Qt: Add open/join session UI
This commit is contained in:
parent
d85bb065a7
commit
352d1eaede
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@ -97,8 +97,7 @@ static void HandleChatMessage(s32 player_id, const ENetPacket* pkt);
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// l = local, r = remote
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static void CreateGGPOSession();
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static void DestroyGGPOSession();
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static bool Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport, s32 ldelay, u32 pred,
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std::string game_path);
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static bool Start(bool is_hosting, std::string nickname, const std::string& remote_addr, s32 port, s32 ldelay);
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static void CloseSession();
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// Host functions.
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@ -275,20 +274,40 @@ static const T* CheckReceivedPacket(s32 player_id, const ENetPacket* pkt)
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// Netplay Impl
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bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport, s32 ldelay, u32 pred,
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std::string game_path)
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bool Netplay::Start(bool is_hosting, std::string nickname, const std::string& remote_addr, s32 port, s32 ldelay)
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{
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const bool is_hosting = (lhandle == 1);
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if (IsActive())
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{
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Log_ErrorPrintf("Netplay session already active");
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return false;
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}
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// Port should be valid regardless of hosting/joining.
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if (port < 0 || port >= 65535)
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{
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Log_ErrorPrintf("Invalid port %d", port);
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return false;
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}
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// Need a system if we're hosting.
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if (!System::IsValid())
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{
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if (is_hosting)
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{
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Log_ErrorPrintf("Can't host a netplay session without a valid VM");
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return false;
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}
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else if (!is_hosting && !CreateSystem(std::string(), false))
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{
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Log_ErrorPrintf("Failed to create VM for joining session");
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return false;
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}
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}
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s_state = SessionState::Initializing;
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SetSettings();
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if (!CreateSystem(std::move(game_path), is_hosting))
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{
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Log_ErrorPrintf("Failed to create system.");
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return false;
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}
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if (!InitializeEnet())
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{
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Log_ErrorPrintf("Failed to initialize Enet.");
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@ -298,7 +317,7 @@ bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport,
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// Create our "host" (which is basically just our port).
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ENetAddress server_address;
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server_address.host = ENET_HOST_ANY;
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server_address.port = lport;
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server_address.port = is_hosting ? static_cast<u16>(port) : ENET_PORT_ANY;
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s_enet_host = enet_host_create(&server_address, MAX_PLAYERS - 1, NUM_ENET_CHANNELS, 0, 0);
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if (!s_enet_host)
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{
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@ -307,7 +326,7 @@ bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport,
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}
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s_host_player_id = 0;
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s_local_nickname = fmt::format("NICKNAME{}", lhandle);
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s_local_nickname = std::move(nickname);
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s_local_delay = ldelay;
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s_reset_cookie = 0;
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s_reset_players.reset();
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@ -321,7 +340,8 @@ bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport,
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s_reset_players = 1;
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CreateGGPOSession();
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s_state = SessionState::Running;
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Log_InfoPrintf("Netplay session started as host.");
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Log_InfoPrintf("Netplay session started as host on port %d.", port);
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System::SetState(System::State::Paused);
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return true;
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}
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@ -330,10 +350,10 @@ bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport,
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// Connect to host.
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ENetAddress host_address;
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host_address.port = rport;
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if (enet_address_set_host_ip(&host_address, raddr.c_str()) != 0)
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host_address.port = static_cast<u16>(port);
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if (enet_address_set_host(&host_address, remote_addr.c_str()) != 0)
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{
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Log_ErrorPrintf("Failed to parse host: '%s'", raddr.c_str());
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Log_ErrorPrintf("Failed to parse host: '%s'", remote_addr.c_str());
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return false;
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}
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@ -348,6 +368,7 @@ bool Netplay::Start(s32 lhandle, u16 lport, const std::string& raddr, u16 rport,
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// Wait until we're connected to the main host. They'll send us back state to load and a full player list.
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s_state = SessionState::Connecting;
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s_reset_start_time.Reset();
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System::SetState(System::State::Paused);
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return true;
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}
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@ -1409,6 +1430,8 @@ void Netplay::SetSettings()
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Settings::GetControllerTypeName(ControllerType::DigitalController));
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}
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//si.SetStringValue("CPU", "ExecutionMode", "Interpreter");
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// No runahead or rewind, that'd be a disaster.
