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#include "gpu_hw_opengl_es.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "gpu_hw_shadergen.h"
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#include "host_display.h"
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#include "system.h"
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Log_SetChannel(GPU_HW_OpenGL_ES);
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GPU_HW_OpenGL_ES::GPU_HW_OpenGL_ES() : GPU_HW(), m_vertex_buffer(VERTEX_BUFFER_SIZE / sizeof(BatchVertex)) {}
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GPU_HW_OpenGL_ES::~GPU_HW_OpenGL_ES()
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{
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// TODO: Destroy objects...
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if (m_host_display)
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{
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m_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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}
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bool GPU_HW_OpenGL_ES::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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InterruptController* interrupt_controller, Timers* timers)
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{
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGLES)
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{
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Log_ErrorPrintf("Host render API type is incompatible");
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return false;
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}
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SetCapabilities(host_display);
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m_shader_cache.Open(true, system->GetHostInterface()->GetUserDirectoryRelativePath("cache"));
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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if (!CreateFramebuffer())
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{
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Log_ErrorPrintf("Failed to create framebuffer");
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return false;
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}
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if (!CompilePrograms())
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{
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Log_ErrorPrintf("Failed to compile programs");
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return false;
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}
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RestoreGraphicsAPIState();
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return true;
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}
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void GPU_HW_OpenGL_ES::Reset()
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{
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GPU_HW::Reset();
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ClearFramebuffer();
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}
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void GPU_HW_OpenGL_ES::ResetGraphicsAPIState()
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{
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GPU_HW::ResetGraphicsAPIState();
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glEnable(GL_CULL_FACE);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glLineWidth(1.0f);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(2);
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glDisableVertexAttribArray(3);
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}
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void GPU_HW_OpenGL_ES::RestoreGraphicsAPIState()
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{
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m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glDepthMask(GL_FALSE);
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glLineWidth(static_cast<float>(m_resolution_scale));
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glBindVertexArray(0);
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SetScissorFromDrawingArea();
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SetVertexPointers();
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}
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void GPU_HW_OpenGL_ES::UpdateSettings()
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{
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GPU_HW::UpdateSettings();
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CreateFramebuffer();
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CompilePrograms();
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UpdateDisplay();
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}
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void GPU_HW_OpenGL_ES::MapBatchVertexPointer(u32 required_vertices)
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{
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Assert(!m_batch_start_vertex_ptr);
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m_batch_start_vertex_ptr = m_vertex_buffer.data();
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m_batch_current_vertex_ptr = m_batch_start_vertex_ptr;
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m_batch_end_vertex_ptr = m_vertex_buffer.data() + m_vertex_buffer.size();
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m_batch_base_vertex = 0;
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}
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std::tuple<s32, s32> GPU_HW_OpenGL_ES::ConvertToFramebufferCoordinates(s32 x, s32 y)
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{
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return std::make_tuple(x, static_cast<s32>(static_cast<s32>(VRAM_HEIGHT) - y));
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}
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void GPU_HW_OpenGL_ES::SetCapabilities(HostDisplay* host_display)
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{
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Log_InfoPrintf("GL_VERSION: %s", glGetString(GL_VERSION));
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Log_InfoPrintf("GL_RENDERER: %s", glGetString(GL_VERSION));
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GLint max_texture_size = VRAM_WIDTH;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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Log_InfoPrintf("Max texture size: %dx%d", max_texture_size, max_texture_size);
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const int max_texture_scale = max_texture_size / VRAM_WIDTH;
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std::array<int, 2> line_width_range = {{1, 1}};
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glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range.data());
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Log_InfoPrintf("Max line width: %d", line_width_range[1]);
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m_max_resolution_scale = std::min(max_texture_scale, line_width_range[1]);
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m_supports_dual_source_blend = false;
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}
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bool GPU_HW_OpenGL_ES::CreateFramebuffer()
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{
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// save old vram texture/fbo, in case we're changing scale
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GL::Texture old_vram_texture = std::move(m_vram_texture);
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// scale vram size to internal resolution
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const u32 texture_width = VRAM_WIDTH * m_resolution_scale;
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const u32 texture_height = VRAM_HEIGHT * m_resolution_scale;
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if (!m_vram_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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!m_vram_texture.CreateFramebuffer())
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{
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return false;
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}
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// do we need to restore the framebuffer after a size change?
