diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 34d92b7c0..04f79a618 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -34,8 +34,6 @@ add_library(core
gpu_hw.h
gpu_hw_opengl.cpp
gpu_hw_opengl.h
- gpu_hw_opengl_es.cpp
- gpu_hw_opengl_es.h
gpu_hw_shadergen.cpp
gpu_hw_shadergen.h
gpu_sw.cpp
diff --git a/src/core/core.vcxproj b/src/core/core.vcxproj
index aa6682266..d5c2fb8b7 100644
--- a/src/core/core.vcxproj
+++ b/src/core/core.vcxproj
@@ -63,7 +63,6 @@
-
@@ -101,7 +100,6 @@
-
diff --git a/src/core/core.vcxproj.filters b/src/core/core.vcxproj.filters
index a9c285588..71df171e9 100644
--- a/src/core/core.vcxproj.filters
+++ b/src/core/core.vcxproj.filters
@@ -34,7 +34,6 @@
-
@@ -77,7 +76,6 @@
-
diff --git a/src/core/gpu.h b/src/core/gpu.h
index 9a81eb244..ce85a3eed 100644
--- a/src/core/gpu.h
+++ b/src/core/gpu.h
@@ -155,9 +155,6 @@ public:
// gpu_hw_opengl.cpp
static std::unique_ptr CreateHardwareOpenGLRenderer();
- // gpu_hw_opengl_es.cpp
- static std::unique_ptr CreateHardwareOpenGLESRenderer();
-
// gpu_sw.cpp
static std::unique_ptr CreateSoftwareRenderer();
diff --git a/src/core/gpu_hw_opengl_es.cpp b/src/core/gpu_hw_opengl_es.cpp
deleted file mode 100644
index 7b45d893d..000000000
--- a/src/core/gpu_hw_opengl_es.cpp
+++ /dev/null
@@ -1,662 +0,0 @@
-#include "gpu_hw_opengl_es.h"
-#include "common/assert.h"
-#include "common/log.h"
-#include "gpu_hw_shadergen.h"
-#include "host_display.h"
-#include "system.h"
-Log_SetChannel(GPU_HW_OpenGL_ES);
-
-GPU_HW_OpenGL_ES::GPU_HW_OpenGL_ES() : GPU_HW(), m_vertex_buffer(VERTEX_BUFFER_SIZE / sizeof(BatchVertex)) {}
-
-GPU_HW_OpenGL_ES::~GPU_HW_OpenGL_ES()
-{
- // TODO: Destroy objects...
- if (m_host_display)
- {
- m_host_display->ClearDisplayTexture();
- ResetGraphicsAPIState();
- }
-}
-
-bool GPU_HW_OpenGL_ES::Initialize(HostDisplay* host_display, System* system, DMA* dma,
- InterruptController* interrupt_controller, Timers* timers)
-{
- if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGLES)
- {
- Log_ErrorPrintf("Host render API type is incompatible");
- return false;
- }
-
- SetCapabilities(host_display);
-
- m_shader_cache.Open(true, system->GetHostInterface()->GetUserDirectoryRelativePath("cache"));
-
- if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
- return false;
-
- if (!CreateFramebuffer())
- {
- Log_ErrorPrintf("Failed to create framebuffer");
- return false;
- }
-
- if (!CompilePrograms())
- {
- Log_ErrorPrintf("Failed to compile programs");
- return false;
- }
-
- RestoreGraphicsAPIState();
- return true;
-}
-
-void GPU_HW_OpenGL_ES::Reset()
-{
- GPU_HW::Reset();
-
- ClearFramebuffer();
-}
-
-void GPU_HW_OpenGL_ES::ResetGraphicsAPIState()
-{
- GPU_HW::ResetGraphicsAPIState();
-
- glEnable(GL_CULL_FACE);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE);
- glLineWidth(1.0f);
-
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(2);
- glDisableVertexAttribArray(3);
-}
-
-void GPU_HW_OpenGL_ES::RestoreGraphicsAPIState()
-{
- m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_SCISSOR_TEST);
- glDepthMask(GL_FALSE);
- glLineWidth(static_cast(m_resolution_scale));
- glBindVertexArray(0);
-
- SetScissorFromDrawingArea();
- SetVertexPointers();
-}
-
-void GPU_HW_OpenGL_ES::UpdateSettings()
-{
- GPU_HW::UpdateSettings();
-
- CreateFramebuffer();
- CompilePrograms();
- UpdateDisplay();
-}
-
-void GPU_HW_OpenGL_ES::MapBatchVertexPointer(u32 required_vertices)
-{
- Assert(!m_batch_start_vertex_ptr);
-
- m_batch_start_vertex_ptr = m_vertex_buffer.data();
- m_batch_current_vertex_ptr = m_batch_start_vertex_ptr;
- m_batch_end_vertex_ptr = m_vertex_buffer.data() + m_vertex_buffer.size();
- m_batch_base_vertex = 0;
-}
-
