dolphin/Source
degasus fdfd8b19d6 OGL/Streambuffer: Use coherent mapping by default.
Coherent mappings have a lower overhead and less GL codes.
So enables coherent mapping by default for all drivers.
Both Qualcomm and ARM performs very bad with explicit flushing, so this change helps them as well.

AFAIK there was one GPU generation which was slower on coherent mapping: nvidia tesla
So Geforce 200 and 300 series should be tested with this PR before merging.
As this was last tested many years ago, this issue might have been fixed as well.
Those GPUs are close to 10 years old and not supported any more by nvidia.
2018-05-24 00:00:02 +02:00
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Android Reimplement custom PNG banners in game list 2018-05-20 15:34:03 +02:00
Core OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
VSProps Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
.clang-format Reformat all the things! 2018-04-12 21:28:39 +02:00
CMakeLists.txt CMakeLists: Remove add_dolphin_library macro 2018-04-02 08:31:56 -04:00
dolphin-emu.sln Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00