GPU/HW: Fix force-round-coords with texture cache
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@ -882,7 +882,7 @@ float4 SampleFromVRAM(TEXPAGE_VALUE texpage, float2 coords)
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float4 SampleFromPageTexture(float2 coords)
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{
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// Cached textures.
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#if UPSCALED == 0 || FORCE_ROUND_TEXCOORDS != 0
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#if UPSCALED == 0
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float2 fpart = coords - roundEven(coords);
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#else
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float2 fpart = frac(coords);
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@ -5,4 +5,4 @@
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#include "common/types.h"
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static constexpr u32 SHADER_CACHE_VERSION = 18;
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static constexpr u32 SHADER_CACHE_VERSION = 19;
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