Achievements: Fix crash when toggling off with list open
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5568de1e03
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@ -372,6 +372,8 @@ void CommonHost::CheckForSettingsChanges(const Settings& old_settings)
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Achievements::UpdateSettings(old_settings);
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Achievements::UpdateSettings(old_settings);
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#endif
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#endif
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FullscreenUI::CheckForConfigChanges(old_settings);
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if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
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if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||
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g_settings.log_to_console != old_settings.log_to_console ||
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g_settings.log_to_console != old_settings.log_to_console ||
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g_settings.log_to_debug != old_settings.log_to_debug || g_settings.log_to_window != old_settings.log_to_window ||
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g_settings.log_to_debug != old_settings.log_to_debug || g_settings.log_to_window != old_settings.log_to_window ||
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@ -578,6 +578,19 @@ bool FullscreenUI::HasActiveWindow()
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ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
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ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
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}
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}
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void FullscreenUI::CheckForConfigChanges(const Settings& old_settings)
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{
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if (!IsInitialized())
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return;
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#ifdef WITH_CHEEVOS
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// If achievements got disabled, we might have the menu open...
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// That means we're going to be reading achievement state.
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if (old_settings.achievements_enabled && !g_settings.achievements_enabled)
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ReturnToMainWindow();
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#endif
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}
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void FullscreenUI::OnSystemStarted()
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void FullscreenUI::OnSystemStarted()
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{
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{
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if (!IsInitialized())
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if (!IsInitialized())
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@ -6,10 +6,13 @@
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class HostDisplayTexture;
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class HostDisplayTexture;
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struct Settings;
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namespace FullscreenUI {
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namespace FullscreenUI {
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bool Initialize();
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bool Initialize();
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bool IsInitialized();
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bool IsInitialized();
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bool HasActiveWindow();
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bool HasActiveWindow();
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void CheckForConfigChanges(const Settings& old_settings);
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void OnSystemStarted();
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void OnSystemStarted();
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void OnSystemPaused();
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void OnSystemPaused();
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void OnSystemResumed();
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void OnSystemResumed();
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