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if (old_vram_texture.IsValid())
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{
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const bool linear_filter = old_vram_texture.GetWidth() > m_vram_texture.GetWidth();
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Log_DevPrintf("Scaling %ux%u VRAM texture to %ux%u using %s filter", old_vram_texture.GetWidth(),
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old_vram_texture.GetHeight(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
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linear_filter ? "linear" : "nearest");
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glDisable(GL_SCISSOR_TEST);
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old_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
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glBlitFramebuffer(0, 0, old_vram_texture.GetWidth(), old_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
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m_vram_texture.GetHeight(), GL_COLOR_BUFFER_BIT, linear_filter ? GL_LINEAR : GL_NEAREST);
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glEnable(GL_SCISSOR_TEST);
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old_vram_texture.Destroy();
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}
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if (!m_vram_read_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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!m_vram_read_texture.CreateFramebuffer() ||
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!m_vram_encoding_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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!m_vram_encoding_texture.CreateFramebuffer() ||
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!m_display_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
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!m_display_texture.CreateFramebuffer())
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{
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return false;
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}
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m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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SetFullVRAMDirtyRectangle();
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return true;
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}
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void GPU_HW_OpenGL_ES::ClearFramebuffer()
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{
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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SetFullVRAMDirtyRectangle();
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}
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bool GPU_HW_OpenGL_ES::CompilePrograms()
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{
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_scaled_dithering,
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m_texture_filtering, m_supports_dual_source_blend);
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for (u32 render_mode = 0; render_mode < 4; render_mode++)
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{
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for (u32 texture_mode = 0; texture_mode < 9; texture_mode++)
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{
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for (u8 dithering = 0; dithering < 2; dithering++)
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{
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for (u8 interlacing = 0; interlacing < 2; interlacing++)
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{
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const bool textured = (static_cast<TextureMode>(texture_mode) != TextureMode::Disabled);
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const std::string vs = shadergen.GenerateBatchVertexShader(textured);
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const std::string fs = shadergen.GenerateBatchFragmentShader(
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static_cast<BatchRenderMode>(render_mode), static_cast<TextureMode>(texture_mode),
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ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs, [this, textured](GL::Program& prog) {
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prog.BindAttribute(0, "a_pos");
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prog.BindAttribute(1, "a_col0");
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if (textured)
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{
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prog.BindAttribute(2, "a_texcoord");
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prog.BindAttribute(3, "a_texpage");
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}
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});
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if (!prog)
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return false;
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prog->Bind();
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prog->RegisterUniform("u_texture_window_mask");
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prog->RegisterUniform("u_texture_window_offset");
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prog->RegisterUniform("u_src_alpha_factor");
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prog->RegisterUniform("u_dst_alpha_factor");
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prog->RegisterUniform("u_set_mask_while_drawing");
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prog->RegisterUniform("u_interlaced_displayed_field");
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if (textured)
