System: Implement PINE server

This commit is contained in:
Stenzek 2024-05-25 23:49:19 +10:00
parent 4e905a63ec
commit 4311e08726
No known key found for this signature in database
10 changed files with 681 additions and 6 deletions

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@ -91,6 +91,8 @@ add_library(core
pad.h
pcdrv.cpp
pcdrv.h
pine_server.cpp
pine_server.h
playstation_mouse.cpp
playstation_mouse.h
psf_loader.cpp

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@ -74,6 +74,7 @@
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="cpu_pgxp.cpp" />
<ClCompile Include="pine_server.cpp" />
<ClCompile Include="playstation_mouse.cpp" />
<ClCompile Include="psf_loader.cpp" />
<ClCompile Include="resources.cpp" />
@ -152,6 +153,7 @@
<ClInclude Include="pcdrv.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="cpu_pgxp.h" />
<ClInclude Include="pine_server.h" />
<ClInclude Include="playstation_mouse.h" />
<ClInclude Include="psf_loader.h" />
<ClInclude Include="resources.h" />

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@ -67,6 +67,7 @@
<ClCompile Include="cpu_newrec_compiler_riscv64.cpp" />
<ClCompile Include="cpu_newrec_compiler_aarch32.cpp" />
<ClCompile Include="justifier.cpp" />
<ClCompile Include="pine_server.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="types.h" />
@ -140,5 +141,6 @@
<ClInclude Include="cpu_newrec_compiler_aarch32.h" />
<ClInclude Include="achievements_private.h" />
<ClInclude Include="justifier.h" />
<ClInclude Include="pine_server.h" />
</ItemGroup>
</Project>

