From c1d92431e4a4971b059ac9fa58857fd13f13ee9a Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 19 Jun 2014 15:26:47 -0700 Subject: [PATCH] Remove some horizontal rules from the Zelda Microcode page. --- Zelda-Microcode.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Zelda-Microcode.md b/Zelda-Microcode.md index c5307b3..ed6b64c 100644 --- a/Zelda-Microcode.md +++ b/Zelda-Microcode.md @@ -7,7 +7,6 @@ - The light version doesn't use exceptions at all and has a different communication protocol which needs less mails from CPU. Luigi's Mansion, Pikmin and some other games use the light version. - The SMS version uses a different communication protocol which requires three sync mails every frame instead of two every 16 PBs. Super Mario Sunshine uses the SMS version (hence its name). - ## Details --- @@ -18,7 +17,6 @@ These are all the mails that the game sends to the DSP upon initialization: #### Command 0xE (AKA DsetDMABaseAddr) ---- ``` 00000002 @@ -30,7 +28,6 @@ Note that this command is available only in DMA version. #### Command 0x1 (AKA DsetupTable) ---- ``` 00000005 @@ -48,7 +45,6 @@ These are all the mails that the game continuously sends to the DSP. #### Command 0x2 (AKA DsyncFrame) ---- ``` 00000005