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prog->Uniform1i("samp0", 0);
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m_render_programs[render_mode][texture_mode][dithering][interlacing] = std::move(*prog);
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}
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}
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}
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}
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for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
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{
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for (u8 interlaced = 0; interlaced < 2; interlaced++)
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{
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const std::string vs = shadergen.GenerateScreenQuadVertexShader();
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const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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ConvertToBoolUnchecked(interlaced));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, fs);
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if (!prog)
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return false;
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prog->Bind();
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prog->RegisterUniform("u_base_coords");
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prog->Uniform1i("samp0", 0);
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m_display_programs[depth_24bit][interlaced] = std::move(*prog);
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}
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}
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
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shadergen.GenerateInterlacedFillFragmentShader());
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if (!prog)
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return false;
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prog->Bind();
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prog->RegisterUniform("u_fill_color");
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prog->RegisterUniform("u_u_interlaced_displayed_field");
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m_vram_interlaced_fill_program = std::move(*prog);
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prog =
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m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), shadergen.GenerateVRAMReadFragmentShader());
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if (!prog)
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return false;
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prog->Bind();
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prog->RegisterUniform("u_base_coords");
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prog->RegisterUniform("u_size");
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prog->Uniform1i("samp0", 0);
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m_vram_read_program = std::move(*prog);
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return true;
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}
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void GPU_HW_OpenGL_ES::SetVertexPointers()
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{
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(3);
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glVertexAttribIPointer(0, 2, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].x);
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, true, sizeof(BatchVertex), &m_vertex_buffer[0].color);
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glVertexAttribIPointer(2, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].u);
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glVertexAttribIPointer(3, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].texpage);
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}
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void GPU_HW_OpenGL_ES::SetDrawState(BatchRenderMode render_mode)
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{
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const GL::Program& prog = m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
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[BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
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m_batch_ubo_dirty |= !prog.IsBound();
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prog.Bind();
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if (m_batch.texture_mode != TextureMode::Disabled)
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m_vram_read_texture.Bind();
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if (m_batch.transparency_mode == TransparencyMode::Disabled || render_mode == BatchRenderMode::OnlyOpaque)
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{
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glDisable(GL_BLEND);
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}
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else
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{
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glEnable(GL_BLEND);
|
|
|
|
|
glBlendEquationSeparate(
|
|
|
|
|
m_batch.transparency_mode == TransparencyMode::BackgroundMinusForeground ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD,
|
|
|
|
|
GL_FUNC_ADD);
|
|
|
|
|
glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_drawing_area_changed)
|
|
|
|
|
{
|
|
|
|
|
m_drawing_area_changed = false;
|
|
|
|
|
m_vram_dirty_rect.Include(m_drawing_area);
|
|
|
|
|
SetScissorFromDrawingArea();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_batch_ubo_dirty)
|
|
|
|
|
{
|
|
|
|
|