555
src/core/pine_server.cpp Normal file
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@ -0,0 +1,555 @@
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team, Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: LGPL-3.0+
#include "pine_server.h"
#include "cpu_core.h"
#include "host.h"
#include "settings.h"
#include "system.h"
#include "scmversion/scmversion.h"
#include "util/platform_misc.h"
#include "util/sockets.h"
#include "common/binary_span_reader_writer.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/small_string.h"
#include "fmt/format.h"
Log_SetChannel(PINEServer);
namespace PINEServer {
static std::shared_ptr<ListenSocket> s_listen_socket;
#ifndef _WIN32
static std::string s_socket_path;
#endif
/**
* Maximum memory used by an IPC message request.
* Equivalent to 50,000 Write64 requests.
*/
static constexpr u32 MAX_IPC_SIZE = 650000;
/**
* Maximum memory used by an IPC message reply.
* Equivalent to 50,000 Read64 replies.
*/
static constexpr u32 MAX_IPC_RETURN_SIZE = 450000;
/**
* IPC Command messages opcodes.
* A list of possible operations possible by the IPC.
* Each one of them is what we call an "opcode" and is the first
* byte sent by the IPC to differentiate between commands.
*/
enum IPCCommand : u8
{
MsgRead8 = 0, /**< Read 8 bit value to memory. */
MsgRead16 = 1, /**< Read 16 bit value to memory. */
MsgRead32 = 2, /**< Read 32 bit value to memory. */
MsgRead64 = 3, /**< Read 64 bit value to memory. */
MsgWrite8 = 4, /**< Write 8 bit value to memory. */
MsgWrite16 = 5, /**< Write 16 bit value to memory. */
MsgWrite32 = 6, /**< Write 32 bit value to memory. */
MsgWrite64 = 7, /**< Write 64 bit value to memory. */
MsgVersion = 8, /**< Returns PCSX2 version. */
MsgSaveState = 9, /**< Saves a savestate. */
MsgLoadState = 0xA, /**< Loads a savestate. */
MsgTitle = 0xB, /**< Returns the game title. */
MsgID = 0xC, /**< Returns the game ID. */
MsgUUID = 0xD, /**< Returns the game UUID. */
MsgGameVersion = 0xE, /**< Returns the game verion. */
MsgStatus = 0xF, /**< Returns the emulator status. */
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
};
/**
* Emulator status enum.
* A list of possible emulator statuses.
*/
enum class EmuStatus : u32
{
Running = 0, /**< Game is running */
Paused = 1, /**< Game is paused */
Shutdown = 2 /**< Game is shutdown */
};
/**
* IPC result codes.
* A list of possible result codes the IPC can send back.
* Each one of them is what we call an "opcode" or "tag" and is the
* first byte sent by the IPC to differentiate between results.
*/
using IPCStatus = u8;
static constexpr IPCStatus IPC_OK = 0; /**< IPC command successfully completed. */
static constexpr IPCStatus IPC_FAIL = 0xFF; /**< IPC command failed to complete. */
namespace {
class PINESocket final : public BufferedStreamSocket
{
public:
PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor);
~PINESocket() override;
protected:
void OnConnected() override;
void OnDisconnected(const Error& error) override;
void OnRead() override;
void OnWrite() override;
private:
void ProcessCommandsInBuffer();
bool HandleCommand(IPCCommand command, BinarySpanReader rdbuf);
bool BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes);
bool EndReply(const BinarySpanWriter& sw);
bool SendErrorReply();
};
} // namespace
} // namespace PINEServer
bool PINEServer::IsRunning()
{
return static_cast<bool>(s_listen_socket);
}
bool PINEServer::Initialize(u16 slot)
{
Error error;
std::optional<SocketAddress> address;
#ifdef _WIN32
address = SocketAddress::Parse(SocketAddress::Type::IPv4, "127.0.0.1", slot, &error);
#else
#ifdef __APPLE__
const char* runtime_dir = std::getenv("TMPDIR");
#else
const char* runtime_dir = std::getenv("XDG_RUNTIME_DIR");
#endif
// fallback in case macOS or other OSes don't implement the XDG base spec
runtime_dir = runtime_dir ? runtime_dir : "/tmp";
std::string socket_path;
if (slot != Settings::DEFAULT_PINE_SLOT)
socket_path = fmt::format("{}/duckstation.sock.{}", runtime_dir, slot);
else
socket_path = fmt::format("{}/duckstation.sock", runtime_dir);
// we unlink the socket so that when releasing this thread the socket gets
// freed even if we didn't close correctly the loop
FileSystem::DeleteFile(socket_path.c_str());
address = SocketAddress::Parse(SocketAddress::Type::Unix, socket_path.c_str(), 0, &error);
#endif
if (!address.has_value())
{
ERROR_LOG("PINE: Failed to resolve listen address: {}", error.GetDescription());
return false;
}
SocketMultiplexer* multiplexer = System::GetSocketMultiplexer();
if (!multiplexer)
return false;
s_listen_socket = multiplexer->CreateListenSocket<PINESocket>(address.value(), &error);
if (!s_listen_socket)
{
ERROR_LOG("PINE: Failed to create listen socket: {}", error.GetDescription());
System::ReleaseSocketMultiplexer();
return false;
}
#ifndef _WIN32
s_socket_path = std::move(socket_path);
#endif
return true;
}
void PINEServer::Shutdown()
{
// also closes the listener
if (s_listen_socket)
{
s_listen_socket.reset();
System::ReleaseSocketMultiplexer();
}
// unlink the socket so nobody tries to connect to something no longer existent
#ifndef _WIN32
if (!s_socket_path.empty())
{
FileSystem::DeleteFile(s_socket_path.c_str());
s_socket_path = {};
}
#endif
}
PINEServer::PINESocket::PINESocket(SocketMultiplexer& multiplexer, SocketDescriptor descriptor)
: BufferedStreamSocket(multiplexer, descriptor, MAX_IPC_SIZE, MAX_IPC_RETURN_SIZE)
{
}
PINEServer::PINESocket::~PINESocket() = default;
void PINEServer::PINESocket::OnConnected()
{
INFO_LOG("PINE: New client at {} connected.", GetRemoteAddress().ToString());
}
void PINEServer::PINESocket::OnDisconnected(const Error& error)
{
INFO_LOG("PINE: Client {} disconnected: {}", GetRemoteAddress().ToString(), error.GetDescription());
}
void PINEServer::PINESocket::OnRead()
{
ProcessCommandsInBuffer();
}
void PINEServer::PINESocket::OnWrite()
{
ProcessCommandsInBuffer();
}
void PINEServer::PINESocket::ProcessCommandsInBuffer()
{
std::span<const u8> rdbuf = AcquireReadBuffer();
if (rdbuf.empty())
return;
size_t position = 0;
size_t remaining = rdbuf.size();
while (remaining >= sizeof(u32))
{
u32 packet_size;
std::memcpy(&packet_size, &rdbuf[position], sizeof(u32));
if (packet_size > MAX_IPC_SIZE || packet_size < 5)
{
ERROR_LOG("PINE: Received invalid packet size {}", packet_size);
Close();
return;
}
// whole thing received yet yet?
if (packet_size > remaining)
break;
