Merge pull request #1341 from ggrtk/hostdisplay-fixes
HostDisplay: Fix some scaling issues
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commit
b38e4b8ba7
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@ -135,22 +135,23 @@ void HostDisplay::ClearSoftwareCursor()
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m_cursor_texture_scale = 1.0f;
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}
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void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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float* out_y_scale, bool apply_aspect_ratio) const
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void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top,
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float* out_width, float* out_height, float* out_left_padding,
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float* out_top_padding, float* out_scale, float* out_x_scale,
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bool apply_aspect_ratio /* = true */) const
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{
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const float y_scale =
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const float x_scale =
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apply_aspect_ratio ?
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((static_cast<float>(m_display_width) / static_cast<float>(m_display_height)) / m_display_aspect_ratio) :
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(m_display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) :
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1.0f;
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const float display_width = static_cast<float>(m_display_width);
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const float display_height = static_cast<float>(m_display_height) * y_scale;
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const float active_left = static_cast<float>(m_display_active_left);
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const float active_top = static_cast<float>(m_display_active_top) * y_scale;
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const float active_width = static_cast<float>(m_display_active_width);
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const float active_height = static_cast<float>(m_display_active_height) * y_scale;
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if (out_y_scale)
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*out_y_scale = y_scale;
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const float display_width = static_cast<float>(m_display_width) * x_scale;
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const float display_height = static_cast<float>(m_display_height);
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const float active_left = static_cast<float>(m_display_active_left) * x_scale;
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const float active_top = static_cast<float>(m_display_active_top);
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const float active_width = static_cast<float>(m_display_active_width) * x_scale;
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const float active_height = static_cast<float>(m_display_active_height);
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if (out_x_scale)
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*out_x_scale = x_scale;
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// now fit it within the window
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const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
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@ -166,24 +167,25 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* ou
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if (out_left_padding)
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{
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if (m_display_integer_scaling)
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*out_left_padding = std::max<s32>((window_width - static_cast<s32>(display_width * scale)) / 2, 0);
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*out_left_padding = std::max<float>((static_cast<float>(window_width) - display_width * scale) / 2.0f, 0.0f);
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else
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*out_left_padding = 0;
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*out_left_padding = 0.0f;
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}
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if (out_top_padding)
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{
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switch (m_display_alignment)
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{
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case Alignment::LeftOrTop:
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*out_top_padding = 0;
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*out_top_padding = 0.0f;
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break;
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case Alignment::Center:
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*out_top_padding = std::max<s32>((window_height - static_cast<s32>(display_height * scale)) / 2, 0);
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*out_top_padding =
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std::max<float>((static_cast<float>(window_height) - (display_height * scale)) / 2.0f, 0.0f);
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break;
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case Alignment::RightOrBottom:
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*out_top_padding = std::max<s32>(window_height - static_cast<s32>(display_height * scale), 0);
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*out_top_padding = std::max<float>(static_cast<float>(window_height) - (display_height * scale), 0.0f);
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break;
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}
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}
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@ -200,15 +202,16 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* ou
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switch (m_display_alignment)
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{
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case Alignment::LeftOrTop:
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*out_left_padding = 0;
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*out_left_padding = 0.0f;
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break;
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case Alignment::Center:
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*out_left_padding = std::max<s32>((window_width - static_cast<s32>(display_width * scale)) / 2, 0);
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*out_left_padding =
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std::max<float>((static_cast<float>(window_width) - (display_width * scale)) / 2.0f, 0.0f);
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break;
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case Alignment::RightOrBottom:
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*out_left_padding = std::max<s32>(window_width - static_cast<s32>(display_width * scale), 0);
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*out_left_padding = std::max<float>(static_cast<float>(window_width) - (display_width * scale), 0.0f);
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break;
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}
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}
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@ -216,16 +219,16 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* ou
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if (out_top_padding)
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{
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if (m_display_integer_scaling)
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*out_top_padding = std::max<s32>((window_height - static_cast<s32>(display_height * scale)) / 2, 0);
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*out_top_padding = std::max<float>((static_cast<float>(window_height) - (display_height * scale)) / 2.0f, 0.0f);
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else
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*out_top_padding = 0;
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*out_top_padding = 0.0f;
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}
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}
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*out_width = static_cast<s32>(active_width * scale);
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*out_height = static_cast<s32>(active_height * scale);
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*out_left = static_cast<s32>(active_left * scale);
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*out_top = static_cast<s32>(active_top * scale);
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*out_width = active_width * scale;
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*out_height = active_height * scale;
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*out_left = active_left * scale;
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*out_top = active_top * scale;
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if (out_scale)
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*out_scale = scale;
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}
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@ -233,10 +236,12 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* ou
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std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin,
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bool apply_aspect_ratio /* = true */) const
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{
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s32 left, top, width, height, left_padding, top_padding;
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float left, top, width, height, left_padding, top_padding;
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CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
