System: Adjust initialization order to better fit FullscreenUI

Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
This commit is contained in:
Stenzek 2025-01-27 14:36:57 +10:00
parent 1b678d0ebc
commit 4da7692a2d
No known key found for this signature in database
4 changed files with 93 additions and 97 deletions

View File

@ -706,7 +706,8 @@ bool FullscreenUI::AreAnyDialogsOpen()
{
return (s_state.save_state_selector_open || s_state.about_window_open ||
s_state.input_binding_type != InputBindingInfo::Type::Unknown || ImGuiFullscreen::IsChoiceDialogOpen() ||
ImGuiFullscreen::IsFileSelectorOpen());
ImGuiFullscreen::IsInputDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen() ||
ImGuiFullscreen::IsMessageBoxDialogOpen());
}
void FullscreenUI::CheckForConfigChanges(const GPUSettings& old_settings)
@ -720,7 +721,7 @@ void FullscreenUI::UpdateRunIdleState()
GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, new_run_idle);
}
void FullscreenUI::OnSystemStarted()
void FullscreenUI::OnSystemStarting()
{
// NOTE: Called on CPU thread.
if (!IsInitialized())
@ -1109,34 +1110,37 @@ void FullscreenUI::DoStartPath(std::string path, std::string state, std::optiona
if (GPUThread::HasGPUBackend())
return;
// Switch to nothing, we'll get called back via OnSystemDestroyed() if startup fails.
const MainWindowType prev_main_window = std::exchange(s_state.current_main_window, MainWindowType::None);
QueueResetFocus(FocusResetType::ViewChanged);
// Stop running idle to prevent game list from being redrawn until we know if startup succeeded.
GPUThread::SetRunIdleReason(GPUThread::RunIdleReason::FullscreenUIActive, false);
SystemBootParameters params;
params.filename = std::move(path);
params.save_state = std::move(state);
params.override_fast_boot = std::move(fast_boot);
Host::RunOnCPUThread([params = std::move(params), prev_main_window]() {
Host::RunOnCPUThread([params = std::move(params)]() mutable {
if (System::IsValid())
return;
// This can "fail" if HC mode is enabled and the user cancels, or other startup cancel paths.
// In that case, we need to re-trigger the idle state so the user can interact with the message.
// But we can skip it if we have a system, because OnSystemStarted() fixed it up.
Error error;
if (!System::BootSystem(std::move(params), &error))
{
GPUThread::RunOnThread([error_desc = error.TakeDescription(), prev_main_window]() {
if (!IsInitialized())
return;
const bool result = System::BootSystem(std::move(params), &error);
if (result && System::IsValid())
return;
GPUThread::RunOnThread([error_desc = error.TakeDescription(), result]() {
if (!IsInitialized())
return;
if (!result)
{
OpenInfoMessageDialog(TRANSLATE_STR("System", "Error"),
fmt::format(TRANSLATE_FS("System", "Failed to boot system: {}"), error_desc));
// ReturnToPreviousWindow();
s_state.current_main_window = prev_main_window;
QueueResetFocus(FocusResetType::ViewChanged);
UpdateRunIdleState();
});
}
}
UpdateRunIdleState();
});
});
}

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@ -20,7 +20,7 @@ bool Initialize();
bool IsInitialized();
bool HasActiveWindow();
void CheckForConfigChanges(const GPUSettings& old_settings);
void OnSystemStarted();
void OnSystemStarting();
void OnSystemResumed();
void OnSystemDestroyed();
void OnRunningGameChanged(const std::string& path, const std::string& serial, const std::string& title);