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si.SetIntValue("Main", "RunaheadFrameCount", 0);
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si.SetBoolValue("Main", "RewindEnable", false);
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@ -1619,16 +1642,23 @@ void Netplay::SetInputs(Netplay::Input inputs[2])
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}
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}
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void Netplay::StartNetplaySession(s32 local_handle, u16 local_port, std::string& remote_addr, u16 remote_port,
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void Netplay::StartNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
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s32 input_delay, std::string game_path)
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{
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// dont want to start a session when theres already one going on.
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if (IsActive())
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return;
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const bool is_hosting = (local_handle == 1);
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if (!CreateSystem(std::move(game_path), is_hosting))
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{
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Log_ErrorPrintf("Failed to create system.");
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return;
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}
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// create session
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if (!Netplay::Start(local_handle, local_port, remote_addr, remote_port, input_delay, MAX_ROLLBACK_FRAMES,
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std::move(game_path)))
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std::string nickname = fmt::format("NICKNAME{}", local_handle);
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if (!Netplay::Start(is_hosting, std::move(nickname), remote_addr, is_hosting ? local_port : remote_port, input_delay))
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{
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// this'll call back to us to shut everything netplay-related down
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Log_ErrorPrint("Failed to Create Netplay Session!");
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@ -1652,6 +1682,36 @@ void Netplay::StopNetplaySession()
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System::ShutdownSystem(false);
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}
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bool Netplay::CreateSession(std::string nickname, s32 port, s32 max_players, std::string password)
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{
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// TODO: Password
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const s32 input_delay = 1;
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if (!Netplay::Start(true, std::move(nickname), std::string(), port, input_delay))
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{
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CloseSession();
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return false;
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}
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return true;
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}
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bool Netplay::JoinSession(std::string nickname, const std::string& hostname, s32 port, std::string password)
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{
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// TODO: Password
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const s32 input_delay = 1;
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if (!Netplay::Start(false, std::move(nickname), hostname, port, input_delay))
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{
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CloseSession();
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return false;
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}
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return true;
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}
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void Netplay::NetplayAdvanceFrame(Netplay::Input inputs[], int disconnect_flags)
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{
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Netplay::SetInputs(inputs);
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@ -1661,6 +1721,9 @@ void Netplay::NetplayAdvanceFrame(Netplay::Input inputs[], int disconnect_flags)
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void Netplay::ExecuteNetplay()
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{
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// TODO: Fix this hackery to get out of the CPU loop...
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System::SetState(System::State::Running);
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while (s_state != SessionState::Inactive)
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{
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switch (s_state)
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@ -28,10 +28,13 @@ enum : u8
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NUM_ENET_CHANNELS,
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};
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void StartNetplaySession(s32 local_handle, u16 local_port, std::string& remote_addr, u16 remote_port, s32 input_delay,
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std::string game_path);
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void StartNetplaySession(s32 local_handle, u16 local_port, const std::string& remote_addr, u16 remote_port,
