GPU/HW: Fix resolution changing while running corrupting screen
This commit is contained in:
parent
49569d29aa
commit
708ce25cb0
|
@ -435,6 +435,8 @@ void GPU_HW_D3D11::BlitTexture(ID3D11RenderTargetView* dst, u32 dst_x, u32 dst_y
|
|||
|
||||
m_context->OMSetRenderTargets(1, &dst, nullptr);
|
||||
m_context->PSSetShaderResources(0, 1, &src);
|
||||
m_context->PSSetSamplers(
|
||||
0, 1, linear_filter ? m_linear_sampler_state.GetAddressOf() : m_point_sampler_state.GetAddressOf());
|
||||
SetViewport(dst_x, dst_y, dst_width, dst_height);
|
||||
SetScissor(dst_x, dst_y, dst_width, dst_height);
|
||||
DrawUtilityShader(m_copy_pixel_shader.Get(), uniforms, sizeof(uniforms));
|
||||
|
|
Loading…
Reference in New Issue