Merge pull request #2975 from HeatXD/netplay_dev
Upsteam Netplay Changes
This commit is contained in:
commit
10eef64675
|
@ -1267,8 +1267,8 @@ void Netplay::UpdateResetState()
|
|||
{
|
||||
if (!IsValidPlayerId(i) || s_reset_players.test(i))
|
||||
continue;
|
||||
|
||||
if (s_peers[i].peer->state == ENET_PEER_STATE_CONNECTED)
|
||||
// be sure to first check whether the peer is still valid.
|
||||
if (s_peers[i].peer && s_peers[i].peer->state == ENET_PEER_STATE_CONNECTED)
|
||||
s_reset_players.set(i);
|
||||
}
|
||||
|
||||
|
@ -1430,7 +1430,7 @@ void Netplay::SetSettings()
|
|||
Settings::GetControllerTypeName(ControllerType::DigitalController));
|
||||
}
|
||||
|
||||
//si.SetStringValue("CPU", "ExecutionMode", "Interpreter");
|
||||
// si.SetStringValue("CPU", "ExecutionMode", "Interpreter");
|
||||
|
||||
// No runahead or rewind, that'd be a disaster.
|
||||
si.SetIntValue("Main", "RunaheadFrameCount", 0);
|
||||
|
@ -1642,13 +1642,9 @@ void Netplay::SetInputs(Netplay::Input inputs[2])
|
|||
}
|
||||
}
|
||||
|
||||
void Netplay::StartNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
|
||||
s32 input_delay, std::string game_path)
|
||||
void Netplay::TestNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
|
||||
s32 input_delay, std::string game_path)
|
||||
{
|
||||
// dont want to start a session when theres already one going on.
|
||||
if (IsActive())
|
||||
return;
|
||||
|
||||
const bool is_hosting = (local_handle == 1);
|
||||
if (!CreateSystem(std::move(game_path), is_hosting))
|
||||
{
|
||||
|
@ -1664,22 +1660,6 @@ void Netplay::StartNetplaySession(s32 local_handle, u16 local_port, const std::s
|
|||
Log_ErrorPrint("Failed to Create Netplay Session!");
|
||||
System::ShutdownSystem(false);
|
||||
}
|
||||
else if (IsHost())
|
||||
{
|
||||
// Load savestate if available and only when you are the host.
|
||||
// the other peers will get state from the host
|
||||
std::string save = EmuFolders::SaveStates + "/netplay/" + System::GetRunningSerial() + ".sav";
|
||||
System::LoadState(save.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Netplay::StopNetplaySession()
|
||||
{
|
||||
if (!IsActive())
|
||||
return;
|
||||
|
||||
// This will call back to us.
|
||||
System::ShutdownSystem(false);
|
||||
}
|
||||
|
||||
bool Netplay::CreateSession(std::string nickname, s32 port, s32 max_players, std::string password)
|
||||
|
@ -1693,6 +1673,13 @@ bool Netplay::CreateSession(std::string nickname, s32 port, s32 max_players, std
|
|||
CloseSession();
|
||||
return false;
|
||||
}
|
||||
else if (IsHost())
|
||||
{
|
||||
// Load savestate if available and only when you are the host.
|
||||
// the other peers will get state from the host
|
||||
auto save_path = fmt::format("{}\\netplay\\{}.sav", EmuFolders::SaveStates, System::GetRunningSerial());
|
||||
System::LoadState(save_path.c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -28,10 +28,8 @@ enum : u8
|
|||
NUM_ENET_CHANNELS,
|
||||
};
|
||||
|
||||
void StartNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
|
||||
void TestNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
|
||||
s32 input_delay, std::string game_path);
|
||||
void StopNetplaySession();
|
||||
|
||||
bool CreateSession(std::string nickname, s32 port, s32 max_players, std::string password);
|
||||
bool JoinSession(std::string nickname, const std::string& hostname, s32 port, std::string password);
|
||||
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
<ClCompile Include="memorycardsettingswidget.cpp" />
|
||||
<ClCompile Include="memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="netplaydialogs.cpp" />
|
||||
<ClCompile Include="netplaywidget.cpp" />
|
||||
<ClCompile Include="postprocessingchainconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingsettingswidget.cpp" />
|
||||
|
@ -100,7 +99,6 @@
|
|||
<QtMoc Include="postprocessingshaderconfigwidget.h" />
|
||||
<QtMoc Include="postprocessingsettingswidget.h" />
|
||||
<QtMoc Include="mainwindow.h" />
|
||||
<QtMoc Include="netplaywidget.h" />
|
||||
