MediaCapture: Handle BGRA for MediaFoundation
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@ -585,7 +585,7 @@ private:
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Error* error);
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Error* error);
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bool GetAudioTypes(std::string_view codec, ComPtr<IMFMediaType>* input_type, ComPtr<IMFMediaType>* output_type,
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bool GetAudioTypes(std::string_view codec, ComPtr<IMFMediaType>* input_type, ComPtr<IMFMediaType>* output_type,
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u32 sample_rate, u32 bitrate, Error* error);
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u32 sample_rate, u32 bitrate, Error* error);
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static void ConvertVideoFrame(u8* dst, size_t dst_stride, const u8* src, size_t src_stride, u32 width, u32 height);
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void ConvertVideoFrame(u8* dst, size_t dst_stride, const u8* src, size_t src_stride, u32 width, u32 height) const;
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bool ProcessVideoOutputSamples(Error* error); // synchronous
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bool ProcessVideoOutputSamples(Error* error); // synchronous
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bool ProcessVideoEvents(Error* error); // asynchronous
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bool ProcessVideoEvents(Error* error); // asynchronous
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@ -1041,48 +1041,67 @@ MediaCaptureMF::ComPtr<IMFTransform> MediaCaptureMF::CreateVideoEncodeTransform(
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}
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}
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ALWAYS_INLINE_RELEASE void MediaCaptureMF::ConvertVideoFrame(u8* dst, size_t dst_stride, const u8* src,
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ALWAYS_INLINE_RELEASE void MediaCaptureMF::ConvertVideoFrame(u8* dst, size_t dst_stride, const u8* src,
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size_t src_stride, u32 width, u32 height)
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size_t src_stride, u32 width, u32 height) const
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{
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{
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// need to convert rgba -> bgra, as well as flipping vertically
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const u32 vector_width = 4;
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const u32 aligned_width = Common::AlignDownPow2(width, vector_width);
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if (!g_gpu_device->UsesLowerLeftOrigin())
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if (!g_gpu_device->UsesLowerLeftOrigin())
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{
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{
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src += src_stride * (height - 1);
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src += src_stride * (height - 1);
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src_stride = static_cast<size_t>(-static_cast<std::make_signed_t<size_t>>(src_stride));
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src_stride = static_cast<size_t>(-static_cast<std::make_signed_t<size_t>>(src_stride));
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}
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}
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for (u32 remaining_rows = height;;)
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if (m_video_render_texture_format == GPUTexture::Format::RGBA8)
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{
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{
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const u8* row_src = src;
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// need to convert rgba -> bgra, as well as flipping vertically
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u8* row_dst = dst;
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const u32 vector_width = 4;
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const u32 aligned_width = Common::AlignDownPow2(width, vector_width);
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u32 x = 0;
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for (u32 remaining_rows = height;;)
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for (; x < aligned_width; x += vector_width)
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{
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{
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static constexpr GSVector4i mask = GSVector4i::cxpr8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
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const u8* row_src = src;
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GSVector4i::store<false>(row_dst, GSVector4i::load<false>(row_src).shuffle8(mask));
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u8* row_dst = dst;
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row_src += vector_width * sizeof(u32);
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row_dst += vector_width * sizeof(u32);
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}
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for (; x < width; x++)
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u32 x = 0;
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for (; x < aligned_width; x += vector_width)
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{
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static constexpr GSVector4i mask = GSVector4i::cxpr8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
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GSVector4i::store<false>(row_dst, GSVector4i::load<false>(row_src).shuffle8(mask));
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row_src += vector_width * sizeof(u32);
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row_dst += vector_width * sizeof(u32);
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}
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for (; x < width; x++)
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{
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row_dst[0] = row_src[2];
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row_dst[1] = row_src[1];
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row_dst[2] = row_src[0];
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row_dst[3] = row_src[3];
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row_src += sizeof(u32);
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row_dst += sizeof(u32);
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}
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src += src_stride;
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dst += dst_stride;
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remaining_rows--;
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if (remaining_rows == 0)
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break;
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}
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}
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else
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{
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// only flip
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const u32 copy_width = sizeof(u32) * width;
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for (u32 remaining_rows = height;;)
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{
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{
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row_dst[0] = row_src[2];
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const u8* row_src = src;
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row_dst[1] = row_src[1];
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u8* row_dst = dst;
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row_dst[2] = row_src[0];
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std::memcpy(row_dst, row_src, copy_width);
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row_dst[3] = row_src[3];
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src += src_stride;
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row_src += sizeof(u32);
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dst += dst_stride;
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row_dst += sizeof(u32);
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remaining_rows--;
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if (remaining_rows == 0)
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break;
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}
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}
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src += src_stride;
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dst += dst_stride;
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remaining_rows--;
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if (remaining_rows == 0)
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break;
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}
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}
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}
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}
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