2019-12-31 06:17:17 +00:00
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#include "gamelistwidget.h"
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2020-03-02 01:08:29 +00:00
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#include "common/string_util.h"
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2020-01-24 04:50:44 +00:00
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#include "core/game_list.h"
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2019-12-31 06:17:17 +00:00
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#include "core/settings.h"
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2020-08-01 16:57:12 +00:00
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#include "gamelistmodel.h"
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2019-12-31 06:17:17 +00:00
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#include "qthostinterface.h"
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#include "qtutils.h"
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2020-01-08 05:01:04 +00:00
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#include <QtCore/QSortFilterProxyModel>
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2020-01-08 03:39:19 +00:00
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#include <QtGui/QPixmap>
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2019-12-31 06:17:17 +00:00
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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2019-12-31 06:17:17 +00:00
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2020-01-08 05:01:04 +00:00
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class GameListSortModel final : public QSortFilterProxyModel
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{
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public:
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GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
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bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
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{
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// TODO: Search
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return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
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}
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bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
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{
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const bool ascending = sortOrder() == Qt::AscendingOrder;
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2020-07-30 17:40:51 +00:00
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return m_model->lessThan(source_left, source_right, source_left.column(), ascending);
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2020-01-08 05:01:04 +00:00
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}
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private:
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GameListModel* m_model;
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};
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2019-12-31 06:17:17 +00:00
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {}
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GameListWidget::~GameListWidget() = default;
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void GameListWidget::initialize(QtHostInterface* host_interface)
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{
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m_host_interface = host_interface;
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m_game_list = host_interface->getGameList();
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connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
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m_table_model = new GameListModel(m_game_list, this);
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m_table_sort_model = new GameListSortModel(m_table_model);
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m_table_sort_model->setSourceModel(m_table_model);
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m_table_view = new QTableView(this);
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m_table_view->setModel(m_table_sort_model);
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m_table_view->setSortingEnabled(true);
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2019-12-31 06:17:17 +00:00
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->setAlternatingRowColors(true);
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m_table_view->setShowGrid(false);
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m_table_view->setCurrentIndex({});
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m_table_view->horizontalHeader()->setHighlightSections(false);
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m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->verticalHeader()->hide();
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m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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loadTableViewColumnVisibilitySettings();
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loadTableViewColumnSortSettings();
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2020-03-02 01:08:20 +00:00
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2020-01-24 04:49:46 +00:00
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
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&GameListWidget::onSelectionModelCurrentChanged);
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connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked);
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connect(m_table_view, &QTableView::customContextMenuRequested, this,
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&GameListWidget::onTableViewContextMenuRequested);
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2020-03-02 01:08:25 +00:00
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connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
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&GameListWidget::onTableViewHeaderContextMenuRequested);
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connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
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&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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2019-12-31 06:17:17 +00:00
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insertWidget(0, m_table_view);
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setCurrentIndex(0);
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resizeTableViewColumnsToFit();
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}
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void GameListWidget::onGameListRefreshed()
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{
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m_table_model->refresh();
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(current);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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{
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emit entrySelected(nullptr);
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return;
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}
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2020-01-24 04:50:44 +00:00
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entrySelected(&entry);
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}
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2020-03-02 01:08:16 +00:00
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void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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{
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const QModelIndex source_index = m_table_sort_model->mapToSource(index);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entryDoubleClicked(&entry);
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}
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void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
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{
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const GameListEntry* entry = getSelectedEntry();
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if (!entry)
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return;
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emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry);
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2020-01-24 04:49:46 +00:00
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}
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2020-03-02 01:08:25 +00:00
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void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
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{
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QMenu menu;
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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QAction* action = menu.addAction(m_table_model->getColumnDisplayName(column));
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action->setCheckable(true);
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action->setChecked(!m_table_view->isColumnHidden(column));
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connect(action, &QAction::toggled, [this, column](bool enabled) {
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m_table_view->setColumnHidden(column, !enabled);
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saveTableViewColumnVisibilitySettings(column);
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resizeTableViewColumnsToFit();
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});
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}
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menu.exec(m_table_view->mapToGlobal(point));
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}
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2020-03-02 01:08:29 +00:00
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void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
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{
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saveTableViewColumnSortSettings();
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}
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2019-12-31 06:17:17 +00:00
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void GameListWidget::resizeEvent(QResizeEvent* event)
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{
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QStackedWidget::resizeEvent(event);
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resizeTableViewColumnsToFit();
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}
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2019-12-31 06:17:17 +00:00
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2020-03-02 01:08:25 +00:00
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void GameListWidget::resizeTableViewColumnsToFit()
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{
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QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 100, 60, 100});
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}
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2020-03-02 01:08:16 +00:00
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2020-07-21 09:49:04 +00:00
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static TinyString getColumnVisibilitySettingsKeyName(int column)
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{
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return TinyString::FromFormat("Show%s", GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
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}
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void GameListWidget::loadTableViewColumnVisibilitySettings()
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{
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static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {
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{true, true, true, false, true, true, true}};
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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2020-07-21 09:49:04 +00:00
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const bool visible = m_host_interface->GetBoolSettingValue(
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"GameListTableView", getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column]);
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m_table_view->setColumnHidden(column, !visible);
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}
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}
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void GameListWidget::saveTableViewColumnVisibilitySettings()
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{
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for (int column = 0; column < GameListModel::Column_Count; column++)
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{
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const bool visible = !m_table_view->isColumnHidden(column);
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m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
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}
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}
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void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
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{
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const bool visible = !m_table_view->isColumnHidden(column);
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2020-07-21 09:49:04 +00:00
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m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
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}
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void GameListWidget::loadTableViewColumnSortSettings()
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{
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const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
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const bool DEFAULT_SORT_DESCENDING = false;
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const GameListModel::Column sort_column =
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GameListModel::getColumnIdForName(m_host_interface->GetStringSettingValue("GameListTableView", "SortColumn"))
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.value_or(DEFAULT_SORT_COLUMN);
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const bool sort_descending =
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m_host_interface->GetBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
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m_table_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
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}
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void GameListWidget::saveTableViewColumnSortSettings()
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{
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const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
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const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
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if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
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{
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2020-08-01 16:57:12 +00:00
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m_host_interface->SetStringSettingValue(
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"GameListTableView", "SortColumn", GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
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2020-03-02 01:08:29 +00:00
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}
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2020-07-21 09:49:04 +00:00
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m_host_interface->SetBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
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}
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2020-03-02 01:08:16 +00:00
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const GameListEntry* GameListWidget::getSelectedEntry() const
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{
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const QItemSelectionModel* selection_model = m_table_view->selectionModel();
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if (!selection_model->hasSelection())
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return nullptr;
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const QModelIndexList selected_rows = selection_model->selectedRows();
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if (selected_rows.empty())
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return nullptr;
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const QModelIndex source_index = m_table_sort_model->mapToSource(selected_rows[0]);
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return nullptr;
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return &m_game_list->GetEntries().at(source_index.row());
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}
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