column_names)
|
||||
{
|
||||
|
@ -557,5 +548,4 @@ void Timers::DrawDebugStateWindow()
|
|||
}
|
||||
|
||||
ImGui::Columns(1);
|
||||
ImGui::End();
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ bool DoState(StateWrapper& sw);
|
|||
|
||||
void SetGate(u32 timer, bool state);
|
||||
|
||||
void DrawDebugStateWindow();
|
||||
void DrawDebugStateWindow(float scale);
|
||||
|
||||
void CPUClocksChanged();
|
||||
|
||||
|
|
|
@ -2092,14 +2092,13 @@ void MainWindow::connectSignals()
|
|||
g_emu_thread->dumpSPURAM(filename);
|
||||
});
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowVRAM, "Debug", "ShowVRAM", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "Debug", "ShowGPUState", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "Debug", "ShowCDROMState",
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "DebugWindows", "GPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "DebugWindows", "CDROM", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "DebugWindows", "SPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "DebugWindows", "Timers",
|
||||
false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "Debug", "ShowSPUState", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "Debug", "ShowTimersState",
|
||||
false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "Debug", "ShowMDECState", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "Debug", "ShowDMAState", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "DebugWindows", "MDEC", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "DebugWindows", "DMA", false);
|
||||
}
|
||||
|
||||
void MainWindow::updateTheme()
|
||||
|
|
Loading…
Reference in New Issue