From a8361f985e459246ad7fd1b1276f222a7d1cb7ef Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 22 Dec 2024 15:22:16 +1000 Subject: [PATCH] GPU: CLUT should not be saved on CPU thread memory state --- src/core/gpu.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/core/gpu.cpp b/src/core/gpu.cpp index 938525ba0..e3fb627c8 100644 --- a/src/core/gpu.cpp +++ b/src/core/gpu.cpp @@ -415,7 +415,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd sw.Do(&m_current_clut_reg_bits); sw.Do(&m_current_clut_is_8bit); - sw.DoBytes(g_gpu_clut, sizeof(g_gpu_clut)); sw.DoBytes(&m_vram_transfer, sizeof(m_vram_transfer)); @@ -424,9 +423,6 @@ void GPU::DoMemoryState(StateWrapper& sw, System::MemorySaveState& mss, bool upd sw.Do(&m_blit_remaining_words); sw.Do(&m_render_command.bits); - sw.Do(&m_max_run_ahead); - sw.Do(&m_fifo_size); - if (sw.IsReading()) { m_drawing_area_changed = true;