const IPCCommand command = static_cast<IPCCommand>(rdbuf[position + sizeof(u32)]);
if (!HandleCommand(command, BinarySpanReader(rdbuf.subspan(position + sizeof(u32) + sizeof(u8),
packet_size - sizeof(u32) - sizeof(u8)))))
{
// Out of write buffer space, abort.
break;
}
position += packet_size;
remaining -= packet_size;
}
ReleaseReadBuffer(position);
ReleaseWriteBuffer(0, true);
}
bool PINEServer::PINESocket::HandleCommand(IPCCommand command, BinarySpanReader rdbuf)
{
// example IPC messages: MsgRead/Write
// refer to the client doc for more info on the format
// IPC Message event (1 byte)
// | Memory address (4 byte)
// | | argument (VLE)
// | | |
// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
// reply code: 00 = OK, FF = NOT OK
// | return value (VLE)
// | |
// reply: XX ZZ ZZ ZZ ZZ
BinarySpanWriter reply;
switch (command)
{
case MsgRead8:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u8))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u8 res = 0;
reply << (CPU::SafeReadMemoryByte(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead16:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u16))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u16 res = 0;
reply << (CPU::SafeReadMemoryHalfWord(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead32:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u32 res = 0;
reply << (CPU::SafeReadMemoryWord(addr, &res) ? IPC_OK : IPC_FAIL);
reply << res;
return EndReply(reply);
}
case MsgRead64:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, sizeof(u64))) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
u32 res_low = 0, res_high = 0;
reply << ((!CPU::SafeReadMemoryWord(addr, &res_low) || !CPU::SafeReadMemoryWord(addr + sizeof(u32), &res_high)) ?
IPC_FAIL :
IPC_OK);
reply << ((ZeroExtend64(res_high) << 32) | ZeroExtend64(res_low));
return EndReply(reply);
}
case MsgWrite8:
{
// Don't do the actual write until we have space for the response, otherwise we might do it twice when we come
// back around.
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u8)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u8 value = rdbuf.ReadU8();
reply << (CPU::SafeWriteMemoryByte(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite16:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u16)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u16 value = rdbuf.ReadU16();
reply << (CPU::SafeWriteMemoryHalfWord(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite32:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u32 value = rdbuf.ReadU32();
reply << (CPU::SafeWriteMemoryWord(addr, value) ? IPC_OK : IPC_FAIL);
return EndReply(reply);
}
case MsgWrite64:
{
if (!rdbuf.CheckRemaining(sizeof(PhysicalMemoryAddress) + sizeof(u32)) || !System::IsValid())
return SendErrorReply();
else if (!BeginReply(reply, 0)) [[unlikely]]
return false;
const PhysicalMemoryAddress addr = rdbuf.ReadU32();
const u64 value = rdbuf.ReadU64();
reply << ((!CPU::SafeWriteMemoryWord(addr, Truncate32(value)) ||
!CPU::SafeWriteMemoryWord(addr + sizeof(u32), Truncate32(value >> 32))) ?
IPC_FAIL :
IPC_OK);
return EndReply(reply);
}
case MsgVersion:
{
const TinyString version = TinyString::from_format("DuckStation {}", g_scm_tag_str);
if (!BeginReply(reply, version.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << version;
return EndReply(reply);
}
case MsgSaveState:
{
if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!serial.empty())
return SendErrorReply();
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
Error error;
if (!System::SaveState(state_filename.c_str(), &error, false))
ERROR_LOG("PINE: Save state failed: {}", error.GetDescription());
});
reply << IPC_OK;
return EndReply(reply);
}
case MsgLoadState:
{
if (!rdbuf.CheckRemaining(sizeof(u8)) || !System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!serial.empty())
return SendErrorReply();
std::string state_filename = System::GetGameSaveStateFileName(serial, rdbuf.ReadU8());
if (!FileSystem::FileExists(state_filename.c_str()))
return SendErrorReply();
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
Host::RunOnCPUThread([state_filename = std::move(state_filename)] {
Error error;
if (!System::LoadState(state_filename.c_str(), &error))
ERROR_LOG("PINE: Load state failed: {}", error.GetDescription());
});
reply << IPC_OK;
return EndReply(reply);
}
case MsgTitle:
{
if (!System::IsValid())
return SendErrorReply();
const std::string& name = System::GetGameTitle();
if (!BeginReply(reply, name.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << name;
return EndReply(reply);
}
case MsgID:
{
if (!System::IsValid())
return SendErrorReply();
const std::string& serial = System::GetGameSerial();
if (!BeginReply(reply, serial.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << serial;
return EndReply(reply);
}
case MsgUUID:
{
if (!System::IsValid())
return SendErrorReply();
const TinyString crc = TinyString::from_format("{:016x}", System::GetGameHash());
if (!BeginReply(reply, crc.length() + 1)) [[unlikely]]
return false;
reply << IPC_OK << crc;
return EndReply(reply);
}
case MsgGameVersion:
{
ERROR_LOG("PINE: MsgGameVersion not supported.");
return SendErrorReply();
}
case MsgStatus:
{
EmuStatus status;
switch (System::GetState())
{
case System::State::Running:
status = EmuStatus::Running;
break;
case System::State::Paused:
status = EmuStatus::Paused;
break;
default:
status = EmuStatus::Shutdown;
break;
}
if (!BeginReply(reply, sizeof(u32))) [[unlikely]]
return false;
reply << IPC_OK << static_cast<u32>(status);
return EndReply(reply);
}
default:
{
ERROR_LOG("PINE: Unhandled IPC command {:02X}", static_cast<u8>(command));
return SendErrorReply();
}
}
}
bool PINEServer::PINESocket::BeginReply(BinarySpanWriter& wrbuf, size_t required_bytes)
{
wrbuf = (AcquireWriteBuffer(sizeof(u32) + sizeof(IPCStatus) + required_bytes, false));
if (!wrbuf.IsValid()) [[unlikely]]
return false;
wrbuf << static_cast<u32>(0); // size placeholder
return true;
}
bool PINEServer::PINESocket::EndReply(const BinarySpanWriter& sw)
{
DebugAssert(sw.IsValid());
const size_t total_size = sw.GetBufferWritten();
std::memcpy(&sw.GetSpan()[0], &total_size, sizeof(u32));
ReleaseWriteBuffer(sw.GetBufferWritten(), false);
return true;
}
bool PINEServer::PINESocket::SendErrorReply()
{
BinarySpanWriter reply;
if (!BeginReply(reply, 0)) [[unlikely]]
return false;
reply << IPC_FAIL;
return EndReply(reply);
}

