GPU/HW: Fix bobbing screen with interlacing disabled
Fixes bobbing screen in Tom and Jerry in House Trap.
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@ -610,7 +610,7 @@ void GPU_HW_D3D11::UpdateDisplay()
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m_context->OMSetDepthStencilState(m_depth_disabled_state.Get(), 0);
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m_context->PSSetShaderResources(0, 1, m_vram_texture.GetD3DSRVArray());
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const u32 reinterpret_field_offset = GetInterlacedDisplayField();
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const u32 reinterpret_field_offset = (interlaced != InterlacedRenderMode::None) ? GetInterlacedDisplayField() : 0;
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const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
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const u32 reinterpret_crop_left = (m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale;
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const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y + reinterpret_field_offset,
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@ -613,7 +613,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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m_vram_texture.Bind();
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const u8 height_div2 = BoolToUInt8(interlaced == GPU_HW::InterlacedRenderMode::SeparateFields);
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const u32 reinterpret_field_offset = GetInterlacedDisplayField();
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const u32 reinterpret_field_offset = (interlaced != InterlacedRenderMode::None) ? GetInterlacedDisplayField() : 0;
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const u32 scaled_flipped_vram_offset_y = m_vram_texture.GetHeight() - scaled_vram_offset_y -
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reinterpret_field_offset - (scaled_display_height >> height_div2);
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const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
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