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s32 input_delay, std::string game_path);
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void StopNetplaySession();
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bool CreateSession(std::string nickname, s32 port, s32 max_players, std::string password);
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bool JoinSession(std::string nickname, const std::string& hostname, s32 port, std::string password);
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bool IsActive();
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/// Frees up resources associated with the current netplay session.
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@ -0,0 +1,164 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>CreateNetplaySessionDialog</class>
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<widget class="QDialog" name="CreateNetplaySessionDialog">
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<property name="windowModality">
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<enum>Qt::WindowModal</enum>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>496</width>
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<height>235</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string comment="Window title">Create Netplay Session</string>
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</property>
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<property name="modal">
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<bool>true</bool>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string/>
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</property>
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<property name="pixmap">
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<pixmap resource="resources/resources.qrc">:/icons/emblem-person-blue.png</pixmap>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_2">
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<property name="font">
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<font>
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<pointsize>14</pointsize>
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<bold>false</bold>
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</font>
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</property>
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<property name="text">
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<string comment="Header text">Create Netplay Session</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Select a nickname and port to open your current game session to other players via netplay. A password may optionally be supplied to restrict who can join.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Nickname:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="nickname">
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<property name="text">
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<string>Netplay Host</string>
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</property>
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<property name="maxLength">
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<number>128</number>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Port:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QSpinBox" name="port">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>65535</number>
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</property>
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<property name="value">
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<number>31200</number>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Players:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="maxPlayers">
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<property name="minimum">
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<number>2</number>
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</property>
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<property name="maximum">
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<number>8</number>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>Password:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QLineEdit" name="password">
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<property name="maxLength">
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<number>128</number>
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</property>
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<property name="echoMode">
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<enum>QLineEdit::Normal</enum>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources>
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<include location="resources/resources.qrc"/>
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</resources>
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<connections/>
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</ui>
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<ClCompile Include="mainwindow.cpp" />
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<ClCompile Include="memorycardsettingswidget.cpp" />
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<ClCompile Include="memorycardeditordialog.cpp" />
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<ClCompile Include="netplaydialogs.cpp" />
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<ClCompile Include="netplaywidget.cpp" />
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<ClCompile Include="postprocessingchainconfigwidget.cpp" />
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<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
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<QtMoc Include="colorpickerbutton.h" />
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<ClInclude Include="controllersettingwidgetbinder.h" />
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<QtMoc Include="memoryviewwidget.h" />