13
src/core/pine_server.h Normal file
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@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team, Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: LGPL-3.0+
/* A reference client implementation for interfacing with PINE is available
* here: https://code.govanify.com/govanify/pine/ */
#pragma once
namespace PINEServer {
bool IsRunning();
bool Initialize(u16 slot);
void Shutdown();
} // namespace PINEServer

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@ -160,6 +160,10 @@ void Settings::Load(SettingsInterface& si)
rewind_save_slots = static_cast<u32>(si.GetIntValue("Main", "RewindSaveSlots", 10));
runahead_frames = static_cast<u32>(si.GetIntValue("Main", "RunaheadFrameCount", 0));
pine_enable = si.GetBoolValue("PINE", "Enabled", false);
pine_slot = static_cast<u16>(
std::min<u32>(si.GetUIntValue("PINE", "Slot", DEFAULT_PINE_SLOT), std::numeric_limits<u16>::max()));
cpu_execution_mode =
ParseCPUExecutionMode(
si.GetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(DEFAULT_CPU_EXECUTION_MODE)).c_str())
@ -456,6 +460,9 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetIntValue("Main", "RewindSaveSlots", rewind_save_slots);
si.SetIntValue("Main", "RunaheadFrameCount", runahead_frames);
si.SetBoolValue("PINE", "Enabled", pine_enable);
si.SetUIntValue("PINE", "Slot", pine_slot);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
si.SetBoolValue("CPU", "OverclockEnable", cpu_overclock_enable);
si.SetIntValue("CPU", "OverclockNumerator", cpu_overclock_numerator);