<QtMoc Include="qthost.h" />
|
||||
<QtMoc Include="foldersettingswidget.h" />
|
||||
<ClInclude Include="qtutils.h" />
|
||||
|
@ -134,9 +132,6 @@
|
|||
<QtUi Include="mainwindow.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="netplaywidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="settingsdialog.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
|
@ -268,7 +263,6 @@
|
|||
<ClCompile Include="$(IntDir)moc_inputbindingwidgets.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_mainwindow.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_netplaydialogs.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_netplaywidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memorycardsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memoryviewwidget.cpp" />
|
||||
|
|
|
@ -94,10 +94,9 @@
|
|||
<ClCompile Include="coverdownloaddialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_coverdownloaddialog.cpp" />
|
||||
<ClCompile Include="colorpickerbutton.cpp" />
|
||||
<ClCompile Include="netplaywidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_colorpickerbutton.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_netplaywidget.cpp" />
|
||||
<ClCompile Include="netplaydialogs.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_netplaydialogs.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="qtutils.h" />
|
||||
|
@ -159,7 +158,6 @@
|
|||
<QtMoc Include="foldersettingswidget.h" />
|
||||
<QtMoc Include="coverdownloaddialog.h" />
|
||||
<QtMoc Include="colorpickerbutton.h" />
|
||||
<QtMoc Include="netplaywidget.h" />
|
||||
<QtMoc Include="netplaydialogs.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -202,7 +200,6 @@
|
|||
<QtUi Include="controllerbindingwidget_mouse.ui" />
|
||||
<QtUi Include="coverdownloaddialog.ui" />
|
||||
<QtUi Include="controllerledsettingsdialog.ui" />
|
||||
<QtUi Include="netplaywidget.ui" />
|
||||
<QtUi Include="createnetplaysessiondialog.ui" />
|
||||
<QtUi Include="joinnetplaysessiondialog.ui" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -2104,7 +2104,6 @@ void MainWindow::connectSignals()
|
|||
updateMenuSelectedTheme();
|
||||
|
||||
// Netplay UI , TODO
|
||||
connect(m_ui.actionSetupNetplaySession, &QAction::triggered, this, &MainWindow::onSetupNetplaySessionClicked);
|
||||
connect(m_ui.actionCreateNetplaySession, &QAction::triggered, this, &MainWindow::onCreateNetplaySessionClicked);
|
||||
connect(m_ui.actionJoinNetplaySession, &QAction::triggered, this, &MainWindow::onJoinNetplaySessionClicked);
|
||||
}
|
||||
|
@ -2771,28 +2770,6 @@ void MainWindow::onCPUDebuggerClosed()
|
|||
m_debugger_window = nullptr;
|
||||
}
|
||||
|
||||
void MainWindow::onSetupNetplaySessionClicked()
|
||||
{
|
||||
Assert(!m_netplay_window);
|
||||
|
||||
m_netplay_window = new NetplayWidget(this);
|
||||
m_netplay_window->setWindowIcon(windowIcon());
|
||||
m_netplay_window->setWindowTitle("Netplay Session");
|
||||
m_netplay_window->setWindowFlags(windowFlags() | Qt::WindowMinimizeButtonHint);
|
||||
m_netplay_window->show();
|
||||
|
||||
m_ui.menuNetplay->setDisabled(true);
|
||||
|
||||
connect(m_netplay_window, &NetplayWidget::finished, [this]() {
|
||||
Assert(m_netplay_window);
|
||||
|
||||
m_netplay_window->deleteLater();
|
||||
m_netplay_window = nullptr;
|
||||
|
||||
m_ui.menuNetplay->setDisabled(false);
|
||||
});
|
||||
}
|
||||
|
||||
void MainWindow::onCreateNetplaySessionClicked()
|
||||
{
|
||||
CreateNetplaySessionDialog dlg(this);
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#include "displaywidget.h"
|
||||
#include "settingsdialog.h"
|
||||
#include "ui_mainwindow.h"
|
||||
#include <netplaywidget.h>
|
||||
|
||||
class QLabel;
|
||||
class QThread;
|
||||
|
@ -169,7 +168,6 @@ private Q_SLOTS:
|
|||
void openCPUDebugger();
|
||||
void onCPUDebuggerClosed();
|
||||
|
||||
void onSetupNetplaySessionClicked();
|
||||
void onCreateNetplaySessionClicked();
|
||||
void onJoinNetplaySessionClicked();
|
||||
|
||||
|
@ -278,7 +276,6 @@ private:
|
|||
MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr;
|
||||
