GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
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2603ce5976
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666fee2df7
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@ -30517,8 +30517,9 @@ SCUS-94244:
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- AnalogController
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- DigitalController
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traits:
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- ForceRoundTextureCoordinates
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- DisablePGXPColorCorrection
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- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
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- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
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- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
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metadata:
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publisher: "Sony"
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developer: "Naughty Dog, Inc"
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@ -30626,8 +30627,9 @@ SCPS-10073:
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- AnalogController
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- DigitalController
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traits:
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- ForceRoundTextureCoordinates
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- DisablePGXPColorCorrection
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- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
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- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
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- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
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codes:
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- SCPS-10073
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- SCPS-91164
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@ -30654,7 +30656,9 @@ SCPS-45350:
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- AnalogController
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- DigitalController
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traits:
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- ForceRoundTextureCoordinates
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- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
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- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
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- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
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metadata:
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publisher: "Sony"
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developer: "Naughty Dog, Inc"
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@ -30677,8 +30681,9 @@ SCES-01420:
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- AnalogController
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- DigitalController
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traits:
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- ForceRoundTextureCoordinates
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- DisablePGXPColorCorrection
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- ForceRoundTextureCoordinates # Fixes alignment of flipped textures when upscaling.
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- DisablePGXPColorCorrection # Shadows break with perspective correct colour.
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- ForceRecompilerICache # Sound effects during intro are lost if the CPU is too fast.
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metadata:
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publisher: "Sony"
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developer: "Naughty Dog, Inc"
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