VulkanHostDisplay: Fix post shader uniform buffer
This commit is contained in:
parent
11fbf26045
commit
1c1ca45e4e
|
@ -1006,7 +1006,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(s32 final_left, s32 final_top,
|
|||
Assert(pps.uniforms_size <= sizeof(buffer));
|
||||
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
|
||||
buffer, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
|
||||
texture_width, texture_width, 0.0f);
|
||||
GetWindowWidth(), GetWindowHeight(), 0.0f);
|
||||
|
||||
vkCmdPushConstants(cmdbuffer, m_post_process_pipeline_layout,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, pps.uniforms_size, buffer);
|
||||
|
|
Loading…
Reference in New Issue