fix: string to c-string to string
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@ -5593,7 +5593,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path)
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if (entry)
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if (entry)
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{
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{
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s_save_state_selector_loading = true;
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s_save_state_selector_loading = true;
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if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str()) > 0)
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if (PopulateSaveStateListEntries(entry->title, entry->serial) > 0)
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{
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{
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s_save_state_selector_open = true;
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s_save_state_selector_open = true;
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s_save_state_selector_resuming = false;
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s_save_state_selector_resuming = false;
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@ -5611,7 +5611,7 @@ bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
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s_save_state_selector_game_path = {};
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s_save_state_selector_game_path = {};
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s_save_state_selector_loading = is_loading;
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s_save_state_selector_loading = is_loading;
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s_save_state_selector_resuming = false;
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s_save_state_selector_resuming = false;
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if (PopulateSaveStateListEntries(System::GetGameTitle().c_str(), System::GetGameSerial().c_str()) > 0)
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if (PopulateSaveStateListEntries(System::GetGameTitle(), System::GetGameSerial()) > 0)
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{
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{
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s_save_state_selector_open = true;
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s_save_state_selector_open = true;
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return true;
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return true;
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