-std::tuple GPU_HW_OpenGL_ES::ConvertToFramebufferCoordinates(s32 x, s32 y)
-{
- return std::make_tuple(x, static_cast(static_cast(VRAM_HEIGHT) - y));
-}
-
-void GPU_HW_OpenGL_ES::SetCapabilities(HostDisplay* host_display)
-{
- Log_InfoPrintf("GL_VERSION: %s", glGetString(GL_VERSION));
- Log_InfoPrintf("GL_RENDERER: %s", glGetString(GL_VERSION));
-
- GLint max_texture_size = VRAM_WIDTH;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
- Log_InfoPrintf("Max texture size: %dx%d", max_texture_size, max_texture_size);
- const int max_texture_scale = max_texture_size / VRAM_WIDTH;
-
- std::array line_width_range = {{1, 1}};
- glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range.data());
- Log_InfoPrintf("Max line width: %d", line_width_range[1]);
-
- m_max_resolution_scale = std::min(max_texture_scale, line_width_range[1]);
- m_supports_dual_source_blend = false;
-}
-
-bool GPU_HW_OpenGL_ES::CreateFramebuffer()
-{
- // save old vram texture/fbo, in case we're changing scale
- GL::Texture old_vram_texture = std::move(m_vram_texture);
-
- // scale vram size to internal resolution
- const u32 texture_width = VRAM_WIDTH * m_resolution_scale;
- const u32 texture_height = VRAM_HEIGHT * m_resolution_scale;
-
- if (!m_vram_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
- !m_vram_texture.CreateFramebuffer())
- {
- return false;
- }
-
- // do we need to restore the framebuffer after a size change?
- if (old_vram_texture.IsValid())
- {
- const bool linear_filter = old_vram_texture.GetWidth() > m_vram_texture.GetWidth();
- Log_DevPrintf("Scaling %ux%u VRAM texture to %ux%u using %s filter", old_vram_texture.GetWidth(),
- old_vram_texture.GetHeight(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
- linear_filter ? "linear" : "nearest");
- glDisable(GL_SCISSOR_TEST);
- old_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
- glBlitFramebuffer(0, 0, old_vram_texture.GetWidth(), old_vram_texture.GetHeight(), 0, 0, m_vram_texture.GetWidth(),
- m_vram_texture.GetHeight(), GL_COLOR_BUFFER_BIT, linear_filter ? GL_LINEAR : GL_NEAREST);
-
- glEnable(GL_SCISSOR_TEST);
- old_vram_texture.Destroy();
- }
-
- if (!m_vram_read_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
- !m_vram_read_texture.CreateFramebuffer() ||
- !m_vram_encoding_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
- !m_vram_encoding_texture.CreateFramebuffer() ||
- !m_display_texture.Create(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false) ||
- !m_display_texture.CreateFramebuffer())
- {
- return false;
- }
-
- m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- SetFullVRAMDirtyRectangle();
- return true;
-}
-
-void GPU_HW_OpenGL_ES::ClearFramebuffer()
-{
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_SCISSOR_TEST);
- SetFullVRAMDirtyRectangle();
-}
-
-bool GPU_HW_OpenGL_ES::CompilePrograms()
-{
- GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_scaled_dithering,
- m_texture_filtering, m_supports_dual_source_blend);
-
- for (u32 render_mode = 0; render_mode < 4; render_mode++)
- {
- for (u32 texture_mode = 0; texture_mode < 9; texture_mode++)
- {
- for (u8 dithering = 0; dithering < 2; dithering++)
- {
- for (u8 interlacing = 0; interlacing < 2; interlacing++)
- {
- const bool textured = (static_cast(texture_mode) != TextureMode::Disabled);
- const std::string vs = shadergen.GenerateBatchVertexShader(textured);
- const std::string fs = shadergen.GenerateBatchFragmentShader(
- static_cast(render_mode), static_cast(texture_mode),
- ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
-
- std::optional prog = m_shader_cache.GetProgram(vs, fs, [this, textured](GL::Program& prog) {
- prog.BindAttribute(0, "a_pos");
- prog.BindAttribute(1, "a_col0");
