From f0cd42dc1aa6ec74e007a8dce77515a91cb1d38f Mon Sep 17 00:00:00 2001 From: Abbanon <37251822+Abbanon@users.noreply.github.com> Date: Mon, 10 Aug 2020 09:00:19 -0400 Subject: [PATCH] Update gpusettingswidget.cpp Second pass, making some changes to my own changes. Still not entirely sure what I'm doing. --- src/duckstation-qt/gpusettingswidget.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/duckstation-qt/gpusettingswidget.cpp b/src/duckstation-qt/gpusettingswidget.cpp index 562f262f6..8ca3a6084 100644 --- a/src/duckstation-qt/gpusettingswidget.cpp +++ b/src/duckstation-qt/gpusettingswidget.cpp @@ -129,12 +129,12 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p dialog->registerWidgetHelp( m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"), tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially " - "increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which " - "use pre-rendered backgrounds, this enhancement will not work as expected.")); + "increasing the field of view from 4:3 to 16:9 in 3D games.
For 2D games, or games which " + "use pre-rendered backgrounds, this enhancement will not work as expected. May not be compatible with all games.")); dialog->registerWidgetHelp( m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"), - tr("Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only " - "works with the hardware renderers, and may not be compatible with all games.")); + tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games.
Only " + "works with the hardware renderers. May not be compatible with all games.")); dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"), tr("Increases the precision of polygon culling, reducing the number of holes in geometry. " "Requires geometry correction enabled."));