View File

@ -223,7 +223,6 @@ static void DoRewind();
static bool DoRunahead();
static bool OpenGPUDump(std::string path, Error* error);
static bool ChangeGPUDump(std::string new_path);
static void UpdateSessionTime(const std::string& prev_serial);
@ -1657,18 +1656,13 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
else
INFO_LOG("Boot Filename: {}", parameters.filename);
Assert(s_state.state == State::Shutdown);
s_state.state = State::Starting;
s_state.startup_cancelled.store(false, std::memory_order_relaxed);
s_state.region = g_settings.region;
std::atomic_thread_fence(std::memory_order_release);
Host::OnSystemStarting();
// Load CD image up and detect region.
std::unique_ptr<CDImage> disc;
ConsoleRegion console_region = ConsoleRegion::Auto;
DiscRegion disc_region = DiscRegion::NonPS1;
BootMode boot_mode = BootMode::FullBoot;
std::string exe_override;
std::unique_ptr<GPUDump::Player> gpu_dump;
if (!parameters.filename.empty())
{
if (IsExePath(parameters.filename))
@ -1683,24 +1677,22 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
}
else if (IsGPUDumpPath(parameters.filename))
{
if (!OpenGPUDump(parameters.filename, error))
{
DestroySystem();
gpu_dump = GPUDump::Player::Open(parameters.filename, error);
if (!gpu_dump)
return false;
}
boot_mode = BootMode::ReplayGPUDump;
}
if (boot_mode == BootMode::BootEXE || boot_mode == BootMode::BootPSF)
{
if (s_state.region == ConsoleRegion::Auto)
if (console_region == ConsoleRegion::Auto)
{
const DiscRegion file_region =
((boot_mode == BootMode::BootEXE) ? GetRegionForExe(parameters.filename.c_str()) :
GetRegionForPsf(parameters.filename.c_str()));
INFO_LOG("EXE/PSF Region: {}", Settings::GetDiscRegionDisplayName(file_region));
s_state.region = GetConsoleRegionForDiscRegion(file_region);
console_region = GetConsoleRegionForDiscRegion(file_region);
}
}
else if (boot_mode != BootMode::ReplayGPUDump)
@ -1710,25 +1702,24 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
if (!disc)
{
Error::AddPrefixFmt(error, "Failed to open CD image '{}':\n", Path::GetFileName(parameters.filename));
DestroySystem();
return false;
}
disc_region = GameList::GetCustomRegionForPath(parameters.filename).value_or(GetRegionForImage(disc.get()));
if (s_state.region == ConsoleRegion::Auto)
if (console_region == ConsoleRegion::Auto)
{
if (disc_region != DiscRegion::Other)
{
s_state.region = GetConsoleRegionForDiscRegion(disc_region);
console_region = GetConsoleRegionForDiscRegion(disc_region);
INFO_LOG("Auto-detected console {} region for '{}' (region {})",
Settings::GetConsoleRegionName(s_state.region), parameters.filename,
Settings::GetConsoleRegionName(console_region), parameters.filename,
Settings::GetDiscRegionName(disc_region));
}
else
{
s_state.region = ConsoleRegion::NTSC_U;
console_region = ConsoleRegion::NTSC_U;
WARNING_LOG("Could not determine console region for disc region {}. Defaulting to {}.",
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(s_state.region));
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(console_region));
}
}
}
@ -1736,21 +1727,72 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
else
{
// Default to NTSC for BIOS boot.
if (s_state.region == ConsoleRegion::Auto)
s_state.region = ConsoleRegion::NTSC_U;
if (console_region == ConsoleRegion::Auto)
console_region = ConsoleRegion::NTSC_U;
}
INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(s_state.region));
INFO_LOG("Console Region: {}", Settings::GetConsoleRegionDisplayName(console_region));
// Switch subimage.
if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, error))
{
Error::AddPrefixFmt(error, "Failed to switch to subimage {} in '{}':\n", parameters.media_playlist_index,
Path::GetFileName(parameters.filename));
DestroySystem();
return false;
}
// Achievement hardcore checks before committing to anything.
if (!IsReplayingGPUDump())
{
// Check for resuming with hardcore mode.
if (parameters.disable_achievements_hardcore_mode)
Achievements::DisableHardcoreMode();
else
Achievements::ResetHardcoreMode(true);
if ((!parameters.save_state.empty() || !exe_override.empty()) && Achievements::IsHardcoreModeActive())
{
const bool is_exe_override_boot = parameters.save_state.empty();
bool cancelled;
if (FullscreenUI::IsInitialized())
{
Achievements::ConfirmHardcoreModeDisableAsync(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"),
[parameters = std::move(parameters)](bool approved) mutable {
if (approved)
{
parameters.disable_achievements_hardcore_mode = true;
BootSystem(std::move(parameters), nullptr);
}
});
cancelled = true;
}
else
{
cancelled = !Achievements::ConfirmHardcoreModeDisable(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"));
}
if (cancelled)
{
// Technically a failure, but user-initiated. Returning false here would try to display a non-existent error.
return true;
}
}
}
// Can't early cancel without destroying past this point.
Assert(s_state.state == State::Shutdown);
s_state.state = State::Starting;
s_state.region = console_region;
s_state.startup_cancelled.store(false, std::memory_order_relaxed);
s_state.gpu_dump_player = std::move(gpu_dump);
std::atomic_thread_fence(std::memory_order_release);
Host::OnSystemStarting();
FullscreenUI::OnSystemStarting();
// Update running game, this will apply settings as well.
UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
@ -1770,42 +1812,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
exe_override = std::move(parameters.override_exe);
}
// Check for resuming with hardcore mode.
if (parameters.disable_achievements_hardcore_mode)
Achievements::DisableHardcoreMode();
if ((!parameters.save_state.empty() || !exe_override.empty()) && Achievements::IsHardcoreModeActive())
{
const bool is_exe_override_boot = parameters.save_state.empty();
bool cancelled;
if (FullscreenUI::IsInitialized())
{
Achievements::ConfirmHardcoreModeDisableAsync(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"),
[parameters = std::move(parameters)](bool approved) mutable {
if (approved)
{
parameters.disable_achievements_hardcore_mode = true;
BootSystem(std::move(parameters), nullptr);
}
});
cancelled = true;
}
else
{
cancelled = !Achievements::ConfirmHardcoreModeDisable(is_exe_override_boot ?
TRANSLATE("Achievements", "Overriding executable") :
TRANSLATE("Achievements", "Resuming state"));
}
if (cancelled)
{
// Technically a failure, but user-initiated. Returning false here would try to display a non-existent error.
DestroySystem();
return true;
}
}
// Are we fast booting? Must be checked after updating game settings.
if (boot_mode == BootMode::FullBoot && disc_region != DiscRegion::NonPS1 &&
parameters.override_fast_boot.value_or(static_cast<bool>(g_settings.bios_patch_fast_boot)))
@ -1847,8 +1853,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
return false;
}
FullscreenUI::OnSystemStarted();
InputManager::UpdateHostMouseMode();
if (g_settings.inhibit_screensaver)
@ -4189,9 +4193,6 @@ void System::UpdateRunningGame(const std::string& path, CDImage* image, bool boo
if (!IsReplayingGPUDump())
{
if (booting)
Achievements::ResetHardcoreMode(true);
Achievements::GameChanged(s_state.running_game_path, image, booting);
// game layer reloads cheats, but only the active list, we need new files
@ -5848,27 +5849,18 @@ void System::UpdateGTEAspectRatio()
GTE::SetAspectRatio(gte_ar, custom_num, custom_denom);
}
bool System::OpenGPUDump(std::string path, Error* error)
{
std::unique_ptr<GPUDump::Player> new_dump = GPUDump::Player::Open(std::move(path), error);
if (!new_dump)
return false;
// set properties
s_state.gpu_dump_player = std::move(new_dump);
s_state.region = s_state.gpu_dump_player->GetRegion();
return true;
}
bool System::ChangeGPUDump(std::string new_path)
{
Error error;
if (!OpenGPUDump(std::move(new_path), &error))
std::unique_ptr<GPUDump::Player> new_dump = GPUDump::Player::Open(std::move(new_path), &error);
if (!new_dump)
{
Host::ReportErrorAsync("Error", fmt::format(TRANSLATE_FS("Failed to change GPU dump: {}", error.GetDescription())));
return false;
}
s_state.gpu_dump_player = std::move(new_dump);
s_state.region = s_state.gpu_dump_player->GetRegion();
UpdateRunningGame(s_state.gpu_dump_player->GetPath(), nullptr, false);
// current player object has been changed out, toss call stack

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@ -449,7 +449,7 @@ CDImage::PrecacheResult CDImageCHD::Precache(ProgressCallback* progress)
if (m_precached)
return CDImage::PrecacheResult::Success;
progress->SetStatusText(fmt::format("Precaching {}...", FileSystem::GetDisplayNameFromPath(m_filename)).c_str());
progress->SetStatusText("Precaching CHD...");
progress->SetProgressRange(100);
auto callback = [](size_t pos, size_t total, void* param) {