- if (textured)
- {
- prog.BindAttribute(2, "a_texcoord");
- prog.BindAttribute(3, "a_texpage");
- }
- });
- if (!prog)
- return false;
-
- prog->Bind();
- prog->RegisterUniform("u_texture_window_mask");
- prog->RegisterUniform("u_texture_window_offset");
- prog->RegisterUniform("u_src_alpha_factor");
- prog->RegisterUniform("u_dst_alpha_factor");
- prog->RegisterUniform("u_set_mask_while_drawing");
- prog->RegisterUniform("u_interlaced_displayed_field");
-
- if (textured)
- prog->Uniform1i("samp0", 0);
-
- m_render_programs[render_mode][texture_mode][dithering][interlacing] = std::move(*prog);
- }
- }
- }
- }
-
- for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
- {
- for (u8 interlaced = 0; interlaced < 2; interlaced++)
- {
- const std::string vs = shadergen.GenerateScreenQuadVertexShader();
- const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
- ConvertToBoolUnchecked(interlaced));
- std::optional prog = m_shader_cache.GetProgram(vs, fs);
- if (!prog)
- return false;
-
- prog->Bind();
- prog->RegisterUniform("u_base_coords");
- prog->Uniform1i("samp0", 0);
-
- m_display_programs[depth_24bit][interlaced] = std::move(*prog);
- }
- }
-
- std::optional prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(),
- shadergen.GenerateInterlacedFillFragmentShader());
- if (!prog)
- return false;
-
- prog->Bind();
- prog->RegisterUniform("u_fill_color");
- prog->RegisterUniform("u_u_interlaced_displayed_field");
- m_vram_interlaced_fill_program = std::move(*prog);
-
- prog =
- m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), shadergen.GenerateVRAMReadFragmentShader());
- if (!prog)
- return false;
-
- prog->Bind();
- prog->RegisterUniform("u_base_coords");
- prog->RegisterUniform("u_size");
- prog->Uniform1i("samp0", 0);
- m_vram_read_program = std::move(*prog);
- return true;
-}
-
-void GPU_HW_OpenGL_ES::SetVertexPointers()
-{
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glEnableVertexAttribArray(2);
- glEnableVertexAttribArray(3);
- glVertexAttribIPointer(0, 2, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].x);
- glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, true, sizeof(BatchVertex), &m_vertex_buffer[0].color);
- glVertexAttribIPointer(2, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].u);
- glVertexAttribIPointer(3, 1, GL_INT, sizeof(BatchVertex), &m_vertex_buffer[0].texpage);
-}
-
-void GPU_HW_OpenGL_ES::SetDrawState(BatchRenderMode render_mode)
-{
- const GL::Program& prog = m_render_programs[static_cast(render_mode)][static_cast(m_batch.texture_mode)]
- [BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
- m_batch_ubo_dirty |= !prog.IsBound();
- prog.Bind();
-
- if (m_batch.texture_mode != TextureMode::Disabled)
- m_vram_read_texture.Bind();
-
- if (m_batch.transparency_mode == TransparencyMode::Disabled || render_mode == BatchRenderMode::OnlyOpaque)
- {
- glDisable(GL_BLEND);
- }
- else
- {
- glEnable(GL_BLEND);
- glBlendEquationSeparate(
- m_batch.transparency_mode == TransparencyMode::BackgroundMinusForeground ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD,
- GL_FUNC_ADD);
- glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
- }
-
- if (m_drawing_area_changed)
- {
- m_drawing_area_changed = false;
- m_vram_dirty_rect.Include(m_drawing_area);
- SetScissorFromDrawingArea();
- }
-
- if (m_batch_ubo_dirty)
- {
- prog.Uniform2uiv(0, m_batch_ubo_data.u_texture_window_mask);
- prog.Uniform2uiv(1, m_batch_ubo_data.u_texture_window_offset);
- prog.Uniform1f(2, m_batch_ubo_data.u_src_alpha_factor);
- prog.Uniform1f(3, m_batch_ubo_data.u_dst_alpha_factor);
- prog.Uniform1i(4, static_cast(m_batch_ubo_data.u_set_mask_while_drawing));
- prog.Uniform1i(5, static_cast(m_batch_ubo_data.u_interlaced_displayed_field));
- m_batch_ubo_dirty = false;
- }
-}
-
-void GPU_HW_OpenGL_ES::SetScissorFromDrawingArea()
-{
- int left, top, right, bottom;
- CalcScissorRect(&left, &top, &right, &bottom);
-
- const int width = right - left;
- const int height = bottom - top;
- const int x = left;
- const int y = m_vram_texture.GetHeight() - bottom;
-
- Log_DebugPrintf("SetScissor: (%d-%d, %d-%d)", x, x + width, y, y + height);
- glScissor(x, y, width, height);
-}
-
-void GPU_HW_OpenGL_ES::UpdateDisplay()
-{
- GPU_HW::UpdateDisplay();
-
- if (m_system->GetSettings().debugging.show_vram)
- {
- m_host_display->SetDisplayTexture(reinterpret_cast(static_cast(m_vram_texture.GetGLId())),
- m_vram_texture.GetWidth(), static_cast(m_vram_texture.GetHeight()), 0,
- m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
- -static_cast(m_vram_texture.GetHeight()));
- m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
- static_cast(VRAM_WIDTH) / static_cast(VRAM_HEIGHT));
- }
- else
- {
- const u32 vram_offset_x = m_crtc_state.display_vram_left;
- const u32 vram_offset_y = m_crtc_state.display_vram_top;
- const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
- const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
- const u32 display_width = m_crtc_state.display_vram_width;
- const u32 display_height = m_crtc_state.display_vram_height;
- const u32 scaled_display_width = display_width * m_resolution_scale;
- const u32 scaled_display_height = display_height * m_resolution_scale;
- const bool interlaced = IsInterlacedDisplayEnabled();
-
- if (m_GPUSTAT.display_disable)
- {
- m_host_display->ClearDisplayTexture();
- }
- else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
- {
- m_host_display->SetDisplayTexture(reinterpret_cast(static_cast(m_vram_texture.GetGLId())),
- m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
- m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
- -static_cast(scaled_display_height));
- }
- else
- {
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
-
- GL::Program& prog =
- m_display_programs[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)];
- prog.Bind();
- m_display_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- m_vram_texture.Bind();
-
- const u32 flipped_vram_offset_y = VRAM_HEIGHT - vram_offset_y - display_height;
- const u32 scaled_flipped_vram_offset_y =
- m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
-
- const u32 reinterpret_field_offset = GetInterlacedField();
- const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
- const u32 reinterpret_width = scaled_display_width + (m_crtc_state.display_vram_left - m_crtc_state.regs.X);
-
- prog.Uniform2i(0, reinterpret_field_offset, reinterpret_start_x);
- m_batch_ubo_dirty = true;
-
- glViewport(reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_width, scaled_display_height);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- m_host_display->SetDisplayTexture(reinterpret_cast(static_cast(m_display_texture.GetGLId())),
- m_display_texture.GetWidth(), m_display_texture.GetHeight(),
- scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
- scaled_display_width, -static_cast(scaled_display_height));
- }
-
- // restore state
- m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
- glEnable(GL_SCISSOR_TEST);
- }
-
- m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
- m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
- m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
- m_crtc_state.display_aspect_ratio);
-}
-
-void GPU_HW_OpenGL_ES::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
-{
- // Get bounds with wrap-around handled.
- const Common::Rectangle copy_rect = GetVRAMTransferBounds(x, y, width, height);
- const u32 encoded_width = (copy_rect.GetWidth() + 1) / 2;
- const u32 encoded_height = copy_rect.GetHeight();
-
- // Encode the 24-bit texture as 16-bit.
- m_vram_encoding_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- m_vram_texture.Bind();
- m_vram_read_program.Bind();
- m_vram_read_program.Uniform2i(0, copy_rect.left, VRAM_HEIGHT - copy_rect.top - copy_rect.GetHeight());
- m_vram_read_program.Uniform2i(1, copy_rect.GetWidth(), copy_rect.GetHeight());
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- glViewport(0, 0, encoded_width, encoded_height);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- // Readback encoded texture.
- m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
- glPixelStorei(GL_PACK_ALIGNMENT, 2);
- glPixelStorei(GL_PACK_ROW_LENGTH, VRAM_WIDTH / 2);
- glReadPixels(0, 0, encoded_width, encoded_height, GL_RGBA, GL_UNSIGNED_BYTE,
- &m_vram_shadow[copy_rect.top * VRAM_WIDTH + copy_rect.left]);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- RestoreGraphicsAPIState();
-}
-
-void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
-{
- if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
- {
- // CPU round trip if oversized for now.
- Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
- ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
- GPU::FillVRAM(x, y, width, height, color);
- UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
- return;
- }
-
- GPU_HW::FillVRAM(x, y, width, height, color);
-
- // scale coordinates
- x *= m_resolution_scale;
- y *= m_resolution_scale;
- width *= m_resolution_scale;
- height *= m_resolution_scale;
-
- glScissor(x, m_vram_texture.GetHeight() - y - height, width, height);
-
- // drop precision unless true colour is enabled
- if (!m_true_color)
- color = RGBA5551ToRGBA8888(RGBA8888ToRGBA5551(color));
-
- const auto [r, g, b, a] = RGBA8ToFloat(color);
-
- if (!IsInterlacedRenderingEnabled())
- {
- glClearColor(r, g, b, a);
- glClear(GL_COLOR_BUFFER_BIT);
- SetScissorFromDrawingArea();
- }
- else
- {
- m_vram_interlaced_fill_program.Bind();
- m_vram_interlaced_fill_program.Uniform4f(0, r, g, b, a);
- m_vram_interlaced_fill_program.Uniform1i(1, GetInterlacedField());
- glDrawArrays(GL_TRIANGLES, 0, 3);
- RestoreGraphicsAPIState();
- }
-}
-
-void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
-{
- if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
- {
- // CPU round trip if oversized for now.
- Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
- ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
- GPU::UpdateVRAM(x, y, width, height, data);
- UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
- return;
- }
-
- GPU_HW::UpdateVRAM(x, y, width, height, data);
-
- const u32 num_pixels = width * height;
- std::vector staging_buffer(num_pixels);
-
- // reverse copy the rows so it matches opengl's lower-left origin
- const u32 source_stride = width * sizeof(u16);
- const u8* source_ptr = static_cast(data) + (source_stride * (height - 1));
- u32* dest_ptr = static_cast(staging_buffer.data());
- for (u32 row = 0; row < height; row++)
- {
- const u8* source_row_ptr = source_ptr;
-
- for (u32 col = 0; col < width; col++)
- {
- u16 src_col;
- std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
- source_row_ptr += sizeof(src_col);
-
- *(dest_ptr++) = RGBA5551ToRGBA8888(src_col);
- }
-
- source_ptr -= source_stride;
- }
-
- // have to write to the 1x texture first
- if (m_resolution_scale > 1)
- m_vram_encoding_texture.Bind();
- else
- m_vram_texture.Bind();
-
- // lower-left origin flip happens here
- const u32 flipped_y = VRAM_HEIGHT - y - height;
-
- // update texture data
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, flipped_y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, staging_buffer.data());
-
- if (m_resolution_scale > 1)
- {
- // scale to internal resolution
- const u32 scaled_width = width * m_resolution_scale;
- const u32 scaled_height = height * m_resolution_scale;
- const u32 scaled_x = x * m_resolution_scale;
- const u32 scaled_y = y * m_resolution_scale;
- const u32 scaled_flipped_y = m_vram_texture.GetHeight() - scaled_y - scaled_height;
- glDisable(GL_SCISSOR_TEST);
- m_vram_encoding_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
- glBlitFramebuffer(x, flipped_y, x + width, flipped_y + height, scaled_x, scaled_flipped_y, scaled_x + scaled_width,
- scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glEnable(GL_SCISSOR_TEST);
- }
-}
-
-void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
-{
- if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
- (dst_y + height) > VRAM_HEIGHT)
- {
- Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
- height);
- ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
- GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
- UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
- return;
- }
-
- GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
-
- src_x *= m_resolution_scale;
- src_y *= m_resolution_scale;
- dst_x *= m_resolution_scale;
- dst_y *= m_resolution_scale;
- width *= m_resolution_scale;
- height *= m_resolution_scale;
-
- // lower-left origin flip
- src_y = m_vram_texture.GetHeight() - src_y - height;
- dst_y = m_vram_texture.GetHeight() - dst_y - height;
-
- if (GLAD_GL_EXT_copy_image)
- {
- glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, src_x, src_y, 0, m_vram_texture.GetGLId(),
- GL_TEXTURE_2D, 0, dst_x, dst_y, 0, width, height, 1);
- }
- else
- {
- glDisable(GL_SCISSOR_TEST);
- m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
- glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glEnable(GL_SCISSOR_TEST);
- }
-}
-
-void GPU_HW_OpenGL_ES::UpdateVRAMReadTexture()
-{
- const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
- const u32 width = scaled_rect.GetWidth();
- const u32 height = scaled_rect.GetHeight();
- const u32 x = scaled_rect.left;
- const u32 y = m_vram_texture.GetHeight() - scaled_rect.top - height;
-
- if (GLAD_GL_EXT_copy_image)
- {
- glCopyImageSubDataEXT(m_vram_texture.GetGLId(), GL_TEXTURE_2D, 0, x, y, 0, m_vram_read_texture.GetGLId(),
- GL_TEXTURE_2D, 0, x, y, 0, width, height, 1);
- }
- else
- {
- m_vram_read_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
- m_vram_texture.BindFramebuffer(GL_READ_FRAMEBUFFER);
- glDisable(GL_SCISSOR_TEST);
- glBlitFramebuffer(x, y, x + width, y + height, x, y, x + width, y + height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- glEnable(GL_SCISSOR_TEST);
- m_vram_texture.BindFramebuffer(GL_FRAMEBUFFER);
- }
-}
-
-void GPU_HW_OpenGL_ES::FlushRender()
-{
- static constexpr std::array gl_primitives = {{GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP}};
-
- if (!m_batch_current_vertex_ptr)
- return;
-
- const u32 vertex_count = GetBatchVertexCount();
- m_batch_start_vertex_ptr = nullptr;
- m_batch_end_vertex_ptr = nullptr;
- m_batch_current_vertex_ptr = nullptr;
- if (vertex_count == 0)
- return;
-
- m_renderer_stats.num_batches++;
-
- if (m_batch.NeedsTwoPassRendering())
- {
- SetDrawState(BatchRenderMode::OnlyTransparent);
- glDrawArrays(gl_primitives[static_cast(m_batch.primitive)], m_batch_base_vertex, vertex_count);
- SetDrawState(BatchRenderMode::OnlyOpaque);
- glDrawArrays(gl_primitives[static_cast(m_batch.primitive)], m_batch_base_vertex, vertex_count);
- }
- else
- {
- SetDrawState(m_batch.GetRenderMode());
- glDrawArrays(gl_primitives[static_cast(m_batch.primitive)], m_batch_base_vertex, vertex_count);
- }
-}
-
-std::unique_ptr GPU::CreateHardwareOpenGLESRenderer()
-{
- return std::make_unique();
-}
diff --git a/src/core/gpu_hw_opengl_es.h b/src/core/gpu_hw_opengl_es.h
deleted file mode 100644
index 1d71442ab..000000000
--- a/src/core/gpu_hw_opengl_es.h
+++ /dev/null
@@ -1,72 +0,0 @@
-#pragma once
-#include "common/gl/program.h"
-#include "common/gl/shader_cache.h"
-#include "common/gl/stream_buffer.h"
-#include "common/gl/texture.h"
-#include "glad.h"
-#include "gpu_hw.h"
-#include
-#include
-
-class GPU_HW_OpenGL_ES : public GPU_HW
-{
-public:
- GPU_HW_OpenGL_ES();
- ~GPU_HW_OpenGL_ES() override;
-
- bool Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
- Timers* timers) override;
- void Reset() override;
-
- void ResetGraphicsAPIState() override;
- void RestoreGraphicsAPIState() override;
- void UpdateSettings() override;
-
-protected:
- void UpdateDisplay() override;
- void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
- void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
- void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
- void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
- void FlushRender() override;
- void MapBatchVertexPointer(u32 required_vertices) override;
- void UpdateVRAMReadTexture() override;
-
-private:
- struct GLStats
- {
- u32 num_batches;
- u32 num_vertices;
- u32 num_vram_reads;
- u32 num_vram_writes;
- u32 num_vram_read_texture_updates;
- u32 num_uniform_buffer_updates;
- };
-
- std::tuple ConvertToFramebufferCoordinates(s32 x, s32 y);
-
- void SetCapabilities(HostDisplay* host_display);
- bool CreateFramebuffer();
- void ClearFramebuffer();
-
- bool CompilePrograms();
- void SetVertexPointers();
- void SetDrawState(BatchRenderMode render_mode);
- void SetScissorFromDrawingArea();
-
- GL::ShaderCache m_shader_cache;
-
- // downsample texture - used for readbacks at >1xIR.
- GL::Texture m_vram_texture;
- GL::Texture m_vram_read_texture;
- GL::Texture m_vram_encoding_texture;
- GL::Texture m_display_texture;
-
- std::vector m_vertex_buffer;
-
- std::array, 2>, 9>, 4>
- m_render_programs; // [render_mode][texture_mode][dithering][interlacing]
- std::array, 2> m_display_programs; // [depth_24][interlaced]
- GL::Program m_vram_interlaced_fill_program;
- GL::Program m_vram_read_program;
-};
diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp
index c51c9f205..81523f990 100644
--- a/src/core/gpu_hw_shadergen.cpp
+++ b/src/core/gpu_hw_shadergen.cpp
@@ -9,8 +9,7 @@ GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolu
bool scaled_dithering, bool texture_filtering, bool supports_dual_source_blend)
: m_render_api(render_api), m_resolution_scale(resolution_scale), m_true_color(true_color),
m_scaled_dithering(scaled_dithering), m_texture_filering(texture_filtering),
- m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_glsl_es(render_api == HostDisplay::RenderAPI::OpenGLES),
- m_supports_dual_source_blend(supports_dual_source_blend)
+ m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_supports_dual_source_blend(supports_dual_source_blend)
{
if (m_glsl)
SetGLSLVersionString();
@@ -26,6 +25,7 @@ static void DefineMacro(std::stringstream& ss, const char* name, bool enabled)
void GPU_HW_ShaderGen::SetGLSLVersionString()
{
const char* glsl_version = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION));
+ const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
Assert(glsl_version != nullptr);
// Skip any strings in front of the version code.
@@ -37,12 +37,12 @@ void GPU_HW_ShaderGen::SetGLSLVersionString()
if (std::sscanf(glsl_version_start, "%d.%d", &major_version, &minor_version) == 2)
{
// Cap at GLSL 3.3, we're not using anything newer for now.
- if (!m_glsl_es && major_version >= 4)
+ if (!glsl_es && major_version >= 4)
{
major_version = 3;
minor_version = 30;
}
- else if (m_glsl_es && (major_version > 3 || minor_version > 20))
+ else if (glsl_es && (major_version > 3 || minor_version > 20))
{
major_version = 3;
minor_version = 20;
@@ -51,17 +51,17 @@ void GPU_HW_ShaderGen::SetGLSLVersionString()
else
{
Log_ErrorPrintf("Invalid GLSL version string: '%s' ('%s')", glsl_version, glsl_version_start);
- if (m_glsl_es)
+ if (glsl_es)
{
major_version = 3;
minor_version = 0;
}
- m_glsl_version_string = m_glsl_es ? "300" : "130";
+ m_glsl_version_string = glsl_es ? "300" : "130";
}
char buf[128];
std::snprintf(buf, sizeof(buf), "#version %d%02d%s", major_version, minor_version,
- (m_glsl_es && major_version >= 3) ? " es" : "");
+ (glsl_es && major_version >= 3) ? " es" : "");
m_glsl_version_string = buf;
}
@@ -178,23 +178,15 @@ float4 RGBA5551ToRGBA8(uint v)
void GPU_HW_ShaderGen::DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list& members)
{
- if (m_glsl_es)
- {
- for (const char* member : members)
- ss << "uniform " << member << ";\n";
- }
+ if (m_glsl)
+ ss << "layout(std140) uniform UBOBlock\n";
else
- {
- if (m_glsl)
- ss << "layout(std140) uniform UBOBlock\n";
- else
- ss << "cbuffer UBOBlock : register(b0)\n";
+ ss << "cbuffer UBOBlock : register(b0)\n";
- ss << "{\n";
- for (const char* member : members)
- ss << member << ";\n";
- ss << "};\n\n";
- }
+ ss << "{\n";
+ for (const char* member : members)
+ ss << member << ";\n";
+ ss << "};\n\n";
}
void GPU_HW_ShaderGen::DeclareTexture(std::stringstream& ss, const char* name, u32 index)
diff --git a/src/core/gpu_hw_shadergen.h b/src/core/gpu_hw_shadergen.h
index 974cd1997..60b19c3ad 100644
--- a/src/core/gpu_hw_shadergen.h
+++ b/src/core/gpu_hw_shadergen.h
@@ -29,7 +29,6 @@ public:
bool m_scaled_dithering;
bool m_texture_filering;
bool m_glsl;
- bool m_glsl_es;
bool m_supports_dual_source_blend;
std::string m_glsl_version_string;
diff --git a/src/core/system.cpp b/src/core/system.cpp
index 5065d7dc7..59cb49c88 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -264,9 +264,7 @@ bool System::CreateGPU(GPURenderer renderer)
switch (renderer)
{
case GPURenderer::HardwareOpenGL:
- m_gpu = m_host_interface->GetDisplay()->GetRenderAPI() == HostDisplay::RenderAPI::OpenGLES ?
- GPU::CreateHardwareOpenGLESRenderer() :
- GPU::CreateHardwareOpenGLRenderer();
+ m_gpu = GPU::CreateHardwareOpenGLRenderer();
break;
#ifdef WIN32