GL/Context: Print GL_SHADING_LANGUAGE_VERSION on creation

This commit is contained in:
Connor McLaughlin 2020-05-25 18:36:52 +10:00
parent c0869fc756
commit 0571b75fa5
1 changed files with 2 additions and 0 deletions

View File

@ -119,9 +119,11 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const char* gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION)); const char* gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const char* gl_shading_language_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
Log_InfoPrintf("GL_VENDOR: %s", gl_vendor); Log_InfoPrintf("GL_VENDOR: %s", gl_vendor);
Log_InfoPrintf("GL_RENDERER: %s", gl_renderer); Log_InfoPrintf("GL_RENDERER: %s", gl_renderer);
Log_InfoPrintf("GL_VERSION: %s", gl_version); Log_InfoPrintf("GL_VERSION: %s", gl_version);
Log_InfoPrintf("GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
return context; return context;
} }