From 5cdcdb565f6268425efa511a6097b2ed83de8738 Mon Sep 17 00:00:00 2001 From: Nik Chizhov Date: Sat, 6 Jul 2024 23:45:17 +0900 Subject: [PATCH] fix: string to c-string to string --- src/core/fullscreen_ui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/fullscreen_ui.cpp b/src/core/fullscreen_ui.cpp index 39306c864..81c9b2800 100644 --- a/src/core/fullscreen_ui.cpp +++ b/src/core/fullscreen_ui.cpp @@ -5593,7 +5593,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path) if (entry) { s_save_state_selector_loading = true; - if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str()) > 0) + if (PopulateSaveStateListEntries(entry->title, entry->serial) > 0) { s_save_state_selector_open = true; s_save_state_selector_resuming = false; @@ -5611,7 +5611,7 @@ bool FullscreenUI::OpenSaveStateSelector(bool is_loading) s_save_state_selector_game_path = {}; s_save_state_selector_loading = is_loading; s_save_state_selector_resuming = false; - if (PopulateSaveStateListEntries(System::GetGameTitle().c_str(), System::GetGameSerial().c_str()) > 0) + if (PopulateSaveStateListEntries(System::GetGameTitle(), System::GetGameSerial()) > 0) { s_save_state_selector_open = true; return true;