System: Add option to automatically resize window
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@ -4435,6 +4435,10 @@ void FullscreenUI::DrawDisplaySettingsPage()
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FSUI_CSTR("Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally."),
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"Display", "StretchVertically", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Automatically Resize Window"),
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FSUI_CSTR("Automatically resizes the window to match the internal resolution."), "Display",
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"AutoResizeWindow", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Disable Mailbox Presentation"),
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FSUI_CSTR("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
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@ -7234,8 +7238,10 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic based on window size");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed, no devices are available.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically Resize Window");
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TRANSLATE_NOOP("FullscreenUI", "Automatically applies patches to disc images when they are present, currently only PPF is supported.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start. Cheats can break games and saves.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically resizes the window to match the internal resolution.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started.");
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TRANSLATE_NOOP("FullscreenUI", "Avoids calls to C++ code, significantly speeding up the recompiler.");
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@ -1985,6 +1985,13 @@ void GPU::SetDisplayTexture(GPUTexture* texture, GPUTexture* depth_buffer, s32 v
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s32 view_height)
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{
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DebugAssert(texture);
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if (g_settings.display_auto_resize_window &&
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(view_width != m_display_texture_view_width || view_height != m_display_texture_view_height))
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{
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System::RequestDisplaySize();
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}
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m_display_texture = texture;
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m_display_depth_buffer = depth_buffer;
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m_display_texture_view_x = view_x;
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@ -318,6 +318,7 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
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display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
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display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
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display_auto_resize_window = si.GetBoolValue("Display", "AutoResizeWindow", false);
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display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
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save_state_compression = ParseSaveStateCompressionModeName(
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@ -593,6 +594,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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}
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si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
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si.SetBoolValue("Display", "AutoResizeWindow", display_auto_resize_window);
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si.SetIntValue("CDROM", "ReadaheadSectors", cdrom_readahead_sectors);
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si.SetStringValue("CDROM", "MechaconVersion", GetCDROMMechVersionName(cdrom_mechacon_version));
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@ -173,6 +173,7 @@ struct Settings
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bool display_show_inputs : 1 = false;
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bool display_show_enhancements : 1 = false;
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bool display_stretch_vertically : 1 = false;
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bool display_auto_resize_window : 1 = false;
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float display_pre_frame_sleep_buffer = DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER;
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float display_osd_scale = 100.0f;
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float gpu_pgxp_tolerance = -1.0f;
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@ -123,6 +123,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"DisableMailboxPresentation", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.stretchDisplayVertically, "Display", "StretchVertically",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.automaticallyResizeWindow, "Display", "AutoResizeWindow",
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false);
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#ifdef _WIN32
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.blitSwapChain, "Display", "UseBlitSwapChain", false);
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#endif
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@ -381,6 +383,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(
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m_ui.stretchDisplayVertically, tr("Stretch Vertically"), tr("Unchecked"),
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tr("Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio."));
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dialog->registerWidgetHelp(m_ui.stretchDisplayVertically, tr("Automatically Resize Window"), tr("Unchecked"),
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tr("Automatically resizes the window to match the internal resolution. <strong>For high "
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"internal resolutions, this will create very large windows.</strong>"));
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#ifdef _WIN32
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dialog->registerWidgetHelp(m_ui.blitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
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tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
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@ -355,6 +355,13 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="automaticallyResizeWindow">
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<property name="text">
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<string>Automatically Resize Window</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="1">
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