Remove some horizontal rules from the Zelda Microcode page.

Lioncash 2014-06-19 15:26:47 -07:00
parent 282cca29c7
commit c1d92431e4
1 changed files with 0 additions and 4 deletions

@ -7,7 +7,6 @@
- The light version doesn't use exceptions at all and has a different communication protocol which needs less mails from CPU. Luigi's Mansion, Pikmin and some other games use the light version.
- The SMS version uses a different communication protocol which requires three sync mails every frame instead of two every 16 PBs. Super Mario Sunshine uses the SMS version (hence its name).
## Details
---
@ -18,7 +17,6 @@ These are all the mails that the game sends to the DSP upon initialization:
#### Command 0xE (AKA DsetDMABaseAddr)
---
```
00000002
@ -30,7 +28,6 @@ Note that this command is available only in DMA version.
#### Command 0x1 (AKA DsetupTable)
---
```
00000005
@ -48,7 +45,6 @@ These are all the mails that the game continuously sends to the DSP.
#### Command 0x2 (AKA DsyncFrame)
---
```
00000005