Remove some horizontal rules from the Zelda Microcode page.
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@ -7,7 +7,6 @@
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- The light version doesn't use exceptions at all and has a different communication protocol which needs less mails from CPU. Luigi's Mansion, Pikmin and some other games use the light version.
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- The light version doesn't use exceptions at all and has a different communication protocol which needs less mails from CPU. Luigi's Mansion, Pikmin and some other games use the light version.
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- The SMS version uses a different communication protocol which requires three sync mails every frame instead of two every 16 PBs. Super Mario Sunshine uses the SMS version (hence its name).
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- The SMS version uses a different communication protocol which requires three sync mails every frame instead of two every 16 PBs. Super Mario Sunshine uses the SMS version (hence its name).
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## Details
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## Details
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---
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---
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@ -18,7 +17,6 @@ These are all the mails that the game sends to the DSP upon initialization:
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#### Command 0xE (AKA DsetDMABaseAddr)
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#### Command 0xE (AKA DsetDMABaseAddr)
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---
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```
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```
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00000002
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00000002
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@ -30,7 +28,6 @@ Note that this command is available only in DMA version.
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#### Command 0x1 (AKA DsetupTable)
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#### Command 0x1 (AKA DsetupTable)
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---
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```
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```
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00000005
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00000005
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@ -48,7 +45,6 @@ These are all the mails that the game continuously sends to the DSP.
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#### Command 0x2 (AKA DsyncFrame)
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#### Command 0x2 (AKA DsyncFrame)
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---
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```
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```
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00000005
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00000005
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