prog.Uniform2uiv(0, m_batch_ubo_data.u_texture_window_mask);
|
|
|
|
|
prog.Uniform2uiv(1, m_batch_ubo_data.u_texture_window_offset);
|
|
|
|
|
prog.Uniform1f(2, m_batch_ubo_data.u_src_alpha_factor);
|
|
|
|
|
prog.Uniform1f(3, m_batch_ubo_data.u_dst_alpha_factor);
|
|
|
|
|
prog.Uniform1i(4, static_cast<s32>(m_batch_ubo_data.u_set_mask_while_drawing));
|
|
|
|
|
prog.Uniform1i(5, static_cast<s32>(m_batch_ubo_data.u_interlaced_displayed_field));
|
|
|
|
|
m_batch_ubo_dirty = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::SetScissorFromDrawingArea()
|
|
|
|
|
{
|
|
|
|
|
int left, top, right, bottom;
|
|
|
|
|
CalcScissorRect(&left, &top, &right, &bottom);
|
|
|
|
|
|
|
|
|
|
const int width = right - left;
|
|
|
|
|
const int height = bottom - top;
|
|
|
|
|
const int x = left;
|
|
|
|
|
const int y = m_vram_texture.GetHeight() - bottom;
|
|
|
|
|
|
|
|
|
|
Log_DebugPrintf("SetScissor: (%d-%d, %d-%d)", x, x + width, y, y + height);
|
|
|
|
|
glScissor(x, y, width, height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::UpdateDisplay()
|
|
|
|
|
{
|
|
|
|
|
GPU_HW::UpdateDisplay();
|
|
|
|
|
|
|
|
|
|
if (m_system->GetSettings().debugging.show_vram)
|
|
|
|
|
{
|
|
|
|
|
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
|
|
|
|
|
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
|
|
|
|
|
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
|
|
|
|
|
-static_cast<s32>(m_vram_texture.GetHeight()));
|
|
|
|
|
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
|
|
|
|
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
|
|
|
|
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
|
|
|
|
const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
|
|
|
|
|
const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
|
|
|
|
|
const u32 display_width = m_crtc_state.display_vram_width;
|
|
|
|
|
const u32 display_height = m_crtc_state.display_vram_height;
|
|
|
|
|
const u32 scaled_display_width = display_width * m_resolution_scale;
|
|
|
|
|
const u32 scaled_display_height = display_height * m_resolution_scale;
|
|
|
|
|
const bool interlaced = IsInterlacedDisplayEnabled();
|
|
|
|
|
|
|
|
|
|
if (m_GPUSTAT.display_disable)
|
|
|
|
|
{
|
|
|
|
|
m_host_display->ClearDisplayTexture();
|
|
|
|
|
}
|
|
|
|
|
else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
|
|
|
|
|
{
|
|
|
|
|
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
|
|
|
|
|
m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
|
|
|
|
|
m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
|
|
|
|
|
-static_cast<s32>(scaled_display_height));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
|
|
|
|
|
GL::Program& prog =
|
|
|
|
|
m_display_programs[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)];
|
|
|
|
|
prog.Bind();
|
|
|
|
|
m_display_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
|
|
|
|
|
m_vram_texture.Bind();
|
|
|
|
|
|
|
|
|
|
const u32 flipped_vram_offset_y = VRAM_HEIGHT - vram_offset_y - display_height;
|
|
|
|
|
const u32 scaled_flipped_vram_offset_y =
|
|
|
|
|
m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
|
|
|
|
|
|
|
|
|
|
const u32 reinterpret_field_offset = GetInterlacedField();
|
|
|
|
|
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
|
|
|
|
|
const u32 reinterpret_width = scaled_display_width + (m_crtc_state.display_vram_left - m_crtc_state.regs.X);
|
|
|
|
|
|
|
|
|
|
prog.Uniform2i(0, reinterpret_field_offset, reinterpret_start_x);
|
|
|
|
|
m_batch_ubo_dirty = true;
|
|
|
|
|
|
|
|
|
|
glViewport(reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_width, scaled_display_height);
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
|
|
|
|
|
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
|
|
|
|
|
m_display_texture.GetWidth(), m_display_texture.GetHeight(),
|
|
|
|
|
scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
|
|
|
|
|
scaled_display_width, -static_cast<s32>(scaled_display_height));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// restore state
|
|
|
|
|
m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
|
|
|
|
|
glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
|
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
|
|
|
|
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
|
|
|
|
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
|
|
|
|
m_crtc_state.display_aspect_ratio);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
|
|
|
|
{
|
|
|
|
|
// Get bounds with wrap-around handled.
|
|
|
|
|
const Common::Rectangle<u32> copy_rect = GetVRAMTransferBounds(x, y, width, height);
|
|
|
|
|
const u32 encoded_width = (copy_rect.GetWidth() + 1) / 2;
|
|
|
|
|
const u32 encoded_height = copy_rect.GetHeight();
|
|
|
|
|
|
|
|
|
|
// Encode the 24-bit texture as 16-bit.
|
|
|
|
|
m_vram_encoding_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
|
|
|
|
|
m_vram_texture.Bind();
|
|
|
|
|
m_vram_read_program.Bind();
|
|
|
|
|
m_vram_read_program.Uniform2i(0, copy_rect.left, VRAM_HEIGHT - copy_rect.top - copy_rect.GetHeight());
|
|
|
|
|
m_vram_read_program.Uniform2i(1, copy_rect.GetWidth(), copy_rect.GetHeight());
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
glViewport(0, 0, encoded_width, encoded_height);
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
|
|
|
|
|
// Readback encoded texture.
|
|
|
|
|
m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
|
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 2);
|
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, VRAM_WIDTH / 2);
|
|
|
|
|
glReadPixels(0, 0, encoded_width, encoded_height, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
|
&m_vram_shadow[copy_rect.top * VRAM_WIDTH + copy_rect.left]);
|
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
|
|
|
RestoreGraphicsAPIState();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
|
|
|
|
{
|
|
|
|
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
|
|
|
|
{
|
|
|
|
|
// CPU round trip if oversized for now.
