Merge pull request #1657 from CookiePLMonster/savestate-ui-legend
Save State UI: Add legend showing hotkeys
This commit is contained in:
commit
75776f9b33
|
@ -1310,6 +1310,8 @@ void CommonHostInterface::UpdateHotkeyInputMap(SettingsInterface& si)
|
|||
AddButtonToInputMap(binding, device, button, hi.handler);
|
||||
}
|
||||
}
|
||||
|
||||
m_save_state_selector_ui->RefreshHotkeyLegend();
|
||||
}
|
||||
|
||||
bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const std::string_view& device,
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "save_state_selector_ui.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/timestamp.h"
|
||||
#include "core/host_display.h"
|
||||
#include "core/system.h"
|
||||
|
@ -23,6 +24,7 @@ void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
|
|||
|
||||
m_open = true;
|
||||
RefreshList();
|
||||
RefreshHotkeyLegend();
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::Close()
|
||||
|
@ -78,6 +80,32 @@ void SaveStateSelectorUI::RefreshList()
|
|||
m_current_selection = 0;
|
||||
}
|
||||
|
||||
void SaveStateSelectorUI::RefreshHotkeyLegend()
|
||||
{
|
||||
if (!m_open)
|
||||
return;
|
||||
|
||||
auto format_legend_entry = [](std::string_view setting, std::string_view caption) {
|
||||
auto slash_pos = setting.find_first_of('/');
|
||||
if (slash_pos != setting.npos)
|
||||
{
|
||||
setting = setting.substr(slash_pos + 1);
|
||||
}
|
||||
|
||||
return StringUtil::StdStringFromFormat("%.*s - %.*s", static_cast<int>(setting.size()), setting.data(),
|
||||
static_cast<int>(caption.size()), caption.data());
|
||||
};
|
||||
|
||||
m_load_legend = format_legend_entry(m_host_interface->GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
|
||||
m_host_interface->TranslateStdString("SaveStateSelectorUI", "Load"));
|
||||
m_save_legend = format_legend_entry(m_host_interface->GetStringSettingValue("Hotkeys", "SaveSelectedSaveState"),
|
||||
m_host_interface->TranslateStdString("SaveStateSelectorUI", "Save"));
|
||||
m_prev_legend = format_legend_entry(m_host_interface->GetStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"),
|
||||
m_host_interface->TranslateStdString("SaveStateSelectorUI", "Select Previous"));
|
||||
m_next_legend = format_legend_entry(m_host_interface->GetStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"),
|
||||
m_host_interface->TranslateStdString("SaveStateSelectorUI", "Select Next"));
|
||||
}
|
||||
|
||||
const char* SaveStateSelectorUI::GetSelectedStatePath() const
|
||||
{
|
||||
if (m_slots.empty() || m_slots[m_current_selection].path.empty())
|
||||
|
@ -158,7 +186,7 @@ std::pair<s32, bool> SaveStateSelectorUI::GetSlotTypeFromSelection(u32 selection
|
|||
|
||||
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, s32 slot, bool global)
|
||||
{
|
||||
li->title = "No Save State";
|
||||
li->title = m_host_interface->TranslateStdString("SaveStateSelectorUI", "No Save State");
|
||||
std::string().swap(li->game_code);
|
||||
std::string().swap(li->path);
|
||||
std::string().swap(li->formatted_timestamp);
|
||||
|
@ -187,9 +215,16 @@ void SaveStateSelectorUI::Draw()
|
|||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, rounding);
|
||||
|
||||
if (ImGui::Begin("##save_state_selector", nullptr,
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar))
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
|
||||
ImGuiWindowFlags_NoScrollbar))
|
||||
{
|
||||
// Leave 2 lines for the legend
|
||||
const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
|
||||
const float padding = 10.0f * framebuffer_scale;
|
||||
|
||||
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar);
|
||||
{
|
||||
const ImVec2 image_size = ImVec2(128.0f * framebuffer_scale, (128.0f / (4.0f / 3.0f)) * framebuffer_scale);
|
||||
const float item_height = image_size.y + padding * 2.0f;
|
||||
const float text_indent = image_size.x + padding + padding;
|
||||
|
@ -220,8 +255,19 @@ void SaveStateSelectorUI::Draw()
|
|||
|
||||
ImGui::Indent(text_indent);
|
||||
|
||||
ImGui::Text("%s Slot %d", entry.global ? "Global" : (entry.game_code.empty() ? "Game" : entry.game_code.c_str()),
|
||||
if (entry.global)
|
||||
{
|
||||
ImGui::Text(m_host_interface->TranslateString("SaveStateSelectorUI", "Global Slot %d"), entry.slot);
|
||||
}
|
||||
else if (entry.game_code.empty())
|
||||
{
|
||||
ImGui::Text(m_host_interface->TranslateString("SaveStateSelectorUI", "Gane Slot %d"), entry.slot);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text(m_host_interface->TranslateString("SaveStateSelectorUI", "%s Slot %d"), entry.game_code.c_str(),
|
||||
entry.slot);
|
||||
}
|
||||
ImGui::TextUnformatted(entry.title.c_str());
|
||||
ImGui::TextUnformatted(entry.formatted_timestamp.c_str());
|
||||
ImGui::TextUnformatted(entry.path.c_str());
|
||||
|
@ -229,10 +275,32 @@ void SaveStateSelectorUI::Draw()
|
|||
ImGui::Unindent(text_indent);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::BeginChild("##legend", ImVec2(0, 0), false,
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
|
||||
ImGuiWindowFlags_NoScrollbar);
|
||||
{
|
||||
ImGui::SetCursorPosX(padding);
|
||||
ImGui::BeginTable("table", 2);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(m_load_legend.c_str());
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(m_prev_legend.c_str());
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(m_save_legend.c_str());
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(m_next_legend.c_str());
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::End();
|
||||
|
||||
// auto-close
|
||||
if (m_open_timer.GetTimeSeconds() >= m_open_time)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
#include "common_host_interface.h"
|
||||
#include "common/timer.h"
|
||||
#include "common_host_interface.h"
|
||||
#include <memory>
|
||||
|
||||
class HostDisplayTexture;
|
||||
|
@ -24,6 +24,8 @@ public:
|
|||
void ClearList();
|
||||
void RefreshList();
|
||||
|
||||
void RefreshHotkeyLegend();
|
||||
|
||||
const char* GetSelectedStatePath() const;
|
||||
s32 GetSelectedStateSlot() const;
|
||||
|
||||
|
@ -51,6 +53,11 @@ private:
|
|||
void InitializeListEntry(ListEntry* li, CommonHostInterface::ExtendedSaveStateInfo* ssi);
|
||||
std::pair<s32, bool> GetSlotTypeFromSelection(u32 selection) const;
|
||||
|
||||
std::string m_load_legend;
|
||||
std::string m_save_legend;
|
||||
std::string m_prev_legend;
|
||||
std::string m_next_legend;
|
||||
|
||||
CommonHostInterface* m_host_interface;
|
||||
std::vector<ListEntry> m_slots;
|
||||
u32 m_current_selection = 0;
|
||||
|
|
Loading…
Reference in New Issue