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<QtMoc Include="netplaydialogs.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="settingwidgetbinder.h" />
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<QtMoc Include="consolesettingswidget.h" />
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<ClCompile Include="$(IntDir)moc_inputbindingdialog.cpp" />
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<ClCompile Include="$(IntDir)moc_inputbindingwidgets.cpp" />
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<ClCompile Include="$(IntDir)moc_mainwindow.cpp" />
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<ClCompile Include="$(IntDir)moc_netplaydialogs.cpp" />
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<ClCompile Include="$(IntDir)moc_netplaywidget.cpp" />
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<ClCompile Include="$(IntDir)moc_memorycardsettingswidget.cpp" />
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<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
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<QtUi Include="controllerledsettingsdialog.ui">
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<FileType>Document</FileType>
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</QtUi>
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<QtUi Include="createnetplaysessiondialog.ui">
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<FileType>Document</FileType>
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</QtUi>
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<QtUi Include="joinnetplaysessiondialog.ui">
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<FileType>Document</FileType>
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</QtUi>
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<None Include="translations\duckstation-qt_es-es.ts" />
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<None Include="translations\duckstation-qt_tr.ts" />
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</ItemGroup>
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<ClCompile Include="coverdownloaddialog.cpp" />
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<ClCompile Include="$(IntDir)moc_coverdownloaddialog.cpp" />
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<ClCompile Include="colorpickerbutton.cpp" />
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<ClCompile Include="netplaywidget.cpp" />
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<ClCompile Include="$(IntDir)moc_colorpickerbutton.cpp" />
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<ClCompile Include="$(IntDir)moc_netplaywidget.cpp" />
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<ClCompile Include="netplaydialogs.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="qtutils.h" />
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@ -155,6 +159,8 @@
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<QtMoc Include="foldersettingswidget.h" />
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<QtMoc Include="coverdownloaddialog.h" />
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<QtMoc Include="colorpickerbutton.h" />
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<QtMoc Include="netplaywidget.h" />
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<QtMoc Include="netplaydialogs.h" />
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="consolesettingswidget.ui" />
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@ -196,6 +202,9 @@
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<QtUi Include="controllerbindingwidget_mouse.ui" />
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<QtUi Include="coverdownloaddialog.ui" />
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<QtUi Include="controllerledsettingsdialog.ui" />
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<QtUi Include="netplaywidget.ui" />
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<QtUi Include="createnetplaysessiondialog.ui" />
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<QtUi Include="joinnetplaysessiondialog.ui" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="qt5.natvis" />
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@ -0,0 +1,161 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>JoinNetplaySessionDialog</class>
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<widget class="QDialog" name="JoinNetplaySessionDialog">
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<property name="windowModality">
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<enum>Qt::WindowModal</enum>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>480</width>
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<height>220</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string comment="Window title">Create Netplay Session</string>
|
||||
</property>
|
||||
<property name="modal">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="pixmap">
|
||||
<pixmap resource="resources/resources.qrc">:/icons/emblem-person-blue.png</pixmap>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>14</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string comment="Header text">Join Netplay Session</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Choose a nickname and enter the address/port of the netplay session you wish to join.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Nickname:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="nickname">
|
||||
<property name="text">
|
||||
<string>Netplay Peer</string>
|
||||
</property>
|
||||
<property name="maxLength">
|
||||
<number>128</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Port:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QSpinBox" name="port">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>65535</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>31200</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Hostname:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="hostname">
|
||||
<property name="text">
|
||||