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nullptr, nullptr, apply_aspect_ratio);
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return std::make_tuple(left + left_padding, top + top_padding + top_margin, width, height);
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return std::make_tuple(static_cast<s32>(left + left_padding), static_cast<s32>(top + top_padding) + top_margin,
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static_cast<s32>(width), static_cast<s32>(height));
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}
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std::tuple<s32, s32, s32, s32> HostDisplay::CalculateSoftwareCursorDrawRect() const
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@ -262,18 +267,18 @@ std::tuple<float, float> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinat
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s32 window_width, s32 window_height,
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s32 top_margin) const
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{
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s32 left, top, width, height, left_padding, top_padding;
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float scale, y_scale;
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float left, top, width, height, left_padding, top_padding;
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float scale, x_scale;
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CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
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&scale, &y_scale);
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&scale, &x_scale);
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// convert coordinates to active display region, then to full display region
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const float scaled_display_x = static_cast<float>(window_x - (left_padding));
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const float scaled_display_y = static_cast<float>(window_y - (top_padding + top_margin));
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const float scaled_display_x = static_cast<float>(window_x) - left_padding;
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const float scaled_display_y = static_cast<float>(window_y) - top_padding + static_cast<float>(top_margin);
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// scale back to internal resolution
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const float display_x = scaled_display_x / scale;
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const float display_y = scaled_display_y / scale / y_scale;
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const float display_x = scaled_display_x / scale / x_scale;
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const float display_y = scaled_display_y / scale;
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return std::make_tuple(display_x, display_y);
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}
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@ -486,52 +491,29 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
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if (!m_display_texture_handle)
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return false;
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apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
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s32 resize_width = 0;
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s32 resize_height = 0;
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if (apply_aspect_ratio && full_resolution)
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s32 resize_height = std::abs(m_display_texture_view_height);
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if (apply_aspect_ratio)
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{
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if (m_display_aspect_ratio > 1.0f)
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{
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resize_width = m_display_texture_view_width;
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resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_aspect_ratio);
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}
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else
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{
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resize_height = std::abs(m_display_texture_view_height);
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_aspect_ratio);
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}
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const float ss_width_scale = static_cast<float>(m_display_active_width) / static_cast<float>(m_display_width);
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const float ss_height_scale = static_cast<float>(m_display_active_height) / static_cast<float>(m_display_height);
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const float ss_aspect_ratio = m_display_aspect_ratio * ss_width_scale / ss_height_scale;
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * ss_aspect_ratio);
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}
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else if (apply_aspect_ratio)
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else
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{
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const auto [left, top, right, bottom] =
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CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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resize_width = right - left;
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resize_height = bottom - top;
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}
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else if (!full_resolution)
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{
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const auto [left, top, right, bottom] =
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CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
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const float ratio =
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static_cast<float>(m_display_texture_view_width) / static_cast<float>(std::abs(m_display_texture_view_height));
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if (ratio > 1.0f)
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{
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resize_width = right - left;
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resize_height = static_cast<s32>(static_cast<float>(resize_width) / ratio);
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}
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else
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{
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resize_height = bottom - top;
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resize_width = static_cast<s32>(static_cast<float>(resize_height) * ratio);
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}
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resize_width = m_display_texture_view_width;
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}
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if (resize_width < 0)
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resize_width = 1;
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if (resize_height < 0)
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resize_height = 1;
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if (!full_resolution)
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{
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const s32 resolution_scale = std::abs(m_display_texture_view_height) / m_display_active_height;
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resize_height /= resolution_scale;
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resize_width /= resolution_scale;
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}
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if (resize_width <= 0 || resize_height <= 0)
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return false;
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const bool flip_y = (m_display_texture_view_height < 0);
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s32 read_height = m_display_texture_view_height;
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@ -213,9 +213,9 @@ protected:
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ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
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ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); }
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void CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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float* out_y_scale, bool apply_aspect_ratio = true) const;
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void CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, float* out_width,
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float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale,
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float* out_x_scale, bool apply_aspect_ratio = true) const;
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std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect() const;
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std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect(s32 cursor_x, s32 cursor_y) const;
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@ -1006,7 +1006,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(s32 final_left, s32 final_top,
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Assert(pps.uniforms_size <= sizeof(buffer));
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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buffer, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
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texture_width, texture_width, 0.0f);
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GetWindowWidth(), GetWindowHeight(), 0.0f);
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vkCmdPushConstants(cmdbuffer, m_post_process_pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, pps.uniforms_size, buffer);
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