FullscreenUI: Fix incorrect help text

This commit is contained in:
Stenzek 2025-01-14 20:43:48 +10:00
parent 7973a91438
commit 135d99ac17
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1 changed files with 4 additions and 1 deletions

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@ -3657,7 +3657,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
bsi->GetTinyStringValue("Main", "FullscreenUIBackground", DEFAULT_BACKGROUND_NAME); bsi->GetTinyStringValue("Main", "FullscreenUIBackground", DEFAULT_BACKGROUND_NAME);
MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"), MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"),
FSUI_CSTR("Shows a background image or shader when a game isn't running. Backgrounds are " FSUI_CSTR("Shows a background image or shader when a game isn't running. Backgrounds are "
"located in resources/fullscreenui in the data directory."), "located in resources/fullscreenui/backgrounds in the data directory."),
current_value.c_str())) current_value.c_str()))
{ {
ChoiceDialogOptions options = GetBackgroundOptions(current_value); ChoiceDialogOptions options = GetBackgroundOptions(current_value);
@ -8781,6 +8781,7 @@ TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Port {}"); TRANSLATE_NOOP("FullscreenUI", "Memory Card Port {}");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings"); TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings");
TRANSLATE_NOOP("FullscreenUI", "Memory Card {} Type"); TRANSLATE_NOOP("FullscreenUI", "Memory Card {} Type");
TRANSLATE_NOOP("FullscreenUI", "Menu Background");
TRANSLATE_NOOP("FullscreenUI", "Merge Multi-Disc Games"); TRANSLATE_NOOP("FullscreenUI", "Merge Multi-Disc Games");
TRANSLATE_NOOP("FullscreenUI", "Merges multi-disc games into one item in the game list."); TRANSLATE_NOOP("FullscreenUI", "Merges multi-disc games into one item in the game list.");
TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency"); TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
@ -8804,6 +8805,7 @@ TRANSLATE_NOOP("FullscreenUI", "No resume save state found.");
TRANSLATE_NOOP("FullscreenUI", "No save present in this slot."); TRANSLATE_NOOP("FullscreenUI", "No save present in this slot.");
TRANSLATE_NOOP("FullscreenUI", "No save states found."); TRANSLATE_NOOP("FullscreenUI", "No save states found.");
TRANSLATE_NOOP("FullscreenUI", "No, resume the game."); TRANSLATE_NOOP("FullscreenUI", "No, resume the game.");
TRANSLATE_NOOP("FullscreenUI", "None");
TRANSLATE_NOOP("FullscreenUI", "None (Double Speed)"); TRANSLATE_NOOP("FullscreenUI", "None (Double Speed)");
TRANSLATE_NOOP("FullscreenUI", "None (Normal Speed)"); TRANSLATE_NOOP("FullscreenUI", "None (Normal Speed)");
TRANSLATE_NOOP("FullscreenUI", "Not Logged In"); TRANSLATE_NOOP("FullscreenUI", "Not Logged In");
@ -8973,6 +8975,7 @@ TRANSLATE_NOOP("FullscreenUI", "Show OSD Messages");
TRANSLATE_NOOP("FullscreenUI", "Show Resolution"); TRANSLATE_NOOP("FullscreenUI", "Show Resolution");
TRANSLATE_NOOP("FullscreenUI", "Show Speed"); TRANSLATE_NOOP("FullscreenUI", "Show Speed");
TRANSLATE_NOOP("FullscreenUI", "Show Status Indicators"); TRANSLATE_NOOP("FullscreenUI", "Show Status Indicators");
TRANSLATE_NOOP("FullscreenUI", "Shows a background image or shader when a game isn't running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory.");
TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display."); TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display.");
TRANSLATE_NOOP("FullscreenUI", "Shows enhancement settings in the bottom-right corner of the screen."); TRANSLATE_NOOP("FullscreenUI", "Shows enhancement settings in the bottom-right corner of the screen.");
TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."); TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.");