From f0cd42dc1aa6ec74e007a8dce77515a91cb1d38f Mon Sep 17 00:00:00 2001
From: Abbanon <37251822+Abbanon@users.noreply.github.com>
Date: Mon, 10 Aug 2020 09:00:19 -0400
Subject: [PATCH] Update gpusettingswidget.cpp
Second pass, making some changes to my own changes. Still not entirely sure what I'm doing.
---
src/duckstation-qt/gpusettingswidget.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/duckstation-qt/gpusettingswidget.cpp b/src/duckstation-qt/gpusettingswidget.cpp
index 562f262f6..8ca3a6084 100644
--- a/src/duckstation-qt/gpusettingswidget.cpp
+++ b/src/duckstation-qt/gpusettingswidget.cpp
@@ -129,12 +129,12 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
dialog->registerWidgetHelp(
m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
- "increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
- "use pre-rendered backgrounds, this enhancement will not work as expected."));
+ "increasing the field of view from 4:3 to 16:9 in 3D games.
For 2D games, or games which "
+ "use pre-rendered backgrounds, this enhancement will not work as expected. May not be compatible with all games."));
dialog->registerWidgetHelp(
m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
- tr("Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers. Only "
- "works with the hardware renderers, and may not be compatible with all games."));
+ tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games.
Only "
+ "works with the hardware renderers. May not be compatible with all games."));
dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
"Requires geometry correction enabled."));