Settings: Default threaded presentation to off

This commit is contained in:
Stenzek 2024-05-26 22:24:09 +10:00
parent 4311e08726
commit 83df785558
No known key found for this signature in database
2 changed files with 4 additions and 2 deletions

View File

@ -193,7 +193,7 @@ void Settings::Load(SettingsInterface& si)
gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", true);
gpu_threaded_presentation = si.GetBoolValue("GPU", "ThreadedPresentation", DEFAULT_THREADED_PRESENTATION);
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_debanding = si.GetBoolValue("GPU", "Debanding", false);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);

View File

@ -106,7 +106,7 @@ struct Settings
u8 gpu_multisamples = 1;
bool gpu_use_thread : 1 = true;
bool gpu_use_software_renderer_for_readbacks : 1 = false;
bool gpu_threaded_presentation : 1 = true;
bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
bool gpu_use_debug_device : 1 = false;
bool gpu_disable_shader_cache : 1 = false;
bool gpu_disable_dual_source_blend : 1 = false;
@ -508,9 +508,11 @@ struct Settings
#ifndef __ANDROID__
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
#else
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
#endif
// PINE uses a concept of "slot" to be able to communicate with multiple