Qt: Use FSUI to service ConfirmMessageAsync() if active
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@ -1978,14 +1978,49 @@ bool Host::ConfirmMessage(std::string_view title, std::string_view message)
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void Host::ConfirmMessageAsync(std::string_view title, std::string_view message, ConfirmMessageAsyncCallback callback)
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{
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QtHost::RunOnUIThread([title = QtUtils::StringViewToQString(title), message = QtUtils::StringViewToQString(message),
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callback = std::move(callback)]() mutable {
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auto lock = g_main_window->pauseAndLockSystem();
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INFO_LOG("ConfirmMessageAsync({}, {})", title, message);
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const bool result = (QMessageBox::question(lock.getDialogParent(), title, message) != QMessageBox::No);
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// This is a racey read, but whether FSUI is started should be visible on all threads.
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std::atomic_thread_fence(std::memory_order_acquire);
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callback(result);
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});
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// Use FSUI to display the confirmation if it is active.
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if (FullscreenUI::IsInitialized())
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{
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// This.. should not be a thing.
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if (!g_emu_thread->isCurrentThread())
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{
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Host::RunOnCPUThread(
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[title = std::string(title), message = std::string(message), callback = std::move(callback)]() mutable {
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ConfirmMessageAsync(title, message, std::move(callback));
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});
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return;
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}
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GPUThread::RunOnThread(
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[title = std::string(title), message = std::string(message), callback = std::move(callback)]() mutable {
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if (!FullscreenUI::Initialize())
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{
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callback(false);
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return;
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}
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ImGuiFullscreen::OpenConfirmMessageDialog(std::move(title), std::move(message), std::move(callback),
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fmt::format(ICON_FA_CHECK " {}", TRANSLATE_SV("QtHost", "Yes")),
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fmt::format(ICON_FA_TIMES " {}", TRANSLATE_SV("QtHost", "No")));
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});
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}
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else
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{
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// Otherwise, use the desktop UI.
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QtHost::RunOnUIThread([title = QtUtils::StringViewToQString(title), message = QtUtils::StringViewToQString(message),
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callback = std::move(callback)]() mutable {
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auto lock = g_main_window->pauseAndLockSystem();
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const bool result = (QMessageBox::question(lock.getDialogParent(), title, message) != QMessageBox::No);
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callback(result);
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});
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}
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}
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void Host::OpenURL(std::string_view url)
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