duckstation/data/shaders/simple-brightness.glsl

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/*
[configuration]
[OptionRangeFloat]
GUIName = Brightness Scale
OptionName = BRIGHTNESS_SCALE
MinValue = 0.1
MaxValue = 5.0
StepAmount = 0.1
DefaultValue = 1.0
[/configuration]
*/
void main()
{
float4 color = Sample();
float brightness_scale = GetOption(BRIGHTNESS_SCALE);
// rgb->yuv
float3 yuv;
yuv.r = dot(color.rgb, float3(0.299f, 0.587f, 0.114f));
yuv.g = dot(color.rgb, float3(-0.14713f, -0.28886f, 0.436f));
yuv.b = dot(color.rgb, float3(0.615f, -0.51499f, -0.10001f));
// apply brightness to y
yuv.r = saturate(yuv.r * brightness_scale);
// yuv->rgb
color.r = dot(yuv, float3(1.0f, 0.0f, 1.13983f));
color.g = dot(yuv, float3(1.0f, -0.39465f, -0.58060f));
color.b = dot(yuv, float3(1.0f, 2.03211f, 0.0f));
color.rgb = saturate(color.rgb);
SetOutput(saturate(color));
}