Merge pull request #732 from Abbanon/master
Update gpusettingswidget.cpp
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8c472a8258
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@ -127,12 +127,12 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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"increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
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"increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which "
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"use pre-rendered backgrounds, this enhancement will not work as expected."));
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"use pre-rendered backgrounds, this enhancement will not work as expected. <b><u>May not be compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
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m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
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tr("Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only "
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tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
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"works with the hardware renderers, and may not be compatible with all games."));
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"works with the hardware renderers. <b><u>May not be compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
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tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
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tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
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"Requires geometry correction enabled."));
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"Requires geometry correction enabled."));
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