CheatManagerDialog* m_cheat_manager_dialog = nullptr;
|
||||
DebuggerWindow* m_debugger_window = nullptr;
|
||||
NetplayWidget* m_netplay_window = nullptr;
|
||||
|
||||
std::string m_current_game_title;
|
||||
std::string m_current_game_serial;
|
||||
|
|
|
@ -241,7 +241,6 @@
|
|||
<property name="title">
|
||||
<string>Netplay</string>
|
||||
</property>
|
||||
<addaction name="actionSetupNetplaySession"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionCreateNetplaySession"/>
|
||||
<addaction name="actionJoinNetplaySession"/>
|
||||
|
@ -986,11 +985,6 @@
|
|||
<string>Cover Downloader</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSetupNetplaySession">
|
||||
<property name="text">
|
||||
<string>Setup Session</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreateNetplaySession">
|
||||
<property name="text">
|
||||
<string>Create Session...</string>
|
||||
|
|
|
@ -1069,36 +1069,6 @@ void EmuThread::reloadPostProcessingShaders()
|
|||
System::ReloadPostProcessingShaders();
|
||||
}
|
||||
|
||||
void EmuThread::startNetplaySession(int local_handle, quint16 local_port, const QString& remote_addr,
|
||||
quint16 remote_port, int input_delay, const QString& game_path)
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "startNetplaySession", Qt::QueuedConnection, Q_ARG(int, local_handle),
|
||||
Q_ARG(quint16, local_port), Q_ARG(const QString&, remote_addr),
|
||||
Q_ARG(quint16, remote_port), Q_ARG(int, input_delay), Q_ARG(const QString&, game_path));
|
||||
return;
|
||||
}
|
||||
|
||||
auto remAddr = remote_addr.trimmed().toStdString();
|
||||
auto gamePath = game_path.trimmed().toStdString();
|
||||
Netplay::StartNetplaySession(local_handle, local_port, remAddr, remote_port, input_delay, gamePath);
|
||||
|
||||
// TODO: Fix this junk.. for some reason, it stays sleeping...
|
||||
g_emu_thread->wakeThread();
|
||||
}
|
||||
|
||||
void EmuThread::sendNetplayMessage(const QString& message)
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "sendNetplayMessage", Qt::QueuedConnection, Q_ARG(const QString&, message));
|
||||
return;
|
||||
}
|
||||
// TODO REDO NETPLAY UI
|
||||
// Netplay::SendMsg(message.toStdString().c_str());
|
||||
}
|
||||
|
||||
void EmuThread::createNetplaySession(const QString& nickname, qint32 port, qint32 max_players, const QString& password)
|
||||
{
|
||||
if (!isOnThread())
|
||||
|
@ -1138,16 +1108,6 @@ void EmuThread::joinNetplaySession(const QString& nickname, const QString& hostn
|
|||
g_emu_thread->wakeThread();
|
||||
}
|
||||
|
||||
void EmuThread::stopNetplaySession()
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "stopNetplaySession", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
Netplay::StopNetplaySession();
|
||||
}
|
||||
|
||||
void EmuThread::runOnEmuThread(std::function<void()> callback)
|
||||
{
|
||||
callback();
|
||||
|
@ -2273,7 +2233,7 @@ int main(int argc, char* argv[])
|
|||
const int port_base = 31200;
|
||||
std::string remote = "127.0.0.1";
|
||||
std::string game = "D:\\PSX\\chd\\padtest.chd";
|
||||
Netplay::StartNetplaySession(h, port_base + h, remote, port_base + nh, 1, game);
|
||||
Netplay::TestNetplaySession(h, port_base + h, remote, port_base + nh, 1, game);
|
||||
|
||||
// TODO: Fix this junk.. for some reason, it stays sleeping...
|
||||
g_emu_thread->wakeThread();
|
||||
|
|
|
@ -187,10 +187,6 @@ public Q_SLOTS:
|
|||
void setCheatEnabled(quint32 index, bool enabled);
|
||||
void applyCheat(quint32 index);
|
||||
void reloadPostProcessingShaders();
|
||||
void startNetplaySession(int local_handle, quint16 local_port, const QString& remote_addr, quint16 remote_port,
|
||||
int input_delay, const QString& game_path);
|
||||
void stopNetplaySession();
|
||||
void sendNetplayMessage(const QString& message);
|
||||
void createNetplaySession(const QString& nickname, qint32 port, qint32 max_players, const QString& password);
|
||||
void joinNetplaySession(const QString& nickname, const QString& hostname, qint32 port, const QString& password);
|
||||
|
||||
|
|
Loading…
Reference in New Issue