Settings: Default threaded presentation to off
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4311e08726
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@ -193,7 +193,7 @@ void Settings::Load(SettingsInterface& si)
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gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
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gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
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gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
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gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", true);
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gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", DEFAULT_THREADED_PRESENTATION);
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gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
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gpu_debanding = si.GetBoolValue("GPU", "Debanding", false);
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gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);
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@ -106,7 +106,7 @@ struct Settings
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u8 gpu_multisamples = 1;
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bool gpu_use_thread : 1 = true;
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bool gpu_use_software_renderer_for_readbacks : 1 = false;
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bool gpu_threaded_presentation : 1 = true;
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bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
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bool gpu_use_debug_device : 1 = false;
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bool gpu_disable_shader_cache : 1 = false;
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bool gpu_disable_dual_source_blend : 1 = false;
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@ -508,9 +508,11 @@ struct Settings
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#ifndef __ANDROID__
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
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#else
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
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#endif
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// PINE uses a concept of "slot" to be able to communicate with multiple
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