CDROM: Ignore pending setloc after read/play
Fixes games which send a second Setloc after reading, e.g. Army Men - Sarge's Heroes.
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@ -1496,7 +1496,7 @@ void CDROM::BeginReading(TickCount ticks_late /* = 0 */, bool after_seek /* = fa
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Log_DebugPrintf("Starting reading @ LBA %u", m_current_lba);
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ClearSectorBuffers();
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if (m_setloc_pending)
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if (!after_seek && m_setloc_pending)
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{
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BeginSeeking(true, true, false);
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return;
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