GPU: CLUT should not be saved on CPU thread memory state
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@ -415,7 +415,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd
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sw.Do(&m_current_clut_reg_bits);
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sw.Do(&m_current_clut_is_8bit);
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sw.DoBytes(g_gpu_clut, sizeof(g_gpu_clut));
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sw.DoBytes(&m_vram_transfer, sizeof(m_vram_transfer));
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@ -424,9 +423,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd
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sw.Do(&m_blit_remaining_words);
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sw.Do(&m_render_command.bits);
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sw.Do(&m_max_run_ahead);
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sw.Do(&m_fifo_size);
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if (sw.IsReading())
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{
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m_drawing_area_changed = true;
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