|
|
|
|
|
Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
|
|
|
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
|
|
|
|
GPU::FillVRAM(x, y, width, height, color);
|
|
|
|
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPU_HW::FillVRAM(x, y, width, height, color);
|
|
|
|
|
|
|
|
|
|
// scale coordinates
|
|
|
|
|
x *= m_resolution_scale;
|
|
|
|
|
y *= m_resolution_scale;
|
|
|
|
|
width *= m_resolution_scale;
|
|
|
|
|
height *= m_resolution_scale;
|
|
|
|
|
|
|
|
|
|
glScissor(x, m_vram_texture.GetHeight() - y - height, width, height);
|
|
|
|
|
|
|
|
|
|
// drop precision unless true colour is enabled
|
|
|
|
|
if (!m_true_color)
|
|
|
|
|
color = RGBA5551ToRGBA8888(RGBA8888ToRGBA5551(color));
|
|
|
|
|
|
|
|
|
|
const auto [r, g, b, a] = RGBA8ToFloat(color);
|
|
|
|
|
|
|
|
|
|
if (!IsInterlacedRenderingEnabled())
|
|
|
|
|
{
|
|
|
|
|
glClearColor(r, g, b, a);
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
SetScissorFromDrawingArea();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
m_vram_interlaced_fill_program.Bind();
|
|
|
|
|
m_vram_interlaced_fill_program.Uniform4f(0, r, g, b, a);
|
|
|
|
|
m_vram_interlaced_fill_program.Uniform1i(1, GetInterlacedField());
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
RestoreGraphicsAPIState();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
|
|
|
|
{
|
|
|
|
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
|
|
|
|
{
|
|
|
|
|
// CPU round trip if oversized for now.
|
|
|
|
|
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
|
|
|
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
|
|
|
|
GPU::UpdateVRAM(x, y, width, height, data);
|
|
|
|
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
|
|
|
|
|
|
|
|
|
const u32 num_pixels = width * height;
|
|
|
|
|
std::vector<u32> staging_buffer(num_pixels);
|
|
|
|
|
|
|
|
|
|
// reverse copy the rows so it matches opengl's lower-left origin
|
|
|
|
|
const u32 source_stride = width * sizeof(u16);
|
|
|
|
|
const u8* source_ptr = static_cast<const u8*>(data) + (source_stride * (height - 1));
|
|
|
|
|
u32* dest_ptr = static_cast<u32*>(staging_buffer.data());
|
|
|
|
|
for (u32 row = 0; row < height; row++)
|
|
|
|
|
{
|
|
|
|
|
const u8* source_row_ptr = source_ptr;
|
|
|
|
|
|
|
|
|
|
for (u32 col = 0; col < width; col++)
|
|
|
|
|
{
|
|
|
|
|
u16 src_col;
|
|
|
|
|
std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
|
|
|
|
|
source_row_ptr += sizeof(src_col);
|
|
|
|
|
|
|
|
|
|
*(dest_ptr++) = RGBA5551ToRGBA8888(src_col);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
source_ptr -= source_stride;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// have to write to the 1x texture first
|
|
|
|
|
if (m_resolution_scale > 1)
|
|
|
|
|
m_vram_encoding_texture.Bind();
|
|
|
|
|
else
|
|
|
|
|
m_vram_texture.Bind();
|
|
|
|
|
|
|
|
|
|
// lower-left origin flip happens here
|
|
|
|
|
const u32 flipped_y = VRAM_HEIGHT - y - height;
|
|
|
|
|
|
|
|
|
|
// update texture data
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x, flipped_y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, staging_buffer.data());
|
|
|
|
|
|
|
|
|
|
if (m_resolution_scale > 1)
|
|
|
|
|
{
|
|
|
|
|
// scale to internal resolution
|
|
|
|
|
const u32 scaled_width = width * m_resolution_scale;
|
|
|
|
|
const u32 scaled_height = height * m_resolution_scale;
|
|
|
|
|
const u32 scaled_x = x * m_resolution_scale;
|
|
|
|
|
const u32 scaled_y = y * m_resolution_scale;
|
|
|
|
|
const u32 scaled_flipped_y = m_vram_texture.GetHeight() - scaled_y - scaled_height;
|
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
|
|
|
|
|
glBlitFramebuffer(x, flipped_y, x + width, flipped_y + height, scaled_x, scaled_flipped_y, scaled_x + scaled_width,
|
|
|
|
|
scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
|
|
|
|
{
|
|
|
|
|
if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
|
|
|
|
|
(dst_y + height) > VRAM_HEIGHT)
|
|
|
|
|
{
|
|
|
|
|
Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
|
|
|
|
|
height);
