Data: Add simple-brightness and simple-gamma shaders
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/*
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[configuration]
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[OptionRangeFloat]
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GUIName = Brightness Scale
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OptionName = BRIGHTNESS_SCALE
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MinValue = 0.1
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MaxValue = 5.0
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StepAmount = 0.1
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DefaultValue = 1.0
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[/configuration]
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*/
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void main()
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{
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float4 color = Sample();
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float brightness_scale = GetOption(BRIGHTNESS_SCALE);
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// rgb->yuv
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float3 yuv;
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yuv.r = dot(color.rgb, float3(0.299f, 0.587f, 0.114f));
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yuv.g = dot(color.rgb, float3(-0.14713f, -0.28886f, 0.436f));
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yuv.b = dot(color.rgb, float3(0.615f, -0.51499f, -0.10001f));
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// apply brightness to y
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yuv.r = saturate(yuv.r * brightness_scale);
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// yuv->rgb
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color.r = dot(yuv, float3(1.0f, 0.0f, 1.13983f));
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color.g = dot(yuv, float3(1.0f, -0.39465f, -0.58060f));
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color.b = dot(yuv, float3(1.0f, 2.03211f, 0.0f));
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color.rgb = saturate(color.rgb);
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SetOutput(saturate(color));
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}
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/*
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[configuration]
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[OptionRangeFloat]
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GUIName = Gamma In
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OptionName = GAMMA_IN
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MinValue = 0.1
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MaxValue = 10.0
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StepAmount = 0.1
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DefaultValue = 2.2
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[OptionRangeFloat]
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GUIName = Gamma Out
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OptionName = GAMMA_OUT
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MinValue = 0.1
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MaxValue = 10.0
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StepAmount = 0.1
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DefaultValue = 2.2
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[/configuration]
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*/
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void main()
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{
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float4 color = Sample();
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float gamma_in = GetOption(GAMMA_IN);
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float gamma_out = 1.0f / GetOption(GAMMA_OUT);
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color.rgb = pow(color.rgb, float3(gamma_in, gamma_in, gamma_in));
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color.rgb = pow(color.rgb, float3(gamma_out, gamma_out, gamma_out));
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SetOutput(saturate(color));
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}
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