Achievements: Add sound effects
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@ -0,0 +1,2 @@
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lbsubmit.wav: https://freesound.org/people/Eponn/sounds/636656/
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unlock.wav and message.wav are from https://github.com/RetroAchievements/RAInterface
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@ -344,6 +344,7 @@ void Settings::Load(SettingsInterface& si)
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achievements_use_first_disc_from_playlist = si.GetBoolValue("Cheevos", "UseFirstDiscFromPlaylist", true);
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achievements_rich_presence = si.GetBoolValue("Cheevos", "RichPresence", true);
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achievements_challenge_mode = si.GetBoolValue("Cheevos", "ChallengeMode", false);
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achievements_sound_effects = si.GetBoolValue("Cheevos", "SoundEffects", true);
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log_level = ParseLogLevelName(si.GetStringValue("Logging", "LogLevel", GetLogLevelName(DEFAULT_LOG_LEVEL)).c_str())
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.value_or(DEFAULT_LOG_LEVEL);
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@ -528,6 +529,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("Cheevos", "UseFirstDiscFromPlaylist", achievements_use_first_disc_from_playlist);
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si.SetBoolValue("Cheevos", "RichPresence", achievements_rich_presence);
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si.SetBoolValue("Cheevos", "ChallengeMode", achievements_challenge_mode);
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si.SetBoolValue("Cheevos", "SoundEffects", achievements_sound_effects);
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si.SetStringValue("Logging", "LogLevel", GetLogLevelName(log_level));
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si.SetStringValue("Logging", "LogFilter", log_filter.c_str());
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@ -173,6 +173,7 @@ struct Settings
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bool achievements_use_first_disc_from_playlist : 1;
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bool achievements_rich_presence : 1;
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bool achievements_challenge_mode : 1;
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bool achievements_sound_effects : 1;
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#endif
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struct DebugSettings
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@ -24,6 +24,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialTestMode, "Cheevos", "UnofficialTestMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useFirstDiscFromPlaylist, "Cheevos",
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"UseFirstDiscFromPlaylist", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Cheevos", "SoundEffects", true);
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dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"),
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tr("When enabled and logged in, DuckStation will scan for achievements on startup."));
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@ -44,6 +45,9 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
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dialog->registerWidgetHelp(m_ui.challengeMode, tr("Enable Hardcore Mode"), tr("Unchecked"),
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tr("\"Challenge\" mode for achievements. Disables save state, cheats, and slowdown "
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"functions, but you receive double the achievement points."));
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dialog->registerWidgetHelp(
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m_ui.challengeMode, tr("Enable Sound Effects"), tr("Checked"),
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tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
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connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
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@ -39,17 +39,10 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="richPresence">
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<item row="2" column="0">
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<widget class="QCheckBox" name="challengeMode">
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<property name="text">
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<string>Enable Rich Presence</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="testMode">
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<property name="text">
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<string>Enable Test Mode</string>
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<string>Enable Hardcore Mode</string>
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</property>
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</widget>
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</item>
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@ -60,10 +53,10 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="challengeMode">
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<item row="1" column="0">
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<widget class="QCheckBox" name="testMode">
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<property name="text">
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<string>Enable Hardcore Mode</string>
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<string>Enable Test Mode</string>
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</property>
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</widget>
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</item>
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@ -74,6 +67,20 @@
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="richPresence">
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<property name="text">
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<string>Enable Rich Presence</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="soundEffects">
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<property name="text">
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<string>Enable Sound Effects</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -16,6 +16,7 @@
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#include "core/system.h"
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#include "fullscreen_ui.h"
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#include "imgui_fullscreen.h"
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#include "platform_misc.h"
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#include "rapidjson/document.h"
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#include "rc_api_info.h"
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#include "rc_api_request.h"
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@ -53,6 +54,10 @@ enum : s32
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NO_RICH_PRESENCE_PING_FREQUENCY = RICH_PRESENCE_PING_FREQUENCY * 2,
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};
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static constexpr const char* INFO_SOUND_NAME = "sounds/achievements/message.wav";
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static constexpr const char* UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
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static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
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static void FormattedError(const char* format, ...);
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static void LogFailedResponseJSON(const Common::HTTPDownloader::Request::Data& data);
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static void EnsureCacheDirectoriesExist();
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@ -1021,6 +1026,10 @@ void Achievements::DisplayAchievementSummary()
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Host::RunOnCPUThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized())
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ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, INFO_SOUND_NAME).c_str());
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});
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}
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@ -1729,6 +1738,10 @@ void Achievements::SubmitLeaderboardCallback(s32 status_code, std::string conten
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submitted_score, best_score, response.new_rank, response.num_entries);
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ImGuiFullscreen::AddNotification(10.0f, lb->title, std::move(summary), s_game_icon);
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, LBSUBMIT_SOUND_NAME).c_str());
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}
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void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /* = true*/)
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@ -1769,6 +1782,8 @@ void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /
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ImGuiFullscreen::AddNotification(15.0f, std::move(title), achievement->description,
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GetAchievementBadgePath(*achievement));
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, UNLOCK_SOUND_NAME).c_str());
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if (IsTestModeActive())
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{
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