<string>localhost</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Password:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="password">
|
||||
<property name="maxLength">
|
||||
<number>128</number>
|
||||
</property>
|
||||
<property name="echoMode">
|
||||
<enum>QLineEdit::Normal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="resources/resources.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -22,6 +22,7 @@
|
|||
#include "gamelistsettingswidget.h"
|
||||
#include "gamelistwidget.h"
|
||||
#include "memorycardeditordialog.h"
|
||||
#include "netplaydialogs.h"
|
||||
#include "qthost.h"
|
||||
#include "qtutils.h"
|
||||
#include "settingsdialog.h"
|
||||
|
@ -1716,6 +1717,9 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
|
|||
|
||||
m_ui.actionViewGameProperties->setDisabled(starting || !running);
|
||||
|
||||
m_ui.actionCreateNetplaySession->setDisabled(!running || cheevos_challenge_mode);
|
||||
m_ui.actionJoinNetplaySession->setDisabled(cheevos_challenge_mode);
|
||||
|
||||
if (starting || running)
|
||||
{
|
||||
if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff))
|
||||
|
@ -2100,7 +2104,9 @@ void MainWindow::connectSignals()
|
|||
updateMenuSelectedTheme();
|
||||
|
||||
// Netplay UI , TODO
|
||||
connect(m_ui.actionCreateNetplaySession, &QAction::triggered, this, &MainWindow::onNetplaySessionCreated);
|
||||
connect(m_ui.actionSetupNetplaySession, &QAction::triggered, this, &MainWindow::onSetupNetplaySessionClicked);
|
||||
connect(m_ui.actionCreateNetplaySession, &QAction::triggered, this, &MainWindow::onCreateNetplaySessionClicked);
|
||||
connect(m_ui.actionJoinNetplaySession, &QAction::triggered, this, &MainWindow::onJoinNetplaySessionClicked);
|
||||
}
|
||||
|
||||
void MainWindow::addThemeToMenu(const QString& name, const QString& key)
|
||||
|
@ -2765,7 +2771,7 @@ void MainWindow::onCPUDebuggerClosed()
|
|||
m_debugger_window = nullptr;
|
||||
}
|
||||
|
||||
void MainWindow::onNetplaySessionCreated()
|
||||
void MainWindow::onSetupNetplaySessionClicked()
|
||||
{
|
||||
Assert(!m_netplay_window);
|
||||
|
||||
|
@ -2787,6 +2793,18 @@ void MainWindow::onNetplaySessionCreated()
|
|||
});
|
||||
}
|
||||
|
||||
void MainWindow::onCreateNetplaySessionClicked()
|
||||
{
|
||||
CreateNetplaySessionDialog dlg(this);
|
||||
dlg.exec();
|
||||
}
|
||||
|
||||
void MainWindow::onJoinNetplaySessionClicked()
|
||||
{
|
||||
JoinNetplaySessionDialog dlg(this);
|
||||
dlg.exec();
|
||||
}
|
||||
|
||||
void MainWindow::onToolsOpenDataDirectoryTriggered()
|
||||
{
|
||||
QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::DataRoot)));
|
||||
|
|
|
@ -169,7 +169,9 @@ private Q_SLOTS:
|
|||
void openCPUDebugger();
|
||||
void onCPUDebuggerClosed();
|
||||
|
||||
void onNetplaySessionCreated();
|
||||
void onSetupNetplaySessionClicked();
|
||||
void onCreateNetplaySessionClicked();
|
||||
void onJoinNetplaySessionClicked();
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>21</height>
|
||||
<height>22</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuSystem">
|
||||
|
@ -241,7 +241,10 @@
|
|||
<property name="title">
|
||||
<string>Netplay</string>
|
||||
</property>
|
||||
<addaction name="actionSetupNetplaySession"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionCreateNetplaySession"/>
|
||||
<addaction name="actionJoinNetplaySession"/>
|
||||
</widget>
|
||||
<addaction name="menuSystem"/>
|
||||
<addaction name="menuSettings"/>
|
||||
|
@ -983,9 +986,19 @@
|
|||
<string>Cover Downloader</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSetupNetplaySession">
|
||||
<property name="text">
|
||||
<string>Setup Session</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreateNetplaySession">
|
||||
<property name="text">
|
||||
<string>Create Session</string>
|
||||
<string>Create Session...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionJoinNetplaySession">
|
||||
<property name="text">
|
||||
<string>Join Session...</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
|
|
|
@ -0,0 +1,101 @@
|
|||
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "netplaydialogs.h"
|
||||
#include "qthost.h"
|
||||
|
||||
#include "core/netplay.h"
|
||||
|
||||
#include <QtWidgets/QPushButton>
|
||||
|
||||
CreateNetplaySessionDialog::CreateNetplaySessionDialog(QWidget* parent) : QDialog(parent)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
|
||||
connect(m_ui.maxPlayers, &QSpinBox::valueChanged, this, &CreateNetplaySessionDialog::updateState);
|
||||
connect(m_ui.port, &QSpinBox::valueChanged, this, &CreateNetplaySessionDialog::updateState);
|
||||
connect(m_ui.nickname, &QLineEdit::textChanged, this, &CreateNetplaySessionDialog::updateState);
|
||||
connect(m_ui.password, &QLineEdit::textChanged, this, &CreateNetplaySessionDialog::updateState);
|
||||
|
||||
connect(m_ui.buttonBox->button(QDialogButtonBox::Ok), &QAbstractButton::clicked, this,
|
||||
&CreateNetplaySessionDialog::accept);
|
||||
connect(m_ui.buttonBox->button(QDialogButtonBox::Cancel), &QAbstractButton::clicked, this,
|
||||
&CreateNetplaySessionDialog::reject);
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
CreateNetplaySessionDialog::~CreateNetplaySessionDialog() = default;
|
||||
|
||||
void CreateNetplaySessionDialog::accept()
|
||||
{
|
||||
if (!validate())
|
||||
return;
|
||||
|
||||
const int players = m_ui.maxPlayers->value();
|
||||
const int port = m_ui.port->value();
|
||||
const QString& nickname = m_ui.nickname->text();
|
||||
const QString& password = m_ui.password->text();
|
||||
QDialog::accept();
|
||||
|
||||
g_emu_thread->createNetplaySession(nickname.trimmed(), port, players, password);
|
||||
}
|
||||
|
||||
bool CreateNetplaySessionDialog::validate()
|
||||
{
|
||||
const int players = m_ui.maxPlayers->value();
|
||||
const int port = m_ui.port->value();
|
||||
const QString& nickname = m_ui.nickname->text();
|
||||
return (!nickname.isEmpty() && players >= 2 && players <= Netplay::MAX_PLAYERS && port > 0 && port <= 65535);
|
||||
}
|
||||
|
||||
void CreateNetplaySessionDialog::updateState()
