diff --git a/src/core/gpu_hw_d3d11.cpp b/src/core/gpu_hw_d3d11.cpp index 4b48bed07..1ae4c155d 100644 --- a/src/core/gpu_hw_d3d11.cpp +++ b/src/core/gpu_hw_d3d11.cpp @@ -435,6 +435,8 @@ void GPU_HW_D3D11::BlitTexture(ID3D11RenderTargetView* dst, u32 dst_x, u32 dst_y m_context->OMSetRenderTargets(1, &dst, nullptr); m_context->PSSetShaderResources(0, 1, &src); + m_context->PSSetSamplers( + 0, 1, linear_filter ? m_linear_sampler_state.GetAddressOf() : m_point_sampler_state.GetAddressOf()); SetViewport(dst_x, dst_y, dst_width, dst_height); SetScissor(dst_x, dst_y, dst_width, dst_height); DrawUtilityShader(m_copy_pixel_shader.Get(), uniforms, sizeof(uniforms));