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@ -92,11 +92,13 @@ struct Settings
bool enable_cheats : 1 = false;
bool disable_all_enhancements : 1 = false;
bool enable_discord_presence : 1 = false;
bool pine_enable : 1 = false;
bool rewind_enable : 1 = false;
float rewind_save_frequency = 10.0f;
u32 rewind_save_slots = 10;
u32 runahead_frames = 0;
u16 pine_slot = DEFAULT_PINE_SLOT;
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
std::string gpu_adapter;
@ -510,6 +512,12 @@ struct Settings
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
#endif
// PINE uses a concept of "slot" to be able to communicate with multiple
// emulators at the same time, each slot should be unique to each emulator to
// allow PnP and configurable by the end user so that several runs don't
// conflict with each others
static constexpr u16 DEFAULT_PINE_SLOT = 28011;
};
extern Settings g_settings;

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@ -43,6 +43,7 @@
#include "util/iso_reader.h"
#include "util/platform_misc.h"
#include "util/postprocessing.h"
#include "util/sockets.h"
#include "util/state_wrapper.h"
#include "common/align.h"
@ -79,6 +80,13 @@ Log_SetChannel(System);
#include "discord_rpc.h"
#endif
#ifndef __ANDROID__
#define ENABLE_PINE_SERVER 1
// #define ENABLE_GDB_SERVER 1
#define ENABLE_SOCKET_MULTIPLEXER 1
#include "pine_server.h"
#endif
// #define PROFILE_MEMORY_SAVE_STATES 1
SystemBootParameters::SystemBootParameters() = default;
@ -254,6 +262,10 @@ static u32 s_runahead_replay_frames = 0;
// Used to track play time. We use a monotonic timer here, in case of clock changes.
static u64 s_session_start_time = 0;
#ifdef ENABLE_SOCKET_MULTIPLEXER
static std::unique_ptr<SocketMultiplexer> s_socket_multiplexer;
#endif
#ifdef ENABLE_DISCORD_PRESENCE
static bool s_discord_presence_active = false;
static time_t s_discord_presence_time_epoch;
@ -339,11 +351,20 @@ bool System::Internal::CPUThreadInitialize(Error* error)
InitializeDiscordPresence();
#endif
#ifdef ENABLE_PINE_SERVER
if (g_settings.pine_enable)
PINEServer::Initialize(g_settings.pine_slot);
#endif
return true;
}
void System::Internal::CPUThreadShutdown()
{
#ifdef ENABLE_PINE_SERVER
PINEServer::Shutdown();
#endif
#ifdef ENABLE_DISCORD_PRESENCE
ShutdownDiscordPresence();
#endif
@ -369,6 +390,11 @@ void System::Internal::IdlePollUpdate()
#endif
Achievements::IdleUpdate();
#ifdef ENABLE_SOCKET_MULTIPLEXER
if (s_socket_multiplexer)
s_socket_multiplexer->PollEventsWithTimeout(0);
#endif
}
System::State System::GetState()
@ -1924,6 +1950,11 @@ void System::FrameDone()
PollDiscordPresence();
#endif
#ifdef ENABLE_SOCKET_MULTIPLEXER
if (s_socket_multiplexer)
s_socket_multiplexer->PollEventsWithTimeout(0);
#endif
Host::FrameDone();
if (s_frame_step_request)
@ -4089,6 +4120,17 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
}
#endif
#ifdef ENABLE_PINE_SERVER
if (g_settings.pine_enable != old_settings.pine_enable || g_settings.pine_slot != old_settings.pine_slot)
{
PINEServer::Shutdown();
if (g_settings.pine_enable)
PINEServer::Initialize(g_settings.pine_slot);
else
ReleaseSocketMultiplexer();
}
#endif
if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
g_settings.log_timestamps != old_settings.log_timestamps ||
g_settings.log_to_console != old_settings.log_to_console ||
@ -5250,6 +5292,37 @@ u64 System::GetSessionPlayedTime()
return static_cast<u64>(std::round(Common::Timer::ConvertValueToSeconds(ctime - s_session_start_time)));
}
SocketMultiplexer* System::GetSocketMultiplexer()
{
#ifdef ENABLE_SOCKET_MULTIPLEXER
if (s_socket_multiplexer)
return s_socket_multiplexer.get();
Error error;
s_socket_multiplexer = SocketMultiplexer::Create(&error);
if (s_socket_multiplexer)
INFO_LOG("Created socket multiplexer.");
else
ERROR_LOG("Failed to create socket multiplexer: {}", error.GetDescription());
return s_socket_multiplexer.get();
#else
ERROR_LOG("This build does not support sockets.");
return nullptr;
#endif
}
void System::ReleaseSocketMultiplexer()
{
#ifdef ENABLE_SOCKET_MULTIPLEXER
if (!s_socket_multiplexer || s_socket_multiplexer->HasAnyOpenSockets())
return;
INFO_LOG("Destroying socket multiplexer.");
s_socket_multiplexer.reset();
#endif
}
#ifdef ENABLE_DISCORD_PRESENCE
void System::InitializeDiscordPresence()