|
|
|
|
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
|
|
|
|
GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
|
|
|
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
|
|
|
|
|
|
|
|
|
src_x *= m_resolution_scale;
|
|
|
|
|
src_y *= m_resolution_scale;
|
|
|
|
|
dst_x *= m_resolution_scale;
|
|
|
|
|
dst_y *= m_resolution_scale;
|
|
|
|
|
width *= m_resolution_scale;
|
|
|
|
|
height *= m_resolution_scale;
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// lower-left origin flip
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src_y = m_vram_texture.GetHeight() - src_y - height;
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dst_y = m_vram_texture.GetHeight() - dst_y - height;
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if (GLAD_GL_EXT_copy_image)
|
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{
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glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, src_x, src_y, 0, m_vram_texture.GetGLId(),
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GL_TEXTURE_2D, 0, dst_x, dst_y, 0, width, height, 1);
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}
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else
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{
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glDisable(GL_SCISSOR_TEST);
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m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
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glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glEnable(GL_SCISSOR_TEST);
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}
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}
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void GPU_HW_OpenGL_ES::UpdateVRAMReadTexture()
|
|
|
|
|
{
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|
|
|
|
const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
|
|
|
|
|
const u32 width = scaled_rect.GetWidth();
|
|
|
|
|
const u32 height = scaled_rect.GetHeight();
|
|
|
|
|
const u32 x = scaled_rect.left;
|
|
|
|
|
const u32 y = m_vram_texture.GetHeight() - scaled_rect.top - height;
|
|
|
|
|
|
|
|
|
|
if (GLAD_GL_EXT_copy_image)
|
|
|
|
|
{
|
|
|
|
|
glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, x, y, 0, m_vram_read_texture.GetGLId(),
|
|
|
|
|
GL_TEXTURE_2D, 0, x, y, 0, width, height, 1);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
m_vram_read_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
|
|
|
|
|
m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
|
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
glBlitFramebuffer(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
m_vram_texture.BindFramebuffer(GL_FRAMEBUFFER);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GPU_HW_OpenGL_ES::FlushRender()
|
|
|
|
|
{
|
|
|
|
|
static constexpr std::array<GLenum, 4> gl_primitives = {{GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP}};
|
|
|
|
|
|
|
|
|
|
if (!m_batch_current_vertex_ptr)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const u32 vertex_count = GetBatchVertexCount();
|
|
|
|
|
m_batch_start_vertex_ptr = nullptr;
|
|
|
|
|
m_batch_end_vertex_ptr = nullptr;
|
|
|
|
|
m_batch_current_vertex_ptr = nullptr;
|
|
|
|
|
if (vertex_count == 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
m_renderer_stats.num_batches++;
|
|
|
|
|
|
|
|
|
|
if (m_batch.NeedsTwoPassRendering())
|
|
|
|
|
{
|
|
|
|
|
SetDrawState(BatchRenderMode::OnlyTransparent);
|
|
|
|
|
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
|
|
|
|
|
SetDrawState(BatchRenderMode::OnlyOpaque);
|
|
|
|
|
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetDrawState(m_batch.GetRenderMode());
|
|
|
|
|
glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], m_batch_base_vertex, vertex_count);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<GPU> GPU::CreateHardwareOpenGLESRenderer()
|
|
|
|
|
{
|
|
|
|
|
return std::make_unique<GPU_HW_OpenGL_ES>();
|
|
|
|
|
}
|