|
||||
{
|
||||
m_ui.buttonBox->button(QDialogButtonBox::Ok)->setEnabled(validate());
|
||||
}
|
||||
|
||||
JoinNetplaySessionDialog::JoinNetplaySessionDialog(QWidget* parent)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
|
||||
connect(m_ui.port, &QSpinBox::valueChanged, this, &JoinNetplaySessionDialog::updateState);
|
||||
connect(m_ui.nickname, &QLineEdit::textChanged, this, &JoinNetplaySessionDialog::updateState);
|
||||
connect(m_ui.password, &QLineEdit::textChanged, this, &JoinNetplaySessionDialog::updateState);
|
||||
connect(m_ui.hostname, &QLineEdit::textChanged, this, &JoinNetplaySessionDialog::updateState);
|
||||
|
||||
connect(m_ui.buttonBox->button(QDialogButtonBox::Ok), &QAbstractButton::clicked, this,
|
||||
&JoinNetplaySessionDialog::accept);
|
||||
connect(m_ui.buttonBox->button(QDialogButtonBox::Cancel), &QAbstractButton::clicked, this,
|
||||
&JoinNetplaySessionDialog::reject);
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
JoinNetplaySessionDialog::~JoinNetplaySessionDialog() = default;
|
||||
|
||||
void JoinNetplaySessionDialog::accept()
|
||||
{
|
||||
if (!validate())
|
||||
return;
|
||||
|
||||
const int port = m_ui.port->value();
|
||||
const QString& nickname = m_ui.nickname->text();
|
||||
const QString& hostname = m_ui.hostname->text();
|
||||
const QString& password = m_ui.password->text();
|
||||
QDialog::accept();
|
||||
|
||||
g_emu_thread->joinNetplaySession(nickname.trimmed(), hostname.trimmed(), port, password);
|
||||
}
|
||||
|
||||
bool JoinNetplaySessionDialog::validate()
|
||||
{
|
||||
const int port = m_ui.port->value();
|
||||
const QString& nickname = m_ui.nickname->text();
|
||||
const QString& hostname = m_ui.hostname->text();
|
||||
return (!nickname.isEmpty() && !hostname.isEmpty() && port > 0 && port <= 65535);
|
||||
}
|
||||
|
||||
void JoinNetplaySessionDialog::updateState()
|
||||
{
|
||||
m_ui.buttonBox->button(QDialogButtonBox::Ok)->setEnabled(validate());
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui_createnetplaysessiondialog.h"
|
||||
#include "ui_joinnetplaysessiondialog.h"
|
||||
|
||||
#include <QtWidgets/QDialog>
|
||||
|
||||
class CreateNetplaySessionDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
CreateNetplaySessionDialog(QWidget* parent);
|
||||
~CreateNetplaySessionDialog();
|
||||
|
||||
public Q_SLOTS:
|
||||
void accept() override;
|
||||
|
||||
private Q_SLOTS:
|
||||
void updateState();
|
||||
|
||||
private:
|
||||
bool validate();
|
||||
|
||||
Ui::CreateNetplaySessionDialog m_ui;
|
||||
};
|
||||
|
||||
class JoinNetplaySessionDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
JoinNetplaySessionDialog(QWidget* parent);
|
||||
~JoinNetplaySessionDialog();
|
||||
|
||||
public Q_SLOTS:
|
||||
void accept() override;
|
||||
|
||||
private Q_SLOTS:
|
||||
void updateState();
|
||||
|
||||
private:
|
||||
bool validate();
|
||||
|
||||
private:
|
||||
Ui::JoinNetplaySessionDialog m_ui;
|
||||
};
|
|
@ -1099,6 +1099,45 @@ void EmuThread::sendNetplayMessage(const QString& message)
|
|||
// Netplay::SendMsg(message.toStdString().c_str());
|
||||
}
|
||||
|
||||
void EmuThread::createNetplaySession(const QString& nickname, qint32 port, qint32 max_players, const QString& password)
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "createNetplaySession", Qt::QueuedConnection, Q_ARG(const QString&, nickname),
|
||||
Q_ARG(qint32, port), Q_ARG(qint32, max_players), Q_ARG(const QString&, password));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Netplay::CreateSession(nickname.toStdString(), port, max_players, password.toStdString()))
|
||||
{
|
||||
errorReported(tr("Netplay Error"), tr("Failed to create netplay session. The log may contain more information."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Fix this junk.. for some reason, it stays sleeping...
|
||||
g_emu_thread->wakeThread();
|
||||
}
|
||||
|
||||
void EmuThread::joinNetplaySession(const QString& nickname, const QString& hostname, qint32 port,
|
||||
const QString& password)
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "joinNetplaySession", Qt::QueuedConnection, Q_ARG(const QString&, nickname),
|
||||
Q_ARG(const QString&, hostname), Q_ARG(qint32, port), Q_ARG(const QString&, password));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Netplay::JoinSession(nickname.toStdString(), hostname.toStdString(), port, password.toStdString()))
|
||||
{
|
||||
errorReported(tr("Netplay Error"), tr("Failed to join netplay session. The log may contain more information."));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Fix this junk.. for some reason, it stays sleeping...
|
||||
g_emu_thread->wakeThread();
|
||||
}
|
||||
|
||||
void EmuThread::stopNetplaySession()
|
||||
{
|
||||
if (!isOnThread())
|
||||
|
@ -1458,7 +1497,7 @@ void EmuThread::run()
|
|||
// main loop
|
||||
while (!m_shutdown_flag)
|
||||
{
|
||||
if (Netplay::IsActive() && System::IsRunning())
|
||||
if (Netplay::IsActive() && System::IsValid())
|
||||
{
|
||||
Netplay::ExecuteNetplay();
|
||||
}
|
||||
|
@ -2227,8 +2266,7 @@ int main(int argc, char* argv[])
|
|||
{
|
||||
Host::RunOnCPUThread([]() {
|
||||
const bool first = (s_netplay_test == 0);
|
||||
if (!first)
|
||||
QtHost::RunOnUIThread([]() { g_main_window->move(g_main_window->pos() + QPoint(1200, 0)); });
|
||||
QtHost::RunOnUIThread([first]() { g_main_window->move(QPoint(first ? 300 : 1400, 500)); });
|
||||
|
||||
const int h = first ? 1 : 2;
|
||||
const int nh = first ? 2 : 1;
|
||||
|
|
|
@ -191,6 +191,8 @@ public Q_SLOTS:
|
|||
int input_delay, const QString& game_path);
|
||||
void stopNetplaySession();
|
||||
void sendNetplayMessage(const QString& message);
|
||||
void createNetplaySession(const QString& nickname, qint32 port, qint32 max_players, const QString& password);
|
||||
void joinNetplaySession(const QString& nickname, const QString& hostname, qint32 port, const QString& password);
|
||||
|
||||
private Q_SLOTS:
|
||||
void stopInThread();
|
||||
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Reference in New Issue