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@ -19,6 +19,7 @@ class CDImage;
class Error;
class SmallStringBase;
class StateWrapper;
class SocketMultiplexer;
enum class GPUVSyncMode : u8;
@ -489,6 +490,10 @@ void UpdateMemorySaveStateSettings();
bool LoadRewindState(u32 skip_saves = 0, bool consume_state = true);
void SetRunaheadReplayFlag();
/// Shared socket multiplexer, used by PINE/GDB/etc.
SocketMultiplexer* GetSocketMultiplexer();
void ReleaseSocketMultiplexer();
#ifdef ENABLE_DISCORD_PRESENCE
/// Called when rich presence changes.
void UpdateDiscordPresence(bool update_session_time);

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@ -263,6 +263,10 @@ void AdvancedSettingsWidget::addTweakOptions()
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
"AllowBootingWithoutSBIFile", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable PINE"), "PINE", "Enabled", false);
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("PINE Slot"), "PINE", "Slot", 0, 65535,
Settings::DEFAULT_PINE_SLOT);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable PCDrv"), "PCDrv", "Enabled", false);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable PCDrv Writes"), "PCDrv", "EnableWrites", false);
addDirectoryOption(m_dialog, m_ui.tweakOptionTable, tr("PCDrv Root Directory"), "PCDrv", "Root");
@ -292,12 +296,14 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
setChoiceTweakOption(m_ui.tweakOptionTable, i++,
Settings::DEFAULT_CPU_FASTMEM_MODE); // Recompiler fastmem mode
setChoiceTweakOption(m_ui.tweakOptionTable, i++,
Settings::DEFAULT_CDROM_MECHACON_VERSION); // CDROM Mechacon Version
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // CDROM Region Check
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV Writes
setDirectoryOption(m_ui.tweakOptionTable, i++, ""); // PCDrv Root Directory
Settings::DEFAULT_CDROM_MECHACON_VERSION); // CDROM Mechacon Version
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // CDROM Region Check
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Allow booting without SBI file
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PINE
setIntRangeTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_PINE_SLOT); // PINE Slot
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Enable PCDRV Writes
setDirectoryOption(m_ui.tweakOptionTable, i++, ""); // PCDrv Root Directory
return;
}
@ -322,6 +328,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
sif->DeleteValue("CDROM", "MechaconVersion");
sif->DeleteValue("CDROM", "RegionCheck");
sif->DeleteValue("CDROM", "AllowBootingWithoutSBIFile");
sif->DeleteValue("PINE", "Enabled");
sif->DeleteValue("PINE", "Slot");
sif->DeleteValue("PCDrv", "Enabled");
sif->DeleteValue("PCDrv", "EnableWrites");
sif->DeleteValue("PCDrv", "Root");