GameDB: Enable ICache for Crash 3

Sound effects during the intro can be lost if the CPU runs too fast.
This commit is contained in:
Stenzek 2024-12-15 15:16:51 +10:00
parent 2603ce5976
commit 666fee2df7
No known key found for this signature in database
1 changed files with 12 additions and 7 deletions

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@ -30517,8 +30517,9 @@ SCUS-94244:
- AnalogController
- DigitalController
traits:
- ForceRoundTextureCoordinates
- DisablePGXPColorCorrection
- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
metadata:
publisher: "Sony"
developer: "Naughty Dog, Inc"
@ -30626,8 +30627,9 @@ SCPS-10073:
- AnalogController
- DigitalController
traits:
- ForceRoundTextureCoordinates
- DisablePGXPColorCorrection
- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
codes:
- SCPS-10073
- SCPS-91164
@ -30654,7 +30656,9 @@ SCPS-45350:
- AnalogController
- DigitalController
traits:
- ForceRoundTextureCoordinates
- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
metadata:
publisher: "Sony"
developer: "Naughty Dog, Inc"
@ -30677,8 +30681,9 @@ SCES-01420:
- AnalogController
- DigitalController
traits:
- ForceRoundTextureCoordinates
- DisablePGXPColorCorrection
- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
metadata:
publisher: "Sony"
developer: "Naughty Dog, Inc"