Qt: Add help text note about binding rumble
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@ -27,8 +27,9 @@ static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Catego
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"self-explanatory.",
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"self-explanatory.",
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"count-down, in which case you should press the key or controller button/axis you wish to bind. If no button is "
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"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
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"pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
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"any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, "
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"the binding will be unchanged. To clear a binding, right-click the button.",
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"<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk.",
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"function in, and where the images for these cards will be stored